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Do thrown mage weapons even work?!

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
The mage-weapon -25 valorite cyclone throwing weapon my legendary crafter made for my GM Magery gargoyle rarely scores any hits. I finally targeted a cow and after 15 minutes of ranged & melee distance attacks *no*hits*were* scored* on* the*cow*. The cow, on the other hand, had my gargoyle's hp down 20%. Anyone else using a crafted thrown mage-weapon? I'm curious if the dang things work for anyone.

Below is a screenshot showing his skills & the weapon info.


Krengore screenshot.jpg
 

Storm

UO Forum Moderator
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lose the shield and you will hit more I believe with shield its - 15% to hit or something like that
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
lose the shield and you will hit more I believe with shield its - 15% to hit or something like that
Must actually be -99.99% :)


I got rid of the shield and went back to the Britian moongate area and killed 4 cows and a greater hind in the first minute with a gain in Tactics.

Tactics gains have been a very rare thing due to the lack of hits. Getting something better than what must have been ggs gains will be nice.

All the aggravation because I'd wanted the 5% DCI from the shield. Wonder if not having any shield skill is why.
 

Storm

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Wonder if not having any shield skill is why

I would say yes there were some posts here about that exact thing!

this info may assist you

Weapons have a base range that is increased according to the player’s strength o Boomerang: 4 min, 7 max
o Cyclone: 6 min, 9 max
o Soul Glaive: 8 min, 11 max
· Distance from target affects the damage and accuracy of the thrown weapon – there is a sweet spot of range and power that deals more effective damage
o This is calculated as Hit Chance penalties and Damage Reduction
· Close Quarters Combat: Being too close to a target would normally cause ineffective throws. However, Swordsmanship skill can compensate for this, with Legendary skill even giving a slight bonus.
· Shield Penalties: All throwing weapons are one-handed, and thus Gargoyles can equip shields.
o Causes Hit Chance and Defense Reduction penalties while holding a shield. This penalty is reduced by your skill in parrying.



taken from stratics
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
oCauses Hit Chance and Defense Reduction penalties while holding a shield. This penalty is reduced by your skill in parrying.

taken from stratics

That was one serious penalty. :)

Have to do more more homework next time. <chuckle>
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
what of eval/anat passive dci?

instead of parry
I don't have the skill points for Anatomy.

My flyer's template is going to be:

Mage 110
Mystic 100
Eval 100
Meditate 100
Tactics 100
Imbue 120
Resist 70
Chivalry 20

I've got a throwing weapon with Lightning 50 on it a friend imbued with Mage Weapon & Spell channeling for me. The attacks with that mixed in with the Eagle spell is proving an effective combo as I train Tactics & Mysticism. The three mage skills were GMed & soulstoned to him.

It's an interesting spellslinging combo. :)
 
R

ReaperNI

Guest
why dont you take two second build another mage wep on it have everything eles but the spell hit and since your a imbued mystic cast enchant and put an extra lighting stike on to a already 500 weight wep
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
why dont you take two second build another mage wep on it have everything eles but the spell hit and since your a imbued mystic cast enchant and put an extra lighting stike on to a already 500 weight wep
I had a weapon I used Enchant on and didn't get many lightning Bolts from the Enchant Spell. Heck, Enchant occasionally ran out with maybe one lightning bolt effect. Hits were not that common.

I made scores of weapons with valorite & runic tools untilI got the Lightning 50 one and a few other nice ones and had a friend Imbue it with Spell Channeling & Mage-weapon. Then I added +23 Magery to my gargoyles jewelry and powerscrolled him to 110 magery. With the new weapons better Mage-weapon number, he has a 99.3 skill with the weapon and hits more often.

The thrown weapon is there for a little added damage since magic spells are so underpowered where the ML & SA monsters are comcerned.

Heck, my elder Magery & Eval Thunter/Miner gets in fights mining in Ter-Mer where his spells occasionally don't affect the monsters heathbar at all, and the following spell drops it a single pixel column. Way to many HPs. :twak:
 
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