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@Kyronix @Bleak
Britain's Guard Zone and the Trade Order spawn ranges have NEVER lined up properly. Is this intentional? As it's REALLY going to make Trade Orders suck hard for most once the amped-up spawn starts.
Britain's Guard Zone currently extends FAR further than it should (at least on Lake Austin), and the Trade Order spawn can pop up SEVERAL SCREENS INSIDE its reach, where AoE spells and Summons cannot be cast. While you could guard whack the spawn (most of us don't out of fear it would effect the reward value) in the normal Trade Order system, this NEW system for the event where the spawn steals the order contents would make calling the guards a VERY BAD IDEA, if guards would even work (as they usually don't respond to attacks from event monsters).
Specifically, you have to go past 14 Degrees West (that's TWO-THIRDS OF THE WAY through the mountain passage between Britain & Skara) to be out of the Guard Zone. The spawn can show up while you're still in in the farms, barely past the stable. This means that the ENTIRE farm area, to the edge of the mountains to the west, are a guard zone. And, it extends north to about the line of the Castle British moat, and the Trade Order spawn can hit anywhere in the farms.
Going south toward Trinsic, the Britain moongate, etc. you have to pass 25 Degrees South (about a screen south of the last road junction, where player housing begins to be possible) to be clear of the Guard Zone. BUT, Trade Order spawn can start showing up while still in sight of the Blacksmith shop.
Combined, this means that any deliveries to or from Trinsic (other than Jhelom) by land either have to go around the mountains and up the Yew/Skara road THROUGH YEW'S OUTSKIRTS, or risk running through the gauntlet of South and West Britain where you can be attacked by Event mega-monsters but can't defend yourself except against one at a time. So, this means if something spawns in the zone, it's going to take a LONG time for a tamer to take out one monster at a time, Sampires will have to risk hitting NPCs (and may have difficult times doing so), and every one else will be FUBAR.
Either the spawn boundaries need adjusted, or the guard zones do. Otherwise, the event changes with ground-deliverable Trade Orders To, From, or Passing Through Britain will become a bloodbath of unintended consequences.
Britain's Guard Zone and the Trade Order spawn ranges have NEVER lined up properly. Is this intentional? As it's REALLY going to make Trade Orders suck hard for most once the amped-up spawn starts.
Britain's Guard Zone currently extends FAR further than it should (at least on Lake Austin), and the Trade Order spawn can pop up SEVERAL SCREENS INSIDE its reach, where AoE spells and Summons cannot be cast. While you could guard whack the spawn (most of us don't out of fear it would effect the reward value) in the normal Trade Order system, this NEW system for the event where the spawn steals the order contents would make calling the guards a VERY BAD IDEA, if guards would even work (as they usually don't respond to attacks from event monsters).
Specifically, you have to go past 14 Degrees West (that's TWO-THIRDS OF THE WAY through the mountain passage between Britain & Skara) to be out of the Guard Zone. The spawn can show up while you're still in in the farms, barely past the stable. This means that the ENTIRE farm area, to the edge of the mountains to the west, are a guard zone. And, it extends north to about the line of the Castle British moat, and the Trade Order spawn can hit anywhere in the farms.
Going south toward Trinsic, the Britain moongate, etc. you have to pass 25 Degrees South (about a screen south of the last road junction, where player housing begins to be possible) to be clear of the Guard Zone. BUT, Trade Order spawn can start showing up while still in sight of the Blacksmith shop.
Combined, this means that any deliveries to or from Trinsic (other than Jhelom) by land either have to go around the mountains and up the Yew/Skara road THROUGH YEW'S OUTSKIRTS, or risk running through the gauntlet of South and West Britain where you can be attacked by Event mega-monsters but can't defend yourself except against one at a time. So, this means if something spawns in the zone, it's going to take a LONG time for a tamer to take out one monster at a time, Sampires will have to risk hitting NPCs (and may have difficult times doing so), and every one else will be FUBAR.
Either the spawn boundaries need adjusted, or the guard zones do. Otherwise, the event changes with ground-deliverable Trade Orders To, From, or Passing Through Britain will become a bloodbath of unintended consequences.