Thanks in advance.........
QFT.Unless there's something I'm misunderstanding radically or overlooking, this post only goes to show that there is nothing in this game that someone isn't a big fan of.
-Galen's player
Hmmmm, torn actually.Unless there's something I'm misunderstanding radically or overlooking, this post only goes to show that there is nothing in this game that someone isn't a big fan of.
Not everyone plays a sampire like you.
then you also love paragons in ilsh go kill them where they are supposed to spawn.From left to right below:
Chiv/Archer/Tamer
Necro/Mage
Crafter
Straight Pally
Fisher/Thief
SW/Mage/Tamer
Nope, no sampire. And I LOVE the paragon servents.
Honestly, I could care less about the paragons in Ilsh, except for the Daemons. I have most all the chests that drop on critters there. Maybe they can meet both of our sides in the middle. Give us 2 locations to fight the wyvern renowned at. Put a little gate up in the current spawn area that carries those of us brave/foolish enough to kill them to a duplicate area. Make the area from the bridge at the renowned fire elemental spawn {which could be where the gate from the original area takes you too} to the bridge that crosses the lava on the other end. Best of both worlds. 2 wyvern renowneds... beginner and intermediatethen you also love paragons in ilsh go kill them where they are supposed to spawn.
The abyss spawns were created for the sole purpose of dropping imbuing ingredients, with rewards off the renown to encourage people to finish the spawn. It was not meant to be a so called "challenge". Nor was it meant to take an hour to finish the final level of the spawn.I can understand that line of thinking. They can be really tough until you find the pattern needed to kill them off. Everything in the game has a pattern or strategy you need to employ to make it less hazardous. When they first hit I can't begin to tell you how many trips I needed to take to get rezzed up. But, I was determined to see if they had chests on them. Once I saw they did, I was determined to get as many of them as I could. Once I found the strategy to it, it became way easier. True I still die there on a rare occasion, but it is a challenge.
This is unnecessary and we both know it will never happen, just take the SA dragon keys and go kill the dragon to sate your need for challenge.Honestly, I could care less about the paragons in Ilsh, except for the Daemons. I have most all the chests that drop on critters there. Maybe they can meet both of our sides in the middle. Give us 2 locations to fight the wyvern renowned at. Put a little gate up in the current spawn area that carries those of us brave/foolish enough to kill them to a duplicate area. Make the area from the bridge at the renowned fire elemental spawn {which could be where the gate from the original area takes you too} to the bridge that crosses the lava on the other end. Best of both worlds. 2 wyvern renowneds... beginner and intermediate![]()
The abyss spawns were created for the sole purpose of dropping imbuing ingredients, with rewards off the renown to encourage people to finish the spawn. It was not meant to be a so called "challenge". Nor was it meant to take an hour to finish the final level of the spawn.
The faerie dragon spawn is now more difficult to complete than a champ spawn (removing raiders from the equation).See, I think differently on this point. I think one of the main reasons they included the mini-champs in the Abyss is because so many people were saying they needed easier spawns than champ spawns. How it was unfair for all the new items dropped on spawns that were too hard. Those threads go back for years prior to the launch of Stygian Abyss. I do recall a Dev mentioning that very thing at one point. I will look around for the post tho.
I also would not agree they did not intend for it to be a challenge. I think they add everything to be a challenge, although I do agree they did not intend for it to be as challenging as it is with the paragon servents. Imo, if they did not intend for it to be somewhat of a challenge to get the imbuing ingredients they would have allowed them to spawn on the ground like mage regs do.
I don't think I have ever advocated for needing 40-50 people to kill champions or monsters tho. I remember saying that is the number of people that would hit the paragon Bally area back when they first hit, however I don't recall saying that is what it should go back too. I do recall saying imo that not everything in the game should be able to be solo'ed. That some things SHOULD require a group of people. I still hold to that idea.
Agreed. Same thing when paragon Ballys started in Ilsh. Place was mobbed with 40-50 folks all after that great chance at a chest to drop. Then the crowd slowly died off. Everything has an ebb and flow.
Personally I think they should do something THIS agressive at every place a level 8 or higher stealable spawns ESPECIALLY including Nix's shop area where the ruined painting spawns. Since the para servents have kicked in I have been able to snag 4 of the gargish luck totems. Scripters don't stand much of a chance surviving the area now so that leaves them to honest thiefs now days... well as honest as a thief can be![]()
The faerie dragon spawn is now more difficult to complete than a champ spawn (removing raiders from the equation).
There was no reason to make it any more difficult when all the other spawns pale in comparison.
although I do agree they did not intend for it to be as challenging as it is with the paragon servents.
I take exception to this as you are taking a post I made out of context. To understand the context the post, the post just prior to mine needs to also be taken into consideration:And yes you did advocate having something that requires many many people to do.
meeehh... hmmm.... idk....
Yes the spawn is very difficult with the paragon elf-mages but think back. To all you old-timer UO players back in 98'/99' don't you remember going down to bottom of Hythloth with like 20 people to kill a Balron Daemon? That was also.... 'very difficult'; monsters in general used to be much harder to kill.
I was not advocating it should take 40-50 folks to kill anything. Merely agreeing with Airhaun. I do not remember going down to Hyloth in 98/99 because I started just after AOS launch. That being the case I was taking his experience and relating it to one I experienced, so those that started around that time could follow it as well. I have never held to position that anything should take a group that large to kill, except maybe an EM Event critter, or story arc boss.Agreed. Same thing when paragon Ballys started in Ilsh. Place was mobbed with 40-50 folks all after that great chance at a chest to drop. Then the crowd slowly died off. Everything has an ebb and flow.
Of course i know you were talking about paragon servants, i don't particularly care about paragon balrons seeing as they don't spawn in the abyss anyway. You were referring to paragon servants and that they should continue to spawn in a way that is "highly aggressive" comparable to those super balrons to deter scripting thieves from stealing artifact deco.I was not advocating it should take 40-50 folks to kill anything. Merely agreeing with Airhaun. I do not remember going down to Hyloth in 98/99 because I started just after AOS launch. That being the case I was taking his experience and relating it to one I experienced, so those that started around that time could follow it as well. I have never held to position that anything should take a group that large to kill, except maybe an EM Event critter, or story arc boss.
And when I was referring to something this agressive at high level stealable spawn areas, I was referring to the paragon servents, not paragon ballys. Everyone knows nothing stealable spawns where the paragon ballys spawn. However one does spawn at the wyvern renowned area.
Despite the fact that reverting paragons isn't actually making things easier but is rather fixing something that should not actually be happening. You might argue that i am taking things out of context again, since you were arguing about keeping things difficult in general. But your find a group or transfer argument in this quote applies to the abyss minispawns anyway, seeing as how you wanted the difficulty to remain at paragon levels in abyss minispawns and are unwilling to see it reverted.Again, sorry y'all are on seemingly dead shards. I would hate to know I had to solo everything in game because I had to not just because it would be a challenge. However, this spawn IS soloable even with the paragons running around. It does take a little time tho.
Should everything in game be cut back and made easier so folks on dead shards can solo it tho? Some things are not meant to be soloed, sorry. If I were on a shard that dead I would invest in some xfer tokens![]()
Then we go back to the issue of the "point of the content". The faerie dragon spawn is no longer worth doing because the challenge level and the amount of time it takes to do is inflated beyond the original purposes of the spawn which is ingredient farming and keying. The rewards for doing the spawn have not changed and so the point of the content remains the same, but the new difficulty does not reflect the purpose of the spawn.I also have said it is easily soloable. I guess we can just agree to disagree, and that is always a good thing.![]()
Very wise Kylie, you were never gonna get anywhere with that one
Noone is complaining about anything.It is clear that the Paragon Forgotten Servants were a bug.
There were several threads complaining about it.
Apparently it's fixed, which I haven't checked, but apparently it is.
And now, there are folks complaining about the fix.
If you ever wonder why they don't fix more stuff, more often, one reason, I suspect, is that they never know what fixes people are going to, paradoxically, object to.
-Galen's player
Very wise Kylie, you were never gonna get anywhere with that one
Like the idea of the forgotten servants spawn in Ish......
I, for one, much-prefer the Forgotten Servants without Paragons, as appears to be the original design.Noone is complaining about anything.
I'm just simply asking - nicely - if the Dev's could be so kind as to switch them back on.
Your SOL bud now go to ish and get maps that way, Sorry that sucks don't it!QFT.
And, my take on this is, they've been in the game for a while now - so some players have got used to doing them. They were not doing any harm (not a massive game changer). And they were a GREAT source for chests and Felucca T-maps.
I've not seen many complaints about them from others, so why change it?
Most of the Abyss spawns are easy to complete, and these little guys made that particular spawn a LOT more interesting.........
Please sign this thread in petition to the Dev's if you would like them reinstated.
Thanks.
so some players have got used to doing them. a GREAT source for Felucca T-maps.
the rest of us players (the majority) stopped playing.
I think its mostly a matter of people knew it was a bug and would go away so casual players left em alone or hated them. Some challenge junkies enjoyed them, some paragon junkies enjoyed them. The devs can look at this and perhaps place alil shack in the middle of ilshnar where a servant or two spawns, thatd appease most i thinkNothing against you personally here Sevin. But I find that statement a sad commentary on UO as a whole honestly. The majority of the players found the increased difficulty too hard for them to stay and figure out how to tackle it. Where would UO be overall if we applied that same logic to everything in game? Would we all still be running around battling nothing but lich's? Possibly. While I have agreed the spawn as it has been with para servents was more difficult than it was intended to be originally, with a little strategy it was easily soloable.
I am in no way advocating they should still remain in game in this SPECIFIC post {I put specific in all caps so it would stand out for those that seem unable to follow a conversation}.... I have grown tired ofand
in all honesty. I just felt like commenting on that mentality in general was all.
I think its mostly a matter of people knew it was a bug and would go away so casual players left em alone or hated them. Some challenge junkies enjoyed them, some paragon junkies enjoyed them.
The Paragon chests still give one ingenious map from one of the five lands per chest. If it was a Felucca map, and you were lucky once the chest was dug up (sometimes you get another map inside), you could get a run of maps to do - one after the other - that were all in Felucca, and that produced one 0.5 pink per.... did the paragon servants give you fel tmaps in the chest everytime? or did they just drop chests more often? Dont get why the tram abyss servants would help you get more fel tmaps for pinkies