• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Disarming traps: useless skill....

D

daeath

Guest
Ok, I've been away for several years and have just come back to playing and I've been having great fun. However, I was wondering if there is any reason for me to keep disarming traps as a skill. I have 76 pts in it and it was kind of fun to be able to disarm rather than blow a trap. However, I decided to switch it up and blow them with telekineses and have found that to be much more useful. This is because I can recall in, hide/stealth to boxes, unlock them, stealth to a safe distance, blow three traps in a few seconds and immediately hide/stealth back over and loot. With disarming I am revealed and it has a long skill cooldown so I can't hide again as fast. So for survival and any other purpose, disarming traps is completely useless. I would, however, willingly give up even 200pts (GM Detecting/Disarming) to be able to use disarm trap while remaining hidden. Even if this ability only manifested itself at GM level, I would find it worthwhile. Nothing like robbing an elder gazer blind. As for balance... even if GM Detecting was not required, 50 detecting is required even to use Disarming so I'd have at least 150 skill pts tied up in this ability.

On another topic, does luck affect chest loot and are there great new chest locations in the continents? (Ill was the newest when I left)
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
No new spots (though there are level 6 maps now, that come from certain paragon creatures in Ilshenar in chests). The level 6s have minor artifacts in them.

The chest spawn is a bit tougher now - undead that cast necromancy, especially - but the level 6 maps are insane, now that the Ancient Wyrms they spawn got boosted stats.
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
Disarm traps is a relevant skill in factions. *nods*
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Magic doesn't open items on Siege. On Siege you have to have remove traps if you want to open chests...la
 

JC the Builder

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Benefactor
You can also use it to remove traps on the ground at champion spawns. Remove Trap is a niche skill but is not useless.
 
N

Nisse/Ubbe

Guest
On SP you must have it, becous there is no other way. I wish i had remove up and dident change my skills. I dont know how many who just drop their chets they got from wisps in glow.
 

Damia TMC

Sage
Stratics Veteran
Stratics Legend
Since the professions forumns are down, can anyone give some advice on the best way to train this skill up?

Thanks
Lady Damia
 
Top