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Ignore the topic, I always wanted to do that.
Anyways, I'm creating a paladin for duration stays in doom, and I wanted to get input from others on the template.
I've debated the prospect of putting parry on the template (it is soulstoned at 100 right now), and I'm curious: which would you prefer, Parrying or Resisting Spells for Doom?
All comments and constructive criticism are welcome!
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I believe Steffana's comments on this subject in an earlier thread of a few weeks ago have proved best per my own testing as of late. I live there in Doom currently, and rarely come out except when my armor is shredded and barely hanging onto my flesh.
Specifically, the post I found most valuable in what she said at the site noted below, was this....and remember, I cringed at the thought of following her advice of dropping my 120 Tactics and Anatomy to a base 100 GM level, but dropped to 110 each, but evenso, I am seeing much better results in my play. My set up is pretty much like hers noted at the end of this post, with the exception that I have gone with 100 healing just because...you know...just because, and Chivalry at 60. Maybe one day I will drop Tactics and Anatomy lower just to see what happens.
"You have swordsmanship but you want to use a Fencing weapon? Why? I know it has UBWS on it, but you'd do better finding a Katana, Radiant Scimitar, or Bokuto Demon Slayer. You'll also need a 100% Cold or 100% Fire weapon and an Undead Slayer Radiant Scimitar.
You also definitely need to work on your suit. You need all 70's since the DF spreads his damage over all resists. You may also regret not having Resisting Spells since the Abyssmal Horror will constantly curse you down 20-30 STR/Dex/Int. If Resist, you only get hit for 4-10.
I like taking my swordsman down there. He's can't kill as fast as a Provo/Tamer, but he has good fun. The DF takes way too long to solo, but he can definitely do it.
Here are the weapons I take (all my weapons have at least 35% DI and 30% HML):
- For the Darknight Creeper and the Shadow Knight, I use an Undead Slayer Radiant Scimitar.
- For the Abyssmal Horror and Impaler, I use a Demon Slayer Radiant Scimitar
- For the Flesh Renderer, I use a 100% Cold Damage Radiant Scimitar
- For the DF, I use my PvP Twinkling Scimitar with 42% Hit Lightning, 42% HLA, 45% HML, 36% HSL, 10% HCI, 6% DCI, and 35% DI. Don't use a Demon Slayer against him because he will insta-kill you with Blood Oaths. Also switch weapons to the Undead Slayer whenever you are being attacked by the Undead so you can wipe them out with a few Whirlwind primary attacks (that's why I use Radiant or Twinkling Scimitars). Switch back to your PvP weapon when it's you against the DF.
As for your skills, Hmm....
- 120 Swords and Parry. I wouldn't have them any lower unless I couldn't afford (or find) the scrolls.
- Anatomy makes very little difference above 100. I'd put those 10 points somewhere else.
- Necro...It's kind of useful...With the right jewelry and such, you can have as little as 30 skill points here if I remember right.
- Chivalry. Anything over 95 is too much. I usually go with 90, but even 75 can be enough. You need to be able to case EoO at least once out of 3 or 4 attempts, and 75 will usually get you that.
- Focus...Useless skill as far as I'm concerned. It can be replaced with HLL and HML on your weapon and an ocassional Divine Fury. If you have HML on your Radiant Scimitar and you use Whirlwind on the Undead spawn, you will constantly have a full supply of mana.
I'm not saying I have the perfect DOOM warrior skill template, but I go with this:
120 Swords/Parry
100 Tactics/Anatomy/Resisting Spells
90 Healing/Chivalry
If you have the right bows, you could go with 120 Archery and maybe 120 Bushido instead of swords and parry, but I like my guy the way he is."
http://boards.stratics.com/php-bin/uo/showflat.php?Cat=&Number=7305381&page=4&view=collapsed&sb=5&o=&fpart=1