From FoF:
Shouldn't flying be in there somewhere? Is that going to be a racial bonus? If gargoyles can fly, that should be under racial bonuses. And if it is indeed a racial bonus, that brings gargoyles back in line with the elf and human racial bonuses, IMO.
From the wording above, it looks like two of the racials for gargoyles will work like the human equivalent for JOAT, with the exception that they only work for one skill each - throwing, and mysticism. Seriously? If my gargoyle takes up throwing and mysticism, the only racial bonus he's going to have is an increased chance to imbue stuff? If this works like what I'm thinking, gargoyle racials are a bit weak in comparison to the human and elf equivalents.Master Artisan
A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue, enhance, and unravel magical items.
Deadly Aim
All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
Mystic Insight
Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.
Shouldn't flying be in there somewhere? Is that going to be a racial bonus? If gargoyles can fly, that should be under racial bonuses. And if it is indeed a racial bonus, that brings gargoyles back in line with the elf and human racial bonuses, IMO.