Ok, virtues are one of the fundamentals of UO, is one of the things that set UO apart from other games and its featured prominently on our paperdoll.
But yet, they haven't really received any attention in many years.
Here's my suggestions:
1. Virtues should not decay when offline. Nothing is more frustrating than not playing a char for a while and then having to start all over again on all the virtues. Either:
A. Have virtues decay when you're logged on with the char, but at a slightly accelerated rate. (to offset the points not decaying when logged off)
B. Have virtues go down depending on usage. When you self-ressurect, it costs points, when you ress others it costs a small bit of points, when you honor move, it costs point.
2. Add the missing virtues. Its a disgrace that UO has yet to complete one of its oldest and very important systems.
But yet, they haven't really received any attention in many years.
Here's my suggestions:
1. Virtues should not decay when offline. Nothing is more frustrating than not playing a char for a while and then having to start all over again on all the virtues. Either:
A. Have virtues decay when you're logged on with the char, but at a slightly accelerated rate. (to offset the points not decaying when logged off)
B. Have virtues go down depending on usage. When you self-ressurect, it costs points, when you ress others it costs a small bit of points, when you honor move, it costs point.
2. Add the missing virtues. Its a disgrace that UO has yet to complete one of its oldest and very important systems.