R
RavenWinterHawk
Guest
Come on Devs... I am hoping the players here help you all see the ship is on the wrong course.
It is time to change the direction of the game. UO isn't doomed but to this notion of charging for this and that. It seems like that is the priority of the game. No not charging (making money is fine) but concentrating on creating items that can be charged for... We want more.
What do I mean? We want exploration, adventure, random events, improvements and simplicity in PvP, and general game excitement.
What is with all this charging, a few months ago or so you sold dyes and imbuing thingy.
This week a planter and chest of sending...
Is that were this game is headed. Feeding our packratism. Expand housing lock downs by 20%. Selling us items that really are useless. Sure it is our right to buy or not buy. Im with you to make some cash for the company. But it seems that is the priority vs game play.
Don't lose focus on the above of what most players want and what would attract players to the game. ADVENTURE. Dang good adventure.
No quests, no gifts, no purchases...
Bag of sending, chest of sending... why not make a SWORD of sending where everything upon death is sent from the monsters corpse to your house into the the MAGICAL chest of reception. Where all the items are sorted by intensities.
Come on.
It is time to change the direction of the game. UO isn't doomed but to this notion of charging for this and that. It seems like that is the priority of the game. No not charging (making money is fine) but concentrating on creating items that can be charged for... We want more.
What do I mean? We want exploration, adventure, random events, improvements and simplicity in PvP, and general game excitement.
What is with all this charging, a few months ago or so you sold dyes and imbuing thingy.
This week a planter and chest of sending...
Is that were this game is headed. Feeding our packratism. Expand housing lock downs by 20%. Selling us items that really are useless. Sure it is our right to buy or not buy. Im with you to make some cash for the company. But it seems that is the priority vs game play.
Don't lose focus on the above of what most players want and what would attract players to the game. ADVENTURE. Dang good adventure.
No quests, no gifts, no purchases...
Bag of sending, chest of sending... why not make a SWORD of sending where everything upon death is sent from the monsters corpse to your house into the the MAGICAL chest of reception. Where all the items are sorted by intensities.
Come on.