Hello everyone.
With the introduction of Replicas, the team's intent seems to have been to create useful items, higher-end for which there could be an eternal market, because they would eventually wear out and need to be replaced. (Other non-PoF-able items, such as The Redeemer, the Virtue Artifacts, and the Faction Artifacts, are special cases with different intentions.)
Not all Replicas are equally useful or desirable of course, but the point is that the category contains items that are of great use.
I thought it might be useful to the team if we discussed whether or not this strategy has been successful, as it is an important test for Imbuing. (Imbued items will also be non-PoF-able.)
My feeling is that, thus far, the strategy seems to have been a rousing success. The items are in pretty-wide use. The less useful Replicas sell for a bit, the more useful Replicas sell for a lot. The way to get Replicas, champ spawns, are lively elements of the game, on LS anyway. A little community has emerged who do work the Ilshenar spawns pretty consistently. It isn't constant activity, but there's pretty good odds of finding a spawn to jump into.
I personally won't touch a non-PoF-able item; I prefer to wallow in comparative mediocrity, with the trade-off that I'll only need to update my suit when I really want to. I know of other players who think similarly to me. But I certainly make good money hunting and selling Replicas, and the items are surely in use by other players, or I wouldn't have anyone to sell to!!
I had personally not expected this; I was kinda worried that others would be like me and would not want to touch a non-PoF-able item. However, the flexibility and additional properties they afford seems to be worth the trade-off to many players.
I suggest that, in my experience, the Replicas have been a success and this success bodes well for Imbuing.

-Galen's player
With the introduction of Replicas, the team's intent seems to have been to create useful items, higher-end for which there could be an eternal market, because they would eventually wear out and need to be replaced. (Other non-PoF-able items, such as The Redeemer, the Virtue Artifacts, and the Faction Artifacts, are special cases with different intentions.)
Not all Replicas are equally useful or desirable of course, but the point is that the category contains items that are of great use.
I thought it might be useful to the team if we discussed whether or not this strategy has been successful, as it is an important test for Imbuing. (Imbued items will also be non-PoF-able.)
My feeling is that, thus far, the strategy seems to have been a rousing success. The items are in pretty-wide use. The less useful Replicas sell for a bit, the more useful Replicas sell for a lot. The way to get Replicas, champ spawns, are lively elements of the game, on LS anyway. A little community has emerged who do work the Ilshenar spawns pretty consistently. It isn't constant activity, but there's pretty good odds of finding a spawn to jump into.
I personally won't touch a non-PoF-able item; I prefer to wallow in comparative mediocrity, with the trade-off that I'll only need to update my suit when I really want to. I know of other players who think similarly to me. But I certainly make good money hunting and selling Replicas, and the items are surely in use by other players, or I wouldn't have anyone to sell to!!
I had personally not expected this; I was kinda worried that others would be like me and would not want to touch a non-PoF-able item. However, the flexibility and additional properties they afford seems to be worth the trade-off to many players.
I suggest that, in my experience, the Replicas have been a success and this success bodes well for Imbuing.

-Galen's player