Now that you are passing out tailor and smith runics like candy with the bribing system can you please add the following to make it equal across all crafting?
1 - Increase the drop rate for crystalline blackrock. It takes 10 Blackrock to make a +15 bushido ring/brace with imbuing. YOu can get approx 1 crystal blackrock per hour of mining. Thats 10 hours to make one property on one item. Doesn't that seem excessive?
2 - Increase the drop rate for rare mining gems. It takes 10 of the same gem to make ONE magical ring/brace. When you craft one - you have approx 10% chance to get one with the 'special' mod like 5% SSI or MR 2 etc. To get 10 of the SAME gem it can take you again 10 or so hours of mining. To get enough to get the special mod - its like 100 hours of mining or more. See anything wrong here? Only scripters can do this today. Stop making this a scripting only game.
3 - Increase the drop rate of runic saws and runic fletching kits. You can get barb kits and val hammers easy now with bods but runic saws and kits still need the quest system and drop rates are now a fraction of the rates for smith/tailor. Please adjust.
4 - Add/create tinker runics. We need to be able to craft jewelry with special mods.
5 - Since you made special wood, ingots hard to find - please remove the smelting penalty at 105 mining. At 105 mining I should smelt everything 100%. ITs hard enough to find verite/val but worse to lose 50% or more when trying to turn to ingots. Before it was a good balance, now that you can't predict where val will be found - its just another slap in the face. Change the smelt percentages.
6 - Fix the bug of runics not giving arms lore bonus and 35% DI on weapons. It is now 25% max with no information on the change. Clearly a bug in last patch.
Thanks,
Britainia Citizen and Professional Crafter
1 - Increase the drop rate for crystalline blackrock. It takes 10 Blackrock to make a +15 bushido ring/brace with imbuing. YOu can get approx 1 crystal blackrock per hour of mining. Thats 10 hours to make one property on one item. Doesn't that seem excessive?
2 - Increase the drop rate for rare mining gems. It takes 10 of the same gem to make ONE magical ring/brace. When you craft one - you have approx 10% chance to get one with the 'special' mod like 5% SSI or MR 2 etc. To get 10 of the SAME gem it can take you again 10 or so hours of mining. To get enough to get the special mod - its like 100 hours of mining or more. See anything wrong here? Only scripters can do this today. Stop making this a scripting only game.
3 - Increase the drop rate of runic saws and runic fletching kits. You can get barb kits and val hammers easy now with bods but runic saws and kits still need the quest system and drop rates are now a fraction of the rates for smith/tailor. Please adjust.
4 - Add/create tinker runics. We need to be able to craft jewelry with special mods.
5 - Since you made special wood, ingots hard to find - please remove the smelting penalty at 105 mining. At 105 mining I should smelt everything 100%. ITs hard enough to find verite/val but worse to lose 50% or more when trying to turn to ingots. Before it was a good balance, now that you can't predict where val will be found - its just another slap in the face. Change the smelt percentages.
6 - Fix the bug of runics not giving arms lore bonus and 35% DI on weapons. It is now 25% max with no information on the change. Clearly a bug in last patch.
Thanks,
Britainia Citizen and Professional Crafter