I agree.I hate to tell you this but even "if" they did create a true "classic" shard.... WHY would anyone quit playing the free ones to return to pay to play with crummy customer support?
Unless they find a way to close down all the "free" shards.... there is no way they would ever see tons of people on a paid server.
If you wanted to be brutally honest that's it right there.
well in the wild west there were lots of scams.
Maybe they consider the booster sa such?
You're not telling him anything. You're really posing a question to be honest.I hate to tell you this but even "if" they did create a true "classic" shard.... WHY would anyone quit playing the free ones to return to pay to play with crummy customer support?
Unless they find a way to close down all the "free" shards.... there is no way they would ever see tons of people on a paid server.
If you wanted to be brutally honest that's it right there.
I always get a chuckle that people think UO back in the day was purely 'skill based'. The PvP system has almost historically been 'broke' and even back in the day relied on items for players (though I readily admit not as heavily). Hitting a macro a lot, btw, isn't skill. Nor is having an awesome connection. Just saying.I do not know you beyond the few posts in this thread, but I have to disagree with you totally on most of your statements. Most players that play UO now have played pre-AoS, and I think most would like to see the game as far as in terms of PvP or PvM be up to more skill than item based.
I loved pre aos, however as I have said before and I will continue to say my analogy to a pre aos shard is go find a atari system play the games sure it may fill up a afternoon of fun but then you grow bored of it rather quickly, same would happen with a classic shard, folks would log in and see firsthand why trammel was created, and yes i would be one of the griefers there just to shut it down.You're not telling him anything. You're really posing a question to be honest.
I do not know you beyond the few posts in this thread, but I have to disagree with you totally on most of your statements. Most players that play UO now have played pre-AoS, and I think most would like to see the game as far as in terms of PvP or PvM be up to more skill than item based.
Why is this? Because every time they make a new item to give you uberanything it costs more $$$ or requires more MINDLESS DRONING AROUND and GRINDING to achieve said object. I will admit, I no longer kill things to get my items in UO any more. I haven't done it in years. The dungeons and spawns are so easy with my decked out mage, that there is no challenge. So I support all of the HACKERS and DUPERS and all those folks who have EXPLOITED in this game and BUY their DUPED gold that they have for sale. I buy it by the hundreds of millions at a time so I can buy my rares and my armor and my half-fun.
Guess what? A lot of others do it too, as there is no challenge or incentive to REALLY get excited about fighting anything outside of PvP. That is my honest opinion.
Now to your post that I quoted...You want to know why people would come back to pay for UO Classic Server? Because at least on an OSI server you can have more than a hundred people on it at one time. I've played the free servers in the past, I've built towns and cities and ran a community server years ago. It still as a regular player lacked the oomph that an OSI server had.
I believe in the Classic Server.
Whether it was 'historically broken' or not, it was still the best PvP system of its time and arguably to date.I always get a chuckle that people think UO back in the day was purely 'skill based'. The PvP system has almost historically been 'broke' and even back in the day relied on items for players (though I readily admit not as heavily).
No one assumed they were.Hitting a macro a lot, btw, isn't skill. Nor is having an awesome connection. Just saying.
Then perhaps this Game and I have come to an abrupt end.I loved pre aos, however as I have said before and I will continue to say my analogy to a pre aos shard is go find a atari system play the games sure it may fill up a afternoon of fun but then you grow bored of it rather quickly, same would happen with a classic shard, folks would log in and see firsthand why trammel was created, and yes i would be one of the griefers there just to shut it down.
Great scam, except for the descendants of those who bought, say the Union Pacifics when it was building the transcon, would be hugely rich if that stock stayed in the family.Best scams was when railroad companies sold shares of the company to even start building the railroad![]()
Exactly.It seems it was just a marketting technique to get us classic shard lovers to reactivate our accounts in hope it would finally become a true game.
Would have to check with a friend who read the book about which company did this and if it survivedGreat scam, except for the descendants of those who bought, say the Union Pacifics when it was building the transcon, would be hugely rich if that stock stayed in the family.
Sure is has, now you can gate to your boat in pure safety that sounds pretty dangerous to me...Remember hearing UO would return to the "wild wild west" around 6 months ago? Nothing has changed.
Seems so.It seems it was just a marketting technique to get us classic shard lovers to reactivate our accounts in hope it would finally become a true game.
I cannot agree with this more.SOTD was hardly classic, and any proponents of a classic server recognized this immediately. Devs, if you think this awful holiday server represents on any level interest in a classic shard please reconsider your method for doing this. If you want to gauge interest levels for classic (pre-aos, pub 16) UO then give us a real classic test shard to play on.
I think there is a split opinion on this...SOTD was hardly classic, and any proponents of a classic server recognized this immediately. Devs, if you think this awful holiday server represents on any level interest in a classic shard please reconsider your method for doing this. If you want to gauge interest levels for classic (pre-aos, pub 16) UO then give us a real classic test shard to play on.
Not to put too fine a point on it, you can't exactly refer to a single sentence in a single interview with the Producer of Ultima Online a "marketing technique," particularly for a game that hasn't had a "marketing technique" to speak of since well before Mondain's Legacy.It seems it was just a marketting technique to get us classic shard lovers to reactivate our accounts in hope it would finally become a true game.