Lots of players, likely 100's or even may more, will now try T-hunting.
The templates are pretty crammed, most of the time for T-hunting.
Lots of players will try T-hunting with 0 or very little Remove Trap. We are all greatful for this.
However with each fire damage of explosion from the fails, are we supposed to take damage not only
to the player but to the armor we wear from the fire? If you can minimize that damage to armor from these failed attempts, it may save players some pretty expensive Luck armor esp if it is a reforged/imbued armor, and esp if they used Forged Metal etc. This is a minor detail for most part.
Much bigger is the reason most players treasure-hunt : Loot/gear. It probably will be the most tricky part to tweak, and we are looking forward to eventually balanced loot for T-hunting, close to what was before the T-hunting revamp, if not just a little bit better.
We appreciate your work and thanks for the T-hunting changes!
The templates are pretty crammed, most of the time for T-hunting.
Lots of players will try T-hunting with 0 or very little Remove Trap. We are all greatful for this.
However with each fire damage of explosion from the fails, are we supposed to take damage not only
to the player but to the armor we wear from the fire? If you can minimize that damage to armor from these failed attempts, it may save players some pretty expensive Luck armor esp if it is a reforged/imbued armor, and esp if they used Forged Metal etc. This is a minor detail for most part.
Much bigger is the reason most players treasure-hunt : Loot/gear. It probably will be the most tricky part to tweak, and we are looking forward to eventually balanced loot for T-hunting, close to what was before the T-hunting revamp, if not just a little bit better.
We appreciate your work and thanks for the T-hunting changes!