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DEVS: Please STOP the madness!!

jradar71

Journeyman
Stratics Veteran
Stratics Legend
Can you please make it so that mistakes on the maze hallway going to the puzzle room are instant death!!

So sick of the people that run through there doing damage to everyone (sometimes killing) those that are attempting to solve a puzzle or walking through the maze correctly.

I have even seen a few players that have spent their time deliberately running around in the maze for the sole purpose of inflicting damage onto others.
 

Flutter

Always Present
Alumni
Stratics Veteran
Stratics Legend
Awards
1
Leave it the way it is.
If your character isn't developed enough to heal through the falling rocks in some way it doesnt belong there yet.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
****ing horrible idea and you should be ashamed of yourself for posting it.
 

JC the Builder

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Benefactor
Are your resistances high? I've never come close to death. The most damaging attack is about 40 points of damage. If you have no resistance then 40 turns into about 130 damage.
 

Pink Dragoness

Journeyman
Stratics Veteran
Stratics Legend
It seems alot of people do not know they can stop in that room to the bottom right, there at the hallway and double click on the Golden Compass on the table to get a compass in your bag to helps you walk the floor puzzle.
It worked well for me, kept me from die'ing.
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
Can you please make it so that mistakes on the maze hallway going to the puzzle room are instant death!!
...
I have even seen a few players that have spent their time deliberately running around in the maze for the sole purpose of inflicting damage onto others.
If you can prove the later statement, then I would assume that it should be treated as harassment and exploiting a game mechanic to defeat the rule set.

Despite others assurance that you do not belong there, that is only their opinion based on some value system that is not necessarily reflective of the greater UO population.

It has been a long standing policy, from the original days of UO, that when a player(s) discovers a means to cause harm to another player(s), as in the old gate someone into a boxed in area of a house, marking a rune at the foundation of a house such that you could then cast a Gate Spell and be forced into the house, etc, always get classified as an exploit and people get banned.

It they don't, then chalk one more mark up for Chris's assurance that the Lawless, days of the Original UO are going to be restored.

Leaving people free to use a Game Mechanic to harass and PK other players in a PvM zone.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
It seems alot of people do not know they can stop in that room to the bottom right, there at the hallway and double click on the Golden Compass on the table to get a compass in your bag to helps you walk the floor puzzle.
It worked well for me, kept me from die'ing.
You can still be hit by boulders and struck by lightning triggered by the missteps of fellow players and errant pets/summons. I'm not sure that being stealthed helps either....boulders don't really care if you're visible or not or even if you're standing among or on trapped tiles.

Just make sure you are wearing decent armor, bring orange petals if you have them, and do whatever you usually do when you run into others who believe it is their responsibility to make playing UO as challenging as possible for almost everyone else they encounter.
 

red sky

Sage
Stratics Veteran
Stratics Legend
I have even seen a few players that have spent their time deliberately running around in the maze for the sole purpose of inflicting damage onto others.
Ah, did pookers get mad because they logged their multiple noobie chars to farm rares and gots killed? I feel sooo sorry for you. Poor lil puffer. Oh and BTW, welcome to UO (one of the few games that have a slight degree of free will still instilled in them).
 

Gheed

Certifiable
Stratics Veteran
Stratics Legend
Ya leave it like it is. I have an army of BoD mules I run through the puzzles. They have max str and barely enough chiv to sacred journey. I swap out an all 70's suit between them and do the puzzle runs easily. You just have to have the ability to heal and cure.
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
Ah, did pookers get mad because they logged their multiple noobie chars to farm rares and gots killed? I feel sooo sorry for you. Poor lil puffer. Oh and BTW, welcome to UO (one of the few games that have a slight degree of free will still instilled in them).
Ah, your post sets the tone :pint:

So you are one of the statistically insignificant that live to PK others in the Trammel Rule Set. What do you get off when you can PK some one in a No PK Rule Set? I bet you do :thumbup:

So, rules means absolutely nothing to you. Your just a kind of Wild, Lawless kind of thing that crawls out from some dark place, where you spend your time hiding from the Big Bad PKR's in the Felluca Rule Set. How many cheats, hacks, exploits and scams do you have in your play style? All of them?

Who knows, maybe Chris will bring back all the House Entry and theft Exploits for you. All the ways to Trap a Player in houses to make PKing them safer and easier. All the abilities of old to Gate Mobs to others so they can die. Bring back the naked Bank Sitting Thieves so they can steal everything from you with no risk other than a short hop to the Healer for a quick rez. Let people Lure mobs to other players to PK them. I think he is trying to make your day for you :)

Yes indeed, you are truly a real bad slimy crawly thing :pint:

And indeed one needs to love the euphemisms (aka sweep it under the carpet) of "Making others play as challenging as possible", I mean we wouldn't want to say it is using the Game Mechanics to PK others in a Trammel Rule Set, no sir, we sure wouldn't want to say that or even admit it in public.
 
K

Kiminality

Guest
The folk griefing others sounds pretty ****ty, tbh.
I haven't seen anything like that on Europa, just folk who are doing it wrong ;)
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
The folk griefing others sounds pretty ****ty, tbh.
I haven't seen anything like that on Europa, just folk who are doing it wrong ;)
:) Honest mistakes are one thing, and one would not think a person would constantly, repeatedly make the same mistake over and over and only when it PK's others.

Down right deliberate use of a Game Mechanic to PK others in a Non PK Rule Set, well now then that is quite a different evolutionary path for UO to take. On a par with the NON existent Gumps warning others that they are entering a PvP zone.
 

sablestorm

Babbling Loonie
Stratics Veteran
Stratics Legend
Ah, did pookers get mad because they logged their multiple noobie chars to farm rares and gots killed? I feel sooo sorry for you. Poor lil puffer. Oh and BTW, welcome to UO (one of the few games that have a slight degree of free will still instilled in them).
The POS award goes to Red Sky! Congratulations!

Felucca is for subjecting yourself to the free will of jerks who want to do you harm.

Me personally, I never had to deal with this. My whole SA experience on Pacific has been very friendly. No issues with Tyball. No issues with this puzzle, but that doesn't mean issues can't be created. I know many friends who would be very angry if they were to be killed through the deliberate intent of other players.

For the people saying he shouldn't be there, you missed the point. Notice he didn't ask for the damage to be nerfed. I suspect he would be fine if he died through his own mistakes. It's being killed by griefers which troubles him.
 

Jirel of Joiry

Certifiable
Stratics Veteran
Stratics Legend
If you can prove the later statement, then I would assume that it should be treated as harassment and exploiting a game mechanic to defeat the rule set.

Despite others assurance that you do not belong there, that is only their opinion based on some value system that is not necessarily reflective of the greater UO population.

It has been a long standing policy, from the original days of UO, that when a player(s) discovers a means to cause harm to another player(s), as in the old gate someone into a boxed in area of a house, marking a rune at the foundation of a house such that you could then cast a Gate Spell and be forced into the house, etc, always get classified as an exploit and people get banned.

It they don't, then chalk one more mark up for Chris's assurance that the Lawless, days of the Original UO are going to be restored.

Leaving people free to use a Game Mechanic to harass and PK other players in a PvM zone.
Providig you can ACTUALLY get a GM to do SOMETHING or ANYTHING for that matter. It has been my expirence that its hard to get a GM to enforce the harassment policy.

I don't think its intirely their fault, the policy is as clear as mud. Its not black and white, it has waaaay to many gray areas.

for example someone can mark a rune under your house sign and recall in and out 50 times a day. Yet that is not harassment according to EA.

Someone can block a vendor a house so no one can recall to it, yet it is not harassment according to EA.

Some can put up vendor a that says "(insert guild name here) sucks" or "(insert name here) is a liar" yet those aren't harassment.

However put up a vendor that's named "Selling Shyte" I gaurantee faster than you can say Lord British it will be renamed to "name deleted by OSI".

The ROC is long overdue for a overhaul I think not just the UO Dev Team but a delegation of players as well should be involved in revamping the ROC.

I for one would would volunteer for said delegation and happliy pay my travel expenses out of my own pocket to be part of this, I would embrace the chance to make UO better.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Can you please make it so that mistakes on the maze hallway going to the puzzle room are instant death!!

So sick of the people that run through there doing damage to everyone (sometimes killing) those that are attempting to solve a puzzle or walking through the maze correctly.

I have even seen a few players that have spent their time deliberately running around in the maze for the sole purpose of inflicting damage onto others.
While I understand your concerns, insta death is not the correct solution.

To prevent griefing, simply code the traps from doing area damage.

This way folks that miss a tile can still live through it while they can't grief others.

That being said, I can see that there are reasons why this hasn't been done - like having an entire shard's mules camp the room. Perhaps they can look at reducing the aoe damage?



Btw, for me, the damage from the area effect seems to be only a fraction of the actual damage if I was hit directly. Or am I mistaken?

If not, perhaps the devs already took this into consideration, thought thro the whole thing and has decided to reduce the AOE damage instead of removing it totally.
 
L

lucksi

Guest
The only time I died there, was when I doublerightclicked and my char was stuck running around. Ooops.
 
C

Coragin

Guest
So I read a post saying running around this place is breaking the 'rules'? Since when are there any rules about running or walking for that matter? Sounds funny to me, if you think about it in a role playing perspective.

Suicidal Lunatic running around this place screaming CRUSH ME! Electrify me!!! GOODBYE CRULE WORLD!!

Anyways, best solution, make the AOE like 5 tiles or so from the trap position. Keep dmg the same. This way no afk artie campers.

Disclaimer: I havent played in a few months and havent been to this new area, so if my solution would not work, its not my fault for not knowing lol.
 
R

Rama21

Guest
The only time I died there, was when I doublerightclicked and my char was stuck running around. Ooops.
ROFL! That's why I have my pathfinding turned off! I end up sitting at my computer yelling, "AAAH! STOP! Where am I going!"
 
C

Coppelia

Guest
Wow, this is like the 4th random thread where I have seen you posting the same passive aggressive spiel.
What does it have to do with the topic? PM him for words of love.

There shouldn't be area damage. Trammel rules are like this, like it or not : you can't kill another player without consent, and any use of the game mechanisms to do it anyway is breaking the RoC. Just like luring. So if EA doesn't want to have to deal with more reports against players doing so, becoming jerks just because of the occasion, they should just remove the area damage. Then no-one will be tempted to break the rules.
 

Tomas_Bryce

Rares Collector Extraordinaire | Rares Fest Host
Stratics Veteran
Stratics Legend
Back on topic, it happens all the time in Trammel. I have to deal with dozens of ancient wyrms every month as I live near multiple treasure map locations.

On one hand, I would love it if they added a leash to treasure chest spawn. On the other hand, I recognize that this little annoyance has led to many interesting interactions which would have not taken place otherwise. I don't think trammel should mean that you cannot impact your surroundings, adversely or otherwise. Sure, some people can exploit that but the alternative is equally ghastly. Obviously, some things are just way over the top and if deemed as such, it should be fixed.
 
C

Connor_Graham

Guest
Where is this hallway?

For that matter, where's the other puzzle (not the one at the beginning of the Abyss) located? I can't seem to find anything that shows their locations.
 

Flutter

Always Present
Alumni
Stratics Veteran
Stratics Legend
Awards
1
Back on topic, it happens all the time in Trammel. I have to deal with dozens of ancient wyrms every month as I live near multiple treasure map locations.

On one hand, I would love it if they added a leash to treasure chest spawn. On the other hand, I recognize that this little annoyance has led to many interesting interactions which would have not taken place otherwise. I don't think trammel should mean that you cannot impact your surroundings, adversely or otherwise. Sure, some people can exploit that but the alternative is equally ghastly. Obviously, some things are just way over the top and if deemed as such, it should be fixed.
Not sure how "on topic" that is ;)


As far as the treasure chest room down the long and dangerous hallway goes, I don't think it was intended for everyone to log in and take newly created characters on every shard through the maze. It should be some sort of challenge.
As far as some mean person making the rock fall "on purpose" just to kill you, why not just wear some armor down there? It really does little to no damage unless it falls directly on your head. Also you could bring some bandages or heal potions.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
Are your resistances high? I've never come close to death. The most damaging attack is about 40 points of damage. If you have no resistance then 40 turns into about 130 damage.
And you typically survive four or five 40 point hits in a row?

I'm with the OP on this... there needs to be something done about damaging others when someone's too stupid, too lazy, or too impolite to actually follow the maze.

This whole ******** mindset that, "You shouldn't be here if you can't take that much damage," BS is ludicrous, and I'm frankly tired of hearing it, particularly from the rude, inconsiderate jerks who single-step their way straight down the hall, healing after every step, damaging everyone around them, and in the process, taking three to four times as long as it would take them to simply follow the maze.

Now... instant death for a mis-step is a bit much, but I think it should be cumulative. First wrong step, you take X. Second wrong step, Xx2. Third wrong step, Xx4. Fourth wrong step, Xx5 (which should kill you).

But enough of the damaging other people because of your own inconsideration (not you specifically, the general you).
 
O

onthefifty

Guest
just play the game.

if you see someone who looks like zr doing this on purpose, just heal yourself and back up. if disrupted cast protection, if a weaver cast gift of renewal, if ninja run dog form. wear good armor.

why does everything in trammel have to be set to easy mode all the time. so you died, big deal.

or better yet why dont they just let u say ''give 3.0 imbuing sot'' at the compass room.

Sheesh.
 

phantus

Stratics Legend
Stratics Veteran
Stratics Legend
I love these threads. All these hard ass UO thugs coming out to bash the poor trammies that don't want to be subject to griefing.

AoE in trammel is stupid. It's going to be exploited by the lowest grade of UO denizen as always happens when these things are found.

Just fix it already.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
just play the game.

if you see someone who looks like zr doing this on purpose, just heal yourself and back up. if disrupted cast protection, if a weaver cast gift of renewal, if ninja run dog form. wear good armor.

why does everything in trammel have to be set to easy mode all the time. so you died, big deal.

or better yet why dont they just let u say ''give 3.0 imbuing sot'' at the compass room.

Sheesh.
Since someone mentioned it, time for more Harlequin tips.

1) Keep getting zapped when you get the wrong answer in the puzzle room? Dog form's intense HP regen works wonders. Saves time since you don't have to wait to become unparalyzed and then heal yourself

2) Warriors can use confidence also

3) Works even better if you drop protection/reactive armour and cast magic reflect (I have low resist armour)

4) The timer of how long you are paralyzed is determined from the first wrong answer. If you get a wrong step, quickly start the puzzle again. If you make a second mistake while paralyzed, the timer doesn't get extended
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
Also, do the puzzle on your lockpicker so you can use the button to try to figure out the path. It also helps with the third chest by giving you 4 of the colors and 1 of the positions. Nice time saver.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Also, do the puzzle on your lockpicker so you can use the button to try to figure out the path. It also helps with the third chest by giving you 4 of the colors and 1 of the positions. Nice time saver.
Sadly, my lockpicker isn't on the upgraded accounts lol, neither is my chef...(for wood pulp to make scroll binders)
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
/BeginFix
Well, I cant refute anything you say and am terrified that you may be able to influence EA/Mythic and others so I will instead, rebutt your position, in the form of a personal attack and not even bother to cover it with some crap that could possibly relate to the thread topic and no one would ever belive or think I am trolling threads
/EndFix

Wow, this is like the 4th random thread where I have seen you posting the same passive aggressive spiel.
I was unaware that Bla Bla could be interpreted as passive aggressive. Hum, I always thought it was Hum Drum, Ho Hum, Who Cares, Blase etc. :pint:

.... Begin a cover story .....

I don't think trammel should mean that you cannot impact your surroundings, adversely

... End a cover story ....
Your postS set the tone :thumbup:

What an interesting mind game you play. LMAO Surroundings indeed as though you can Kill that Plant, that Tree, Drain that Lake dry etc. Or in short Surroundings = PK TRAMMEL PLAYERS WITHOUT THEIR CONSENT.

Some one uses a deliberate exploit of a Game Mechanic that can be repeated on demand and you try to paint it as the same thing as a Treasure Hunter coming along and turning on the Ancient Wyrm. I wont even connect the dots of a REQUIRED TO BE IN SPOT vs a Oh, Tra La, Tra La, look at me, I am just out picking Daisies and this Bad Treasure Hunter Dug up a Treasure and I stuck around to see how much I could loot, steal, hack, cheat, exploit of the Treasure Hunters Effort and oops the Bad Ancient Wyrm got me. Boo Hooo whoa is me, lets just say it was the Bad Treasure Hunters Fault because I chose to stand still and get killed.

That was a great laugh, do you do stand up comedy?

Look we get it, you get a rush finding a way to PK in Trammel to defeat the spirit of the Trammel Rule Set, to ad every opportunity to grief those that have chosen the Trammel Rule Set as their place to play their play style.

We get it that you go out of your way to find ways to find every possible, hack, cheat, exploit and scam to grief people in the Trammel Rule Set.

We get it that you find it easier to PK Trammel Players in the Trammel Rule Set because you can NOT bring Felluca back to life, you can no longer sucker Trammel Players to your Felluca Kill Box.

We get it that you don't want EA/Mythic to put in a Gump Warning people they are about to enter a PvP area so you can con/scam them. That you will whine, scream and throw a temper tantrum, threaten to quit, should EA/Mythic ever make good on their promise.

And it certainly should not come as any surprise to anyone that you would equally HATE ANYONE THAT CAN DISCLOSE YOU FOR WHAT YOU ARE :pint:
 
O

onthefifty

Guest
this type of event in my opinion can be lumped into a group style event.

this is no different than someone bringing a bunch of spawn onto the altar in tokuno or someone bringing 5 dark fathers down the hall in doom when there are many players present.

i know some are out to do it on purpose because they get their jollies from it. in other cases its purely coincidental as not all players are on the same level of understanding.

my point is that you as a player should be aware of such things and prepare yourself accordingly. i think that complaining to the dev's that these type of things should be fixed only winds up making the game antiseptic and devoid of any challenge.

i pvp a bit and have come to find that staying alive in a pvp environment is more important than killing the other player most times, especially when in group fighting.

i think that this type of defense wins championships mentality spills over into trammel as well if you want to be successful.

my point is that instead of complaining about it, be prepared to counter it. actually you should have this type of mentality whenever you go out adventuring.
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
this type of event in my opinion can be lumped into a group style event.

this is no different than someone bringing a bunch of spawn onto the altar in tokuno or someone bringing 5 dark fathers down the hall in doom when there are many players present.

i know some are out to do it on purpose because they get their jollies from it. in other cases its purely coincidental as not all players are on the same level of understanding.

my point is that you as a player should be aware of such things and prepare yourself accordingly. i think that complaining to the dev's that these type of things should be fixed only winds up making the game antiseptic and devoid of any challenge.

i pvp a bit and have come to find that staying alive in a pvp environment is more important than killing the other player most times, especially when in group fighting.

i think that this type of defense wins championships mentality spills over into trammel as well if you want to be successful.

my point is that instead of complaining about it, be prepared to counter it. actually you should have this type of mentality whenever you go out adventuring.
Fair enough, but how does one counter, an intentional use of the very game mechanic needed to complete the quest, to in fact defeat your ability to complete the quest and / or PK you, in a Trammel Rule Set.

There are only 2 paths, call a GM and hope for a resolution that allows you to complete your quest OR (PKRS GET YOUR JOLLIES) leave the area and wait for them to leave. Why should either one ever be considered acceptable.

Now one can go off on the stock/standard PKR diatribe of "That is why the Trammel Rule Set is bad for the game" which is of course the point of the action to remove Trammel and the Rule Set.

OR

One can deal with it in the format of, "Well it is the Trammel Rule Set and the Guiding Principle of why Trammel was created".

Regardless, the Spirit of the Trammel Rule Set, mandates the system being antiseptic as you put it. It is required to be that way because the PKR/Griefer from Felluca refuses to let the Trammel Players, play in peace.

This of course, in the circular logic of the PKR/Griefer from Felluca is proof positive that Trammel must be destroyed as the Care Bears MUST be taught to be a MAN, nothing less than that will be considered to be acceptable.

And for the question that defines the issue and is never ever answered by the .... PvP community.

Why are these people and those that defend them spending their time Griefing people in Trammel RATHER THAN INVESTING THE ENERGY TO REBUILD FELLUCA OR BUILD UP THE SIEGE PERILOUS SHARD.
 

Shamus Turlough

Lore Master
Alumni
Stratics Veteran
Stratics Legend
Enigma. Let me see you make one more post taking this thread OR ANY OTHER off its original topic, and you WILL NOT like the consequences.

That is all.
 
G

georgemarvin2001

Guest
In my opinion, the reason for the area damage was to make sure that people don't just camp all of their mules in the puzzle rooms. Sort of an anti-macro, anti-farming system. That would be a sensible move on the part of the Devs. If you're not watching the screen, you'll start going ooOOooOO.

Quite a few of us have been wandering around exploring the Abyss when we found the hallway, and ventured down it. Most of us don't even know that there is an AoE effect. I know I didn't when I ventured down it. I just knew I got hit at each step going down that hallway, and saw that cryptic message that said something like it would require something to see where the traps were. Now that I have read this topic and found out that I needed a Golden Compass, and where the Golden Compass is, I'm going to try to use it to navigate to the puzzle room without having to heal at every step.

Most of the people you're complaining about are new to the Abyss; they may be running around triggering traps, but they probably aren't intentionally trying to PK you. Other players running into the traps is just part of the risk you're taking when you go into the trap room. It's evidently the way that it's designed. If you don't want to take the risk that somebody is going to stumble into the traps to get the rewards in the puzzle room, or that somebody with good armor is just going to not bother with the compass and take the damage at every step, there are plenty of safer ways to get tons of great stuff in the Abyss and all the other dungeons. The Devs are actually giving the game some interesting new mechanics. I would be grateful that they are making things more interesting, and making the game more challenging. You shouldn't be able to get massive rewards with a brand new character that doesn't even have good armor, without at least a little risk from other players stumbling around and triggering a trap.
 
L

longshanks

Guest
wow, a three month old post revived.

i'm suprised anyone is still doing the room given the fact that the 3.0 faucet has been turned off...
 
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