S
Sevin0oo0
Guest
I took that from an unrelated thread, it makes a great first statement. Ever since someone decided a certain direction would be "challenging", I kept noticing that 'something here just isn't right'. After looking at the numbers surrounding these 'challenges', I saw examples, looking at just the low-level new mob stats.PvM would be a little bit more interesting if the Devs would auctually work on the AI of monsters and not just think that adding a monster with 5,000,000,000 hit points and making it so it does 1 hit kills ever 5 seconds makes it harder.
HP: Ours (str/2 +50), Theirs (str X 1.5 to as high of x35 <-35times!?
MANA: Ours (int), Theirs (int X 2.7 to a high of x7.8
Specials: essentially 1 hit kills, and 60 pts damage(in all 70's) is more and more often used now. whether an "aura" or a bare handed armor ignore for 60pts? whaa?
With Hit Points spanning into the Thousands, and all resists raised, I think Players should get a little revamp as well. I'm not saying str X 35 for hit points, nor the equiv. for mana, but I do not see how ours can stay the same if All mobs are increased. And not just increased stats, but the increase in sheer mob numbers
Too high an increase for us and it'd negate all the work done. Many have said they like the new challenge, but funny the places are always free of players, and why I've yet to see any one waltz thru clearing the levels? - You Can't, that's why, and i'm not saying it should even be capable either. Impossibly stated HP makes it a grind, imo, is that really supposed to be "challenging"? Like someone said, Isn't it supposed to be Fun? I say yes.
Maybe it's just me and there's something I'm not seeing, but I think players need a little love, ya know?