First off, I'll admit that this may just be me... but I've lost faith. I had hoped that EA/Mythic would be a "different" company than vanilla EA. I had hoped that the move to Virginia was going to be a productive push towards improving the game, but it now seems like more of a consolidation.
I would LOVE for someone from EA/Mythic to give us some straight answers about a few things.
1) Do we have a producer?
Since Darkscribe left, we have heard little or nothing from this front. There's this Chris Rabideau fellow who popped in and said he was producer, and then did the same thing over on Dark Age of Camelot's website. I know Chris is active on DAoC because he attended some recent IRC chats about the CLASSIC SERVER (ahem!) that they are releasing for the game.
I would like to know who is "in charge" of UO nowadays. I think they should address us with an updated Producer's Letter or State of the Game or ANYTHING that proves that he or she exists and has their hands in UO.
Finally, has anyone told Mark Jacobs that people still play UO? It would be nice if he acknowledged us ONE time by posting on the Herald or even here.
2) What's going on with KR?
There has been next to no development done on the new client from what the players can see... who knows how much it's being worked on behind the scenes? Nobody knows because there is ZERO communication from EA/Mythic about KR. If we are lucky, we'll get a little cryptic blurb about it and then nothing else for months. This is really tiresome but completely in-line with the old EA (pre-Mythic) style of communication.
3) Stygian Abyss?
Okay, there seems to be some lead in with the events that have been going on lately. But it would be nice to get some news about SA. You don't have to ruin any surprises, just give us an honest update on whether we can expect this or any other expansions for the game. Is it still KR-only? When will it be released? Tease us with some features, get us excited for crying out loud...
4) Cheating/Hacking/etc
Big one here. Ever since PunkBuster was dropped (and nary an explanation given... did you cave to silly privacy concerns from the few whiners?) I haven't really seen any kind of news on implementation of a SOLID system to prevent this kind of player activity. Yes, we know, you can't give details because the bad guys would take your secret plans and thwart then, yada yada yada... but has anything comparable to PunkBuster been planned or tested? The updated security in KR... I'm guessing people have to actually use this client for it to work? That's sorta easy to get around, ya know.
Look, I know we've gotten some public displays of cheater banning with the houses on fire, the duped items turning into regular items, etc. Bravo, well done. BUT... these are only addressing the CONSEQUENCES of cheating, not the ROOT problem. What is being done to PREVENT cheating so you don't have to waste dev time on fixing them or putting on public displays to placate your players?
5) Fixing Bugs
UO has a lot of bugs. A LOT of bugs. Too many to count, in fact. Some of them are not serious game breaking bugs, but some of them are actually quite a pain in the rear to players. What bugs are your top priorities? Give us a list of bugs in the order in which you would like to fix them. Sure, everyone is going to want the bug that affects them most at the top of the list, but base the list around severity first and then the amount of irritation caused in general second.
6) System Revamps or Revisits
UO needs a lot of love. From the lacking Virtues to the antiquated Loot System to the Useless Skills to the ENTIRE thieving subgame, there is plenty enough to do to keep a dev team busy for a long time. The problem is that almost all of these issues are completely being ignored instead of addressed in any manner.
I'm sorry, but I would much rather have a revamped thief system or an expanded gardening system than holiday items or turn-in items or really ANY new items. I may be alone in this, but I would love to see any of these systems revisited, tweaked or completely rebuilt...
The current push seems to be events. Okay. Hmm, how do I put this? Leading players around by the nose and doing mass events, in my opinion, goes against the very core of what Ultima Online is *supposed* to be about. Which is about player CHOICE and player OPTIONS and player FREEDOM. It's nice to see other players on the same playfield, but when an event is going on for weeks and weeks and weeks... it's always the same thing: FARM these creatures for more ITEMS so you can be like all the other players who are farming these creatures to get the same items.
UGH.
I would beg of you to stop wasting time on temporary events and give us some longer term subgames to keep us entertained. The virtue items in the old dungeons is kind of an example of this... add something permanent and then move on to add something else. Stop giving us invasion critters to farm endlessly to acquire ridiculous amounts of points to get a few items. The most exciting thing I think that has been added to UO in a long time is the ability to make chocolate and milk cows. Seriously... it was in the spirit of UO and it added something permanent to an existing play style. Awesome!
Conclusion
I know this is a very opinionated, long-winded text that lots of you are not going to agree with in part or in whole. That's okay... the beauty of UO was that it could appeal to MANY styles of gaming. The sad reality of our current version of the game is that it appeals to a much narrower set of styles.
An updated client along with new features and bug fixes with cheating prevention could have REALLY revitalized this game. It could have brought in a whole new generation of gamer to UO. More revenue equals more dev activity equals more features and more fun. Sadly, it seems like KR blew it. They released it too early, which is completely ironic considering how many times Warhammer has been pushed back because it isn't finished. It seems that UO and UO players are at the very bottom of the list of priorities at EA/Mythic and I actually find that pretty damn offensive.
If Jeremy or Richard or Chris or Mark or Santa Claus could please address at least a couple of these points, I think it would be a good faith effort to actually communicate something important to the playerbase.
Signed,
-Disgruntled and Bored of Other MMOs
aka Deadite
I would LOVE for someone from EA/Mythic to give us some straight answers about a few things.
1) Do we have a producer?
Since Darkscribe left, we have heard little or nothing from this front. There's this Chris Rabideau fellow who popped in and said he was producer, and then did the same thing over on Dark Age of Camelot's website. I know Chris is active on DAoC because he attended some recent IRC chats about the CLASSIC SERVER (ahem!) that they are releasing for the game.
I would like to know who is "in charge" of UO nowadays. I think they should address us with an updated Producer's Letter or State of the Game or ANYTHING that proves that he or she exists and has their hands in UO.
Finally, has anyone told Mark Jacobs that people still play UO? It would be nice if he acknowledged us ONE time by posting on the Herald or even here.
2) What's going on with KR?
There has been next to no development done on the new client from what the players can see... who knows how much it's being worked on behind the scenes? Nobody knows because there is ZERO communication from EA/Mythic about KR. If we are lucky, we'll get a little cryptic blurb about it and then nothing else for months. This is really tiresome but completely in-line with the old EA (pre-Mythic) style of communication.
3) Stygian Abyss?
Okay, there seems to be some lead in with the events that have been going on lately. But it would be nice to get some news about SA. You don't have to ruin any surprises, just give us an honest update on whether we can expect this or any other expansions for the game. Is it still KR-only? When will it be released? Tease us with some features, get us excited for crying out loud...
4) Cheating/Hacking/etc
Big one here. Ever since PunkBuster was dropped (and nary an explanation given... did you cave to silly privacy concerns from the few whiners?) I haven't really seen any kind of news on implementation of a SOLID system to prevent this kind of player activity. Yes, we know, you can't give details because the bad guys would take your secret plans and thwart then, yada yada yada... but has anything comparable to PunkBuster been planned or tested? The updated security in KR... I'm guessing people have to actually use this client for it to work? That's sorta easy to get around, ya know.
Look, I know we've gotten some public displays of cheater banning with the houses on fire, the duped items turning into regular items, etc. Bravo, well done. BUT... these are only addressing the CONSEQUENCES of cheating, not the ROOT problem. What is being done to PREVENT cheating so you don't have to waste dev time on fixing them or putting on public displays to placate your players?
5) Fixing Bugs
UO has a lot of bugs. A LOT of bugs. Too many to count, in fact. Some of them are not serious game breaking bugs, but some of them are actually quite a pain in the rear to players. What bugs are your top priorities? Give us a list of bugs in the order in which you would like to fix them. Sure, everyone is going to want the bug that affects them most at the top of the list, but base the list around severity first and then the amount of irritation caused in general second.
6) System Revamps or Revisits
UO needs a lot of love. From the lacking Virtues to the antiquated Loot System to the Useless Skills to the ENTIRE thieving subgame, there is plenty enough to do to keep a dev team busy for a long time. The problem is that almost all of these issues are completely being ignored instead of addressed in any manner.
I'm sorry, but I would much rather have a revamped thief system or an expanded gardening system than holiday items or turn-in items or really ANY new items. I may be alone in this, but I would love to see any of these systems revisited, tweaked or completely rebuilt...
The current push seems to be events. Okay. Hmm, how do I put this? Leading players around by the nose and doing mass events, in my opinion, goes against the very core of what Ultima Online is *supposed* to be about. Which is about player CHOICE and player OPTIONS and player FREEDOM. It's nice to see other players on the same playfield, but when an event is going on for weeks and weeks and weeks... it's always the same thing: FARM these creatures for more ITEMS so you can be like all the other players who are farming these creatures to get the same items.
UGH.
I would beg of you to stop wasting time on temporary events and give us some longer term subgames to keep us entertained. The virtue items in the old dungeons is kind of an example of this... add something permanent and then move on to add something else. Stop giving us invasion critters to farm endlessly to acquire ridiculous amounts of points to get a few items. The most exciting thing I think that has been added to UO in a long time is the ability to make chocolate and milk cows. Seriously... it was in the spirit of UO and it added something permanent to an existing play style. Awesome!
Conclusion
I know this is a very opinionated, long-winded text that lots of you are not going to agree with in part or in whole. That's okay... the beauty of UO was that it could appeal to MANY styles of gaming. The sad reality of our current version of the game is that it appeals to a much narrower set of styles.
An updated client along with new features and bug fixes with cheating prevention could have REALLY revitalized this game. It could have brought in a whole new generation of gamer to UO. More revenue equals more dev activity equals more features and more fun. Sadly, it seems like KR blew it. They released it too early, which is completely ironic considering how many times Warhammer has been pushed back because it isn't finished. It seems that UO and UO players are at the very bottom of the list of priorities at EA/Mythic and I actually find that pretty damn offensive.
If Jeremy or Richard or Chris or Mark or Santa Claus could please address at least a couple of these points, I think it would be a good faith effort to actually communicate something important to the playerbase.
Signed,
-Disgruntled and Bored of Other MMOs
aka Deadite