is dropping way to fast now, i played for all of 5 minutes and my sash alrdy dropped 5 points
This is how armor loses durability explained in a FoF 2 years agoHate to burst your bubble but maybe you could show evidence of a change by doing an experiment and finding if they truly are breaking more often than they should. Maybe test 20 of them and see how many tries it takes for each to break. Then maybe you may have a valid point. And no that wasn't meant to sound harsh, just need more than your say so for evidence. Other clothing items that have durability have always worn faster than other pieces of attire such as leather. Hat of the Magi wears down way faster than other pieces of armor if you notice.
Did you read the first line of the quote?WarUltima, what if what you quoted only considers melee, while spells always target multiple armor slots? Great notes by the way. I mean, maybe it's possible to be cast on, damage in multiple armor slots, and, especially in like undead first tier or demon first tier, get hit but a lot of hits in a short time period.
Word, but maybe the Dev is wrong. I mean, we're talking bout the same guys who wrote "Pain Strike" on the Necro page instead of Pain Spike, and still haven't updated the correct info for Corpse Skin ("Inflicts necrosis upon the skin of the Necromancer or another target, making them more resistant to poison, cold and physical damage, but extremely vulnerable to fire").Did you read the first line of the quote?
"Armor:
You get hit (by any source - weapon, spell, whatever) and you roll to see which bit of armor is affected, out of the following armor slots:"
According to the DEV spell is considered a damage source like a melee attack. So only 1 location of armor should be affected. But currently it's NOT.