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DOH...The imbuing guide on Stratics should really include this

Lord Chaos

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To get loads of Magical Essence for imbuing training, simply craft dull copper (or any other useless metal except iron) daggers, have UOA sort them into a bag, then unravel the whole bag.

Rinse and repeat.
 
O

omgmir

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Not everyone training imbuing has a smith, and not everyone still uses the 2D client. Guides are usually built with general guidelines so as not to exclude anyone.
 

Lord Chaos

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It would be really really hard to train imbuing without having a smith or being a smith yourself.

Not to mention, getting enough blacksmithing to craft a dagger is super easy.

This does not just work in 2D, it works in the EC as well, except you might have to manually put the daggers in the bag.

Its a general tip that everyone can use and is very very useful.
 
S

Stupid Miner

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Guides are usually built with general guidelines so as not to exclude anyone.
Actually this isn't usually true, but is a good idea.


And typically training imbuing goes best when someone already has smithing (and arms lore) already trained, makes it go several times quicker.

*shrugs* I havent read the Imbuing guide, but if it's not in there it'd be more helpful to note, in my opinion, that imbuing DC runic crafted items makes training much simpler too, requires fewer ingredients.
 

Lord Chaos

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Why Arms Lore? Never did understand what an imbuer needed Arms Lore for trainingwise. (other than if they're crafting the items themselves to imbue for real)

Oh and another thing...imbuing training requires obscene amounts of gems...how exactly do you obtain that many gems in any reliable way?
 
S

Stupid Miner

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Why Arms Lore? Never did understand what an imbuer needed Arms Lore for trainingwise. (other than if they're crafting the items themselves to imbue for real)
Not entirely necessary, but high levels of imbuing training requires imbuing items with a high intensity. So 40% DI is better for training than 35%, is also why DC runics are beneficial.


Oh and another thing...imbuing training requires obscene amounts of gems...how exactly do you obtain that many gems in any reliable way?
Ilshennar Gypsy camps. Vagabonds sell them.
 

Lord Chaos

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Ilshennar Gypsy camps. Vagabonds sell them.
You mean Vagabonds in the Ilshennar Gypsy camps? or is it two different things you're talking about.

If I remember correctly, they did change it so you could recall into Ilshennar, right?

Anywhere else to get them, any other NPCs sell them?
 

Storm

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you cannot recall into Ishennar
 
S

Stupid Miner

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If I remember correctly, they did change it so you could recall into Ilshennar, right?
Out, not in.


You mean Vagabonds in the Ilshennar Gypsy camps? or is it two different things you're talking about.

Anywhere else to get them, any other NPCs sell them?
Yes.

Try jewelry shops, there's one in the Royal City that resets prices regularly. Can also check around the more obscure towns, especially in Felucca.

May want to check around the Stratics Maps and Atlas area... think there's a gypsy camp location map somewhere.
 

Aran

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Not everyone training imbuing has a smith, and not everyone still uses the 2D client. Guides are usually built with general guidelines so as not to exclude anyone.
So it leaves out what, a dozen people?
 

Guido_LS

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To get loads of Magical Essence for imbuing training, simply craft dull copper (or any other useless metal except iron) daggers, have UOA sort them into a bag, then unravel the whole bag.

Rinse and repeat.
It's an option, but not the best option. And considering that you don't need a single essence to train to 120, it's not a necessary option, either. Unless, of course, you are mixing your terminology, and mean Magical *RESIDUE*. And even then, it's still not the best option.
 

Petra Fyde

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Quote from the training guide:
0 - 75 Skill: unravel items by the bag-load.
Note: Residue returned will vary, and one can unravel items made of special material
 

Lord Chaos

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It's an option, but not the best option. And considering that you don't need a single essence to train to 120, it's not a necessary option, either. Unless, of course, you are mixing your terminology, and mean Magical *RESIDUE*. And even then, it's still not the best option.
Residue, jeez.

And what is the best option then?

Quote from the training guide:
0 - 75 Skill: unravel items by the bag-load.
Note: Residue returned will vary, and one can unravel items made of special material
And?

While it hints at that it can use special materials, it mostly hints at enhancing existing items or crafting with runics...it doesn't mention daggers specifically as a good and cheap gain trick. (or whatever the other guy can come up with in tricks.

Never did see that guide though, the Stratics way of navigating is a bit obtuse to say the least.

You can get the other thing too before 50.1 depending on item.
 

Guido_LS

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Residue, jeez.

And what is the best option then?



And?

While it hints at that it can use special materials, it mostly hints at enhancing existing items or crafting with runics...it doesn't mention daggers specifically as a good and cheap gain trick. (or whatever the other guy can come up with in tricks.

Never did see that guide though, the Stratics way of navigating is a bit obtuse to say the least.

You can get the other thing too before 50.1 depending on item.
EASY BUTTON

I can't read it for you... the part Petra quoted is stickied at the top of the forum... and there are about 20 dozen or so threads dedicated to the topic of imbuing, with maybe 12 or so dedicated to skilling up.

It's like this - imbuing is without a doubt THE most powerful of the crafting skills, and is arguably one of the top 5 in the game, period. It shouldn't be easy, nor should it be cheap.
 

Llewen

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All I did was loot mobs. I got all the residue I needed to train, and them some, and loads of essence. The only really difficult ingredient of those three base ingredients to get is relic frags, and that appears to be the way the devs want it to be. I find it pretty hard to argue with them when as Guido points out, imbuing is easily the most powerful of all the crafting skills, and one of the most powerful all round skills in the game, if not the most powerful...
 

Lord Chaos

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Its still wrong, you can get Enchanted Essence before skill 50.1

But anyway, none of that explains easier ways of obtaining residue in large quantities, so come out with it instead of being obtuse. You could hunt it, but you'd need monsters that drop a lot of magical items and do a heck of a lot of them frequently.

And it still doesn't negate that this is a cheap, fast and easy way of obtaining residue needed and its pretty universal, regardless of whether you combat a lot or not.

I've never argued against it being being difficult and expensive, only against people saying its so easy, when its really not.
 
F

Fink

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My artificer is a bowyer and, for all but a brief period of experimentation, hardly used any smithed items. It can be done.

Here's a crafting tip that seems to be lost on many people:

If you put your materials in a bag, whatever you craft from those materials will be created within the bag. eg: if you want to make a pile of dull copper daggers to unravel, put the dull copper in a bag. Bang out as many daggers as you want, then select Imbuing > Unravel Bag > and target your crafting bag.

This also works for tinker training or any other craft; put the iron/wood/etc in a bag, use up all the material, toss the bag of junk in the trash. It saves dragging each item one at a time or waiting forever for UO:Assist to move them.
 

Guido_LS

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Its still wrong, you can get Enchanted Essence before skill 50.1

But anyway, none of that explains easier ways of obtaining residue in large quantities, so come out with it instead of being obtuse. You could hunt it, but you'd need monsters that drop a lot of magical items and do a heck of a lot of them frequently.

I've never argued against it being being difficult and expensive, only against people saying its so easy, when its really not.
When you can explain to me how hunting titans, cyclopians, tsuki wolves, yomotsu warriors, etc, is difficult... yes, it's TIME consuming, but it's NOT hard. It's EASY. Especially for someone that's a vet... Yes, LARGE quantities. Lots of them. Maybe a couple thousand of them... maybe more. But it's still EASY. King's Tomb *MIGHT* be a step above easy, only because it can get crowded quickly and there's the possibility of getting trained, but nothing says you need to hunt there.

I've posted this before, but I'll post it one more time, just for your benefit -

While I was training up imbuing, I managed to acquire enough residue to go from 78ish to 120, and had a surplus of over 10k left. I managed to acquire enough essence to not only get my 120, but have a surplus of 1.2k left. Hunting King's Tomb and the surrounding area, I managed to get to 10k loyalty, and stowed away from a couple of dozen to several hundred different imbuing ingredients. After buying all my gems, I still had a surplus of 2m gold that came with farming... about the only thing I didn't get an increase on was iron ingots... and I started with over 100k of those...

Oh, and also took the char in question to 110magery, 100 mysticism, 110 eval, 110 med... the 115 focus was basically a freebie...

So yes, I will grant you, it WAS work, but it was work I chose to do as part of my enjoyment of the game. But it was anything but difficult... by golly, I'd go so far as saying it was

EASY
 

Warpig Inc

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After they put in gaining by unraveling over 40 they also made it the greater the stuff used to imbue the greater the gain. Sure you can 120 taming just working only on frenzy ossi, I just wouldn't recommend it.

No need to be a crafter to work Imbue. Fill a bag from loot and imbue those items and unravel. Go hunt some more.
 

Lord Chaos

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When you can explain to me how hunting titans, cyclopians, tsuki wolves, yomotsu warriors, etc, is difficult... yes, it's TIME consuming, but it's NOT hard. It's EASY. Especially for someone that's a vet... Yes, LARGE quantities. Lots of them. Maybe a couple thousand of them... maybe more. But it's still EASY. King's Tomb *MIGHT* be a step above easy, only because it can get crowded quickly and there's the possibility of getting trained, but nothing says you need to hunt there.
I never said it was difficult, its not hard, just time consuming and sometimes perhaps a little risky depending on area, connection, etc.

Takes ages to get that much residue, despite we being a group that has hunted non stop for weeks + 7 houses full of magical items, its still no where near enough needed in residue.

Took us a couple of hours of crafting daggers to match the amount we had gained from the other ways...so way easier.
 

Lord Chaos

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My artificer is a bowyer and, for all but a brief period of experimentation, hardly used any smithed items. It can be done.

Here's a crafting tip that seems to be lost on many people:

If you put your materials in a bag, whatever you craft from those materials will be created within the bag. eg: if you want to make a pile of dull copper daggers to unravel, put the dull copper in a bag. Bang out as many daggers as you want, then select Imbuing > Unravel Bag > and target your crafting bag.

This also works for tinker training or any other craft; put the iron/wood/etc in a bag, use up all the material, toss the bag of junk in the trash. It saves dragging each item one at a time or waiting forever for UO:Assist to move them.
That might work in the EC, but not in 2D
 
K

Kiminality

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At least now you've proven some ability to look at the guides yourself.
 

G.v.P

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I like how the OP tried to help other people and he was flamed for it.

lol
 

Aibal

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That might work in the EC, but not in 2D
Yes it does, but an important point was left out. Put your wood/cloth/ingots in the bag ALONG with whatever tool you need to craft the item. With the tool and the resource in the bag, in the 2D client, ALL the items will be crafted into the bag. Then simply unravel or sell the items or dump the bag, whatever your needs. Beats the hell out of manually removing them from your bag.
 
F

Fink

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That might work in the EC, but not in 2D
Yes it does, but an important point was left out. Put your wood/cloth/ingots in the bag ALONG with whatever tool you need to craft the item. With the tool and the resource in the bag, in the 2D client, ALL the items will be crafted into the bag. Then simply unravel or sell the items or dump the bag, whatever your needs. Beats the hell out of manually removing them from your bag.
Actually you don't need the tool in the same bag.

I just tested this in both clients to be sure nothing had changed since I stopped using Classic. I tried it with the tool in my main pack, in a sub container, in the same container and the same for materials. Wherever the materials are is where the items will be created. The only instance where the created item drops to the main pack is if you need multiple materials and they are in different containers. I've been using bags for years to craft in to keep my main pack tidy and also to auto-bag sets of whatever I'm making, well before EC or KR. I believe crafting is handled server-side so the client shouldn't make any difference.
 

Tina Small

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If you plan to use a salvage bag for smelting ingots or recycling cloth or leather, put your crafting material in the salvage bag and everything you make will be created in the bag. For smelting ingots with the salvage bag in the 2d/legacy client, don't forget that you have to leave at least one smith's hammer or tongs in the top level of your backpack. For recycling cloth or leather, you need to leave a pair of scissors in the top level of your backpack. Sewing kits can go in the salvage bag or in the top level of your backpack.

If you're just coming back to UO and haven't tried a salvage bag (perhaps you're still using UO Assist's recycling agents), be aware that the salvage bag returns slightly more resources than smelting individually or by using UO Assist, and that slight increase in resources adds up after a while when you're doing a lot of crafting and smelting for gains. For example, if you are using a human character with no mining skill and want to smelt a platemail tunic that was made out of 25 iron ingots, you will get back 4 ingots if you use the salvage bag to smelt the tunic and just 3 ingots if you smelt the tunic via the Smelt Item option on the blacksmith gump. On the other hand, you do not seem to get back more cloth or leather by using the salvage bag for recycling tailored items versus using a pair of scissors or UO Assist's recycle agent. The salvage bag also works much more quickly than smelting or cutting up items individually or using UO Assist's recycling agents.

You can buy a salvage bag from a provisioner for about 1255 gold.
 

G.v.P

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Someone needs to retitle this thread "100 ways to screw in a lightbulb" hehe.
 

Basara

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Also, as the Imbuer will be needing to get to the loyalty level to use the Queen's Forge, they'll have to go out hunting.

The best thing for crafters that aren't combat types to farm for quick loyalty gains are Toxic Sliths (which are easily killed by summons).

Toxic Sliths are also given out by a quest, and are providers of horned leather (really GOOD ones, if you're using a human character to train up, with the intention of going Gargoyle when done, and you use a Harvester's blade - that combination gives 13 horned per TS).

Toxic Sliths ALSO typically have 2-5 unravelable items on each corpse. It is EASY to get overloaded on both loot and leather (even when you drop the meat and blood to the ground) before you finish the Percolem Toxic Slith quest. So you recall back to the Royal City, unravel the loot from the toxics, drop the horned off in the bank, and go back. That way, you get training in Imbuing from the unravels even as you hunt things to raise your loyalty.

Normal sliths aren't as good, but do give normal leather in similar amounts, and occasionally have some items.

Level 1 Treasure maps can be done by ANYONE once decoded (all you need is about 33 Lockpicking or 50 magery, to open the lock), and have plenty of gems and items to unravel, for your imbuer. Level 2s might be doable by a GM mage, if already decoded (not sure - I think I've done this before), with thice the content and better loot off the spawn to unravel.
 

Tina Small

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Level 1 Treasure maps can be done by ANYONE once decoded (all you need is about 33 Lockpicking or 50 magery, to open the lock), and have plenty of gems and items to unravel, for your imbuer. Level 2s might be doable by a GM mage, if already decoded (not sure - I think I've done this before), with thice the content and better loot off the spawn to unravel.
I've been putzing along with finishing lockpicking on a bard. Only need 10 more gains to finish lockpicking. But I'm being stubborn about how I do it. No satyrs for my gal! So for the last month or two, my little bard goes out daily and makes four or five rotations through a set of dungeon chests and gets one or two lockpicking gains per day. All the loot she gets is dumped at the house for the artificer to unravel. The artificer started training Imbuing at 40.0 skill and is now up to about 75.0 just from unraveling the bard's loot and has stockpiled 7582 magical residue and 936 enchanted essence. The bard has stockpiled some tidy piles of bolts, arrows, and gems and made about 1 million gold as well. And I don't think she's broken one lockpick either since she hit 92 lockpicking and started in on the dungeon chests. Hehe. She's also almost finished working compassion up to the Knight level by doing an escort after each round of picking chests.
 

Petra Fyde

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Its still wrong, you can get Enchanted Essence before skill 50.1
Are you sure? A number of people researched this pretty thoroughly during beta, no one unravelled items and got back essence before 50.1 skill.

As to finding the guide on Stratics. I'm sorry you find our site so difficult. Personally, knowing it's a 'skill' I would look under 'skills'. Knowing my alphabet I'd know that came near the bottom of the list. I would therefore find 'imbuing' which would lead me to a general page on the skill and a whole lot of related pages linked in a menu bar at the top.
Of course if that's too hard, you could just put 'imbuing' in the google search box at the top and find it that way.
 

Lord Chaos

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Are you sure? A number of people researched this pretty thoroughly during beta, no one unravelled items and got back essence before 50.1 skill.
Then please explain to me how my imbuer has over a thousand essences and he's not even 50 in skill yet.

All I've been doing is unraveling magic items...though keeping in mind that many of these are older magic items and a very varied mix.

As to finding the guide on Stratics. I'm sorry you find our site so difficult. Personally, knowing it's a 'skill' I would look under 'skills'. Knowing my alphabet I'd know that came near the bottom of the list. I would therefore find 'imbuing' which would lead me to a general page on the skill and a whole lot of related pages linked in a menu bar at the top.
Of course if that's too hard, you could just put 'imbuing' in the google search box at the top and find it that way.
Or perhaps you shouldn't be so snippy against those who try to help.

Sure, I've been under the imbuing skill page many times, but its quite hard to make out that there's actually an additional menu on top for more guides, its quite confusing to switch from one menu system to another. Heck, I didn't even know they were there, neither did anyone I talked to in game.

Perhaps also make them additional submenus under the skills just like you have submenus elsewhere on the page.

Oh yeah and sorry I gave a good tip that I thought would be a good idea to highlight, I gained many thousands of residue in just a couple of hours and it cost me nothing (as I had a lot of ingots of unused colors lying around)
 

Lord Chaos

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Actually you don't need the tool in the same bag.

I just tested this in both clients to be sure nothing had changed since I stopped using Classic. I tried it with the tool in my main pack, in a sub container, in the same container and the same for materials. Wherever the materials are is where the items will be created. The only instance where the created item drops to the main pack is if you need multiple materials and they are in different containers. I've been using bags for years to craft in to keep my main pack tidy and also to auto-bag sets of whatever I'm making, well before EC or KR. I believe crafting is handled server-side so the client shouldn't make any difference.
Whenever I craft something it ends up in my main pack, not the bag the resources are in. :/
 

Petra Fyde

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If you have resources in more than one place it will do that. If, for example you have 2 piles of ingots, one in the bag you're using for crafting and one in another bag. Ensure all relevant resources are in the same place and the resulting product will also appear there.
 

Petra Fyde

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Are you sure? A number of people researched this pretty thoroughly during beta, no one unravelled items and got back essence before 50.1 skill.
Then please explain to me how my imbuer has over a thousand essences and he's not even 50 in skill yet.

All I've been doing is unraveling magic items...though keeping in mind that many of these are older magic items and a very varied mix.
Fair enough, the figures must have changed. There have been a lot of changes to imbuing since it was first implemented. I'll get on test center and try to establish the new minimum skill for enchanted essence.

You'll forgive me if I took the title of your thread to be critical of the work of my team? They work hard and try their best to produce high quality guides.
 

Lord Chaos

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If you have resources in more than one place it will do that. If, for example you have 2 piles of ingots, one in the bag you're using for crafting and one in another bag. Ensure all relevant resources are in the same place and the resulting product will also appear there.
That could have been it, it does work now, that at least skips a step.

That makes it just so much easier. Set it to make 100 dull copper daggers, post on Stratics while it chucks away, click imbuing, unravel bag...voila, lots of residue.

Rinse and repeat...very very fast, easy and completely legal.
 

Lord Chaos

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Fair enough, the figures must have changed. There have been a lot of changes to imbuing since it was first implemented. I'll get on test center and try to establish the new minimum skill for enchanted essence.

You'll forgive me if I took the title of your thread to be critical of the work of my team? They work hard and try their best to produce high quality guides.
Could be that certain high level items or certain properties gives EE even at lower level.

And no, it was simply something it should include to be more exhaustive.
 

Basara

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using one of the two special forges in Ter Mur Royal City probably influences the level at which you get Essence, the way they also influence relics.

I did a little experimenting, and found that using a horned kit to make exceptional spined leather caps gives an occasional relic or 2, and everything else essence. So if you need essence specifically, that's an easy way to go that even a tailor in the 70s can do (and horned kits are cheap). Spined kits produce a good mix of residue and essence, making the same item.
 

Tina Small

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Petra, I just got my first enchanted essence on one of my artificers at 45.1 Imbuing skill. I'm not quite sure what she unravelled, because she was just unraveling one by one a bag of loot she just got from killing toxic sliths. The character is human (recently converted from an elf) and at the moment only has 3653 loyalty points for the Gargoyle Queen. She's unravelling at a soul forge in one of my houses. I'll try to pay closer attention to what she's unraveling to see if anything else gives enchanted essence below 50 Imbuing skill.
 
B

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The change to skill level was probably made when they changed it to let you gain higher off unraveling.
 

Anakena

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To get loads of Magical Essence for imbuing training, simply craft dull copper (or any other useless metal except iron) daggers, have UOA sort them into a bag, then unravel the whole bag.

Rinse and repeat.
I trained a second imbuer using this method (bags of 100 dull copper daggers daggers). Around 70/75 the gains will lower. At that point ...I kept doing it but had to pay a tribute to the satyrs....
 

Tina Small

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I trained a second imbuer using this method (bags of 100 dull copper daggers daggers). Around 70/75 the gains will lower. At that point ...I kept doing it but had to pay a tribute to the satyrs....
Are you saying that on one of the shards there is a soul forge in the Twisted Weald??
 

Anakena

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Are you saying that on one of the shards there is a soul forge in the Twisted Weald??
No. Get out of twisted weald. You have about 10 seconds before the discording wears off. Just have a rune marked to a soulforge. Plenty of time for unravelling one bag (need a good setup)
 

Storm

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Fair enough, the figures must have changed. There have been a lot of changes to imbuing since it was first implemented. I'll get on test center and try to establish the new minimum skill for enchanted essence.

You'll forgive me if I took the title of your thread to be critical of the work of my team? They work hard and try their best to produce high quality guides.
petra I just tested this at the city forge with a gargoyle (not the queens forge) and it is 45.1 to get essence
 
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