I have organized, somewhat, last Saturday's Town Hall and will bring subjects here for further discussion. As the players Saturday learned, the devs want to know our thoughts and wishes. So please feel free to contribute!
PLAYER GIVEN QUESTS
nimor LOCAL if it can be done quest given by other players will be nice
Auriel LOCAL nimor speaks of players giving players quests
Dreadz LOCAL lol that would be great
Auriel LOCAL like if a veteran wanted to hire a newbie to farm cotton for him
Gremror LOCAL Tohelp create a player driven economy
nimor LOCAL and mpcs talking about players base on fame allso
Auriel LOCAL exactly Grem
nimor LOCAL npcs*
seas LOCAL would player given quests reward money/items only?
Gremror LOCAL The quest giver would define the reward I assume
Auriel LOCAL it would be easy to reward money. XP would be nice
nimor LOCAL i think it can be done like recipes
Admin LOCAL I'd planned for a pretty simple system like that, where you could put tasks on a message board with whatever text you wanted, and they would require an item in exchange for some other item. The quest would only be doable the number of times you give rewards
nimor LOCAL so u need items to creat a quest for an item
Admin LOCAL so you could have a Collect Dragon Scales quest and put in 10 emeralds, and it would effectively trade them
Auriel LOCAL would the player generate the item or the board?
Admin LOCAL but I'm not sure how convenient or easy that would be to use, since you'd need a drop-down list of like 5000 items at this point, and growing!
Gremror LOCAL Player should
Admin LOCALthe
player would make a notice on the board, with text and reward and goal
Auriel LOCAL so like a vendor except the trade is not in money
Dreadz LOCAL you could just add a box for the player to add the reward ( if its an item) or a drop down for gold ( player would have to have gold for the reward)
nimor LOCAL need to polish the idea but it will realy help keep the community
seas LOCAL with regards to 5k items, could you group items? like consumables for trade, misc, meat, head gear, etc.
PLAYER GIVEN QUESTS
nimor LOCAL if it can be done quest given by other players will be nice
Auriel LOCAL nimor speaks of players giving players quests
Dreadz LOCAL lol that would be great
Auriel LOCAL like if a veteran wanted to hire a newbie to farm cotton for him
Gremror LOCAL Tohelp create a player driven economy
nimor LOCAL and mpcs talking about players base on fame allso
Auriel LOCAL exactly Grem
nimor LOCAL npcs*
seas LOCAL would player given quests reward money/items only?
Gremror LOCAL The quest giver would define the reward I assume
Auriel LOCAL it would be easy to reward money. XP would be nice
nimor LOCAL i think it can be done like recipes
Admin LOCAL I'd planned for a pretty simple system like that, where you could put tasks on a message board with whatever text you wanted, and they would require an item in exchange for some other item. The quest would only be doable the number of times you give rewards
nimor LOCAL so u need items to creat a quest for an item
Admin LOCAL so you could have a Collect Dragon Scales quest and put in 10 emeralds, and it would effectively trade them
Auriel LOCAL would the player generate the item or the board?
Admin LOCAL but I'm not sure how convenient or easy that would be to use, since you'd need a drop-down list of like 5000 items at this point, and growing!
Gremror LOCAL Player should
Admin LOCALthe
player would make a notice on the board, with text and reward and goal
Auriel LOCAL so like a vendor except the trade is not in money
Dreadz LOCAL you could just add a box for the player to add the reward ( if its an item) or a drop down for gold ( player would have to have gold for the reward)
nimor LOCAL need to polish the idea but it will realy help keep the community
seas LOCAL with regards to 5k items, could you group items? like consumables for trade, misc, meat, head gear, etc.