1. Can we please Imbue up to 500 instead of 450?
2. Can we please Imbue HCI onto shields?
2. Can we please Imbue HCI onto shields?
1. Can we please Imbue up to 500 instead of 450?
2. Can we please Imbue HCI onto shields?
Bow already have a bonus. Its called 25 hci/dci cap and not having to stand within a 1 tile rangeOnly if you give me some bonus on my Bow...... I don't get any shield. *scowls*
NO!
All of which you get on your weapon..... save the 1 tile range.... so you get a weapon and a shield doubling the amount of things you can add to improve your characters stats.... meanwhile I get 1. NOT that much of a bonus for the lose of a full set of things you can put on a shield.Bow already have a bonus. Its called 25 hci/dci cap and not having to stand within a 1 tile range
And you get the balanced mod where two handed melee weapons do not. There should be advantages and disadvantages to each skill set.All of which you get on your weapon..... save the 1 tile range.... so you get a weapon and a shield doubling the amount of things you can add to improve your characters stats.... meanwhile I get 1. NOT that much of a bonus for the lose of a full set of things you can put on a shield.
All of which you get on your weapon..... save the 1 tile range.... so you get a weapon and a shield doubling the amount of things you can add to improve your characters stats.... meanwhile I get 1. NOT that much of a bonus for the lose of a full set of things you can put on a shield.
Yep, and it made no sense at that time either and considering that you can put HCI on with Reforging and that many new artifact shields have been added that have HCI on them, it's pretty clear that HCI not being on shields is not set in stone.Just bring back HCI on shields in general.
Anyone remember when Wilki said he had no idea why HCI would be on shields? Yeah, because having a large piece of metal to prevent your opponent's attempts to stab you in the eyeballs wouldn't allow you to be more accurate in your attacks.
Do you Imbue????? Do you have any idea the WEIGHT of Imbuing Balanced onto a bow??????And you get the balanced mod where two handed melee weapons do not. There should be advantages and disadvantages to each skill set.
Please find 1 pvp archer that thinks balanced on a bow is useless. Melee get a 15/15 cap for HCI/DCI and the one tile range is a big deal lol. Not to mention the mase damage on the useful bows are higher than the majority of melee weapons.Do you Imbue????? Do you have any idea the WEIGHT of Imbuing Balanced onto a bow??????
It takes up so much it makes it utterly useless.
Isn't 4 secs the max heal time.3 sec heals is enough
This isn't about whether something is easily attainable, it's about consistency. Adding the above mentioned suggestions according to you and everyone else doesn't really change what's already obtainable, so why can't we be consistent and have shields at 500 weight like everything else and have HCI imbuable and spawn on loot for the simple sake of consistency.45/45 dci hci 100 di 40 lmc is very easily obtained.
Yeah, I know you could enhance for HCI but i was takling about reforging itself. You can also add up to 30 on a bow by enhancing correct? I could be wrong about that.10 HCI shield can be made using reforging with heartwood enhance.
The same could be said with DCI and many other things. But I agree it really is a nonissue.Honestly, shields are great with reforging.
Why do you need HCI on a shield anyways? You can have HCI onnnnnnnnn 1. Ring 2. Brace 3. Weapon 4. 5-10 on armor pieces (Gorget, sleeves, gloves, tunic, legs) 5. 15 on Head 6. 5-10 on Talisman 7. Reforged Shield with 10 HCI
^ If all is maxed out, thats a total of 130 possible HCI on a suit.
** I just want to add, I think it was REALLY stupid when it got removed. But since then Imbuing, and moreso reforging have really made it a nonissue
Yes, HCI on shields is not a big deal, but I still don't see any reason why it's not Imbuable. As you pointed out, alot of mods are easy to attain. DCI, FC, DI, MR, MI, SI, etc, etc. But please tell me why we cannot just be consistent and allow HCI increase to be Imbuable?The same could be said with DCI and many other things. But I agree it really is a nonissue.
/signed. If it has weight it needs to be the same as others. Taken the other extreme... green sashes should have 1000weight, on tuesdays. kilts have 53, cloth shirt 78.This isn't about whether something is easily attainable, it's about consistency. ... so why can't we be consistent and have shields at 500 weight like everything else and have HCI imbuable and spawn on loot for the simple sake of consistency.
Looted shields have soooo many properties now, there isn't a good reason why we can't imbue up to 500 weight or hit chance.1. Can we please Imbue up to 500 instead of 450?
2. Can we please Imbue HCI onto shields?