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Discussing Balance

Bleak

UO Software Engineer
VIP
Stratics Veteran
Stratics Legend
So here are some thoughts about the discussion thus far.
  • Archery feels like it has the biggest impact on the at the moment meta due to its range,damage output, and moving shot. I'm personally against reducing base weapon damage as that would have a negative impact on the community but I'm just one voice of the team. I feel that tweaks to moving shot should be on the table as well other counters to the template such as tweaks to disarmed ranged weapons. I would also like to know more on your thoughts about hard capping ranged weapon swing speed at 1.5.
  • Adding more skills into the Focused Spec restriction sounds like a solid idea.
  • When it comes to the parry skill it is my opinion that it should be left alone. There have been several changes to the meta which has made parry a more optimal strategy for mages. Do you feel that removing over capped DCI has removed some of the variety in mage templates and why? The elephant in the room is the effects of global loot on combat when it comes to parry. In particular, I would like to know how you feel about their effect on base stats(str,dex,int)?
  • As for Corpse Skin + Curse, what are your thoughts on reducing the duration of curse based on magic resistance?
  • There are some bug fixes for throwing pots coming down the line.
 
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