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Dear devs:

Nalif

Journeyman
Stratics Veteran
Stratics Legend
Soulstones should always be recoverable

Soulstones change the way the game is played in a major way. They are "game changing", and are account bound. They have no value to other players, and you sale them for actual money. It the event that a soulstone is accidentally lost, wouldn't it make sense that it should be recoverable? Maybe add a new button to the help gump, "Recover Lost Soulstones"? If not that, then atleast let them be recovered through a GM page? For players who either purchase these through the store, or gain them through vet rewards, it really stings to not be able to recover these. If they were usable by other players like most of the vet rewards are, it would be one thing - but these are things that matter only to the players they belong to. Shouldn't they be recoverable to those players?


Bring variation back to the armor system

Currently the only armor in the game worth wearing is leather. All other armor in the game is worthless...Nobody wears anything other than leather because leather currently does everything better. This is difficult to change, however, because players already have their "perfect" suits. As such, if you were to "nerf" leather armor, everybody would be upset. I see a few ways to handle this:

- Increase the resist cap to 80. Make it to where the max possible resist attainable using leather armor is all 70's. "Heavier" armor such as plate should be able to max out at 80.

OR

- Offer unique "set" bonuses to armor. These would function similarly to weapon specials, but would be passive, not on-use abilities. For instance, in full leather your character gains a bonus to stealth, a bonus to hiding, and can meditate. In full plate, a character gains a bonus 5% reduction to damage in addition to his current resists. If this were done to each armor set, it would make each one unique and valuable.


Bring reagents back to spell systems

Since having 100% LRC is so easy, nobody uses reagents for spells anymore. It seems wrong that reagents are no longer used. Make a system to where using reagents gives a slight bonus when casting spells. For instance:

When carrying reagents, these will be used for spells even if the player currently has 100% LRC. When these reagents are used, they offer a bonus of 5% LMC ( the spells are easier to cast since physical materials are being consumed )

OR

Allow players to create "empowered" reagents that function similar to enhanced bandages. For example:
- Add an item similar to the fountain of youth to the game that functions in the same way, but for reagents as opposed to bandages. This "box" converts x20 reagents a day into "empowered" reagents.
-Empowered reagents are consumed regardless of 100% LRC. They provide a bonus such as 5% LMC or 5% SDI.



Put in-game gold sinks
Everybody knows that gold needs more ways to be removed from the game. Add items to the game which are bound to a players account. This removes the item from the economy. Items that are freely trade able do not remove gold from the game.

- Uniquely colored hair dye that fades over time
- charged items that are bound to account
- mounts that are bound to account


Too many shards, not enough players

There are a ton of shards, but on most of them there are few players. Shutting down servers are not an option, because some players have a lot of history and memories that they will never leave behind. For some players, though, it's just too expensive to move. Offer free shard transfers from lower populated shards to more populated shards. This allows players that actually want to move to a more populated shard to do so without penalty. The opposite is usually offered in more traditional MMOs to even out population. Here, however, shards are not very well populated, so something should be done to encourage players to move to a shard with a higher population.


Remove time limit from trial accounts, make them F2P
This is a controversial proposal for sure. Some people are in favor of the idea, some are against the idea. In my opinion, it would be a good thing. The trial accounts are fairly limited in what they can do; for a list of what they can and can't do, check here:

Publish 58 - UOGuide, the Ultima Online encyclopedia

These accounts are so limited that they would have a low impact on economy, no impact on housing space, etc. It would, however, offer higher player interaction, and more potential customers. Several MMOs out there are already experiencing huge success with similar models.




Enhanced client:

Allow access to the "zoom" variable.

- Because the SA client does not automatically zoom to a 1:1 pixel ratio, the graphics are fuzzy and pixelated. It's possible to manually correct the zoom level, but this requires users to edit by hand files outside of the game. Currently, this cannot be changed by a mod because the variable is not accessible within the game.

- Further, access to this variable would allow the creation of additional mods, such as a visual spell-range system that would show within tiles how far away you can cast spells.
 
M

Mairut

Guest
:thumbup1: Those are great ideas. I can't think of anything that would need to be changed/different.
 
L

lorail

Guest
Iam sorry to hear you have a problem with soul stones i have few that I picked up at auctions and idocs and use for deco. It whould up set me if I came home and found that a person had reactavated his account and recoverd his soul stones that I was useing for deco. I Understand your concern for this how ever if they did it for those every item sold for money on uo whould need be done the same. And we all know what whould happen then
 

Nalif

Journeyman
Stratics Veteran
Stratics Legend
It whould up set me if I came home and found that a person had reactavated his account and recoverd his soul stones that I was useing for deco.
Not nearly as much as it would upset a player to log in and find his house had collapsed, and someone didn't want to give his soulstones back that he paid $40 for because they want them for deco :mad: Seriously, soulstones have no purpose to players who don't own them. If you want deco, buy a soulstone fragment.

how ever if they did it for those every item sold for money on uo whould need be done the same.
Why? Every other thing that can be purchased for UO can be used by everyone, with the exception of soulstones. Everything else has actual value, where as someone elses soulstones are just a waste of a lock down :confused:
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
Before ML 100% lrc suits generally meant you didn't get much LMC, had horrible resists, or had to use jewlery and sacrifice SDI or other useful mods. Even as late as that mages that didn't just farm with EV's ALWAYS used regs. I would think though, even with imbue nowadays,using a non 100% lrc suit would still have advantages, since that frees up an entire mod for each of the 6 main pieces.

Nobody serious at playing a mage EVER used full LRC though, at least last I was on the prodo shards.
 

I Play UO

Visitor
Stratics Veteran
Before ML 100% lrc suits generally meant you didn't get much LMC, had horrible resists, or had to use jewlery and sacrifice SDI or other useful mods. Even as late as that mages that didn't just farm with EV's ALWAYS used regs. I would think though, even with imbue nowadays,using a non 100% lrc suit would still have advantages, since that frees up an entire mod for each of the 6 main pieces.

Nobody serious at playing a mage EVER used full LRC though, at least last I was on the prodo shards.
Which was when? 2000? Nobody serious at playing a mage has used regs in at least 5 years.
 
B

Beer_Cayse

Guest
Mages existed and did fairly well before LRC or LMC or any of that.

The ideas as presented make pretty good sense.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
The djin is out of the bottle with regards to LMC/LRC/etc It would be incredibly hard to stuff it back in a bottle without another AoS-style reworking of item properties.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
The djin is out of the bottle with regards to LMC/LRC/etc It would be incredibly hard to stuff it back in a bottle without another AoS-style reworking of item properties.
very true. but they could be reincorporated into gameplay to be used like enhanced bandages. 10 percent sdi, but the regs would have to be consumed for the bonus to apply. Most still wouldnt use, but most dont use any of the new consumables. IMO would be a nice little perk to regs.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
very true. but they could be reincorporated into gameplay to be used like enhanced bandages. 10 percent sdi, but the regs would have to be consumed for the bonus to apply. Most still wouldnt use, but most dont use any of the new consumables. IMO would be a nice little perk to regs.
I like this idea! But then I'd like more SDI regardless ;)
 

popps

Always Present
Stratics Veteran
Stratics Legend

Remove time limit from trial accounts, make them F2P



Sorry but NO

They were severely limited for a reason, to help reduce the scripting in the game.
Removing the restriction will only make it again easier for scripters to use dummy, disposable accounts when scripting.

No thanks.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Sorry but NO

They were severely limited for a reason, to help reduce the scripting in the game.
Removing the restriction will only make it again easier for scripters to use dummy, disposable accounts when scripting.

No thanks.
he don't say to remove the restriction, but to remove the TIME limit... and I agree with that, the trial accounts is very limited and you can't do much with them, make it free to play could bring more pepole ;)

Too many shards, not enough players
just log in the right daytime and you see enough player around almost everywhere :p

Put in-game gold sinks
no need new hair dye, just add new items (like conjurer robe [replica] with durability) to the museum collection or a new community collection that uses gold only :p

Bring reagents back to spell systems
I like the SDI idea for using reagent, would give to people a reason to use them... but 10 is too much maybe 5%...

Bring variation back to the armor system
actually there is a difference:
- woodland: extra mods
- metal: lose durability much more slower than leather

General difference (known by few): every armor type has a different cap of max resistance and with imbuing worth much more.
For example the ringmail has 20 as cap for poison resist and leather 18.
With imbuing you can make a ringmail tunic at 20 poison then enhance it with copper and reach 25 in poison resist. Leather can offer 21 after enhance.

Platemail has 20 in physical and enhanced with dull copper can reach 26.

It's not a huge advantage, but for a melee char which don't care about mage armor, could be good :)

Soulstones should always be recoverable
as you said soulstone costs, so allow other people to use it is not good at all.
Maybe a soulstone recovery system could be a better thing, but they have no reason to do that, if you lose a soulstone you have to buy it back :lame:
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
actually there is a difference:
- woodland: extra mods
- metal: lose durability much more slower than leather

General difference (known by few): every armor type has a different cap of max resistance and with imbuing worth much more.
For example the ringmail has 20 as cap for poison resist and leather 18.
With imbuing you can make a ringmail tunic at 20 poison then enhance it with copper and reach 25 in poison resist. Leather can offer 21 after enhance.

Platemail has 20 in physical and enhanced with dull copper can reach 26.

It's not a huge advantage, but for a melee char which don't care about mage armor, could be good :)
(Not really responding directly to Pinco, but its a good reference point)

There are differences between the armor types, but no real reason to use anything other than leather.

The "problem" mentioned in another thread earlier, plate for example, is that there is NO sane reason you'd want to use it when leather is so much easier to imbue to all 70's.

Personally, I think they should make all the base resists and caps the same across all craftable armor. Keep the current med restrictions and such. This way, when people go to craft armor, they can make whatever they want based on how they want to look.

I've tried making a suit of ringmail for a warrior. Base resists were crap, even with GM Arms Lore, way under leather. I looked at making a suit of dragon armor, but its base resists are even worse.

Having different caps and different base resists only forces everyone to use the median material: leather and then imbue from there. Look around Luna bank, most people are wearing leather (artifacts/replicas don't count)
 
C

Cloak&Dagger

Guest
(Not really responding directly to Pinco, but its a good reference point)

There are differences between the armor types, but no real reason to use anything other than leather.

The "problem" mentioned in another thread earlier, plate for example, is that there is NO sane reason you'd want to use it when leather is so much easier to imbue to all 70's.

Personally, I think they should make all the base resists and caps the same across all craftable armor. Keep the current med restrictions and such. This way, when people go to craft armor, they can make whatever they want based on how they want to look.

I've tried making a suit of ringmail for a warrior. Base resists were crap, even with GM Arms Lore, way under leather. I looked at making a suit of dragon armor, but its base resists are even worse.

Having different caps and different base resists only forces everyone to use the median material: leather and then imbue from there. Look around Luna bank, most people are wearing leather (artifacts/replicas don't count)
I made a whole suit for my warrior with ringmail, would not have been able to do as such with leather unless I wanted to imbue resists onto it. Not sure how you get base resists are crap compared to leather....

On a quick test, Leather-7/10/8/4/6=35, ringmail-5/7/7/9/7=35. How is that not even?

Edit: Note: resists can fall into any one of the 5, and no resist can ever be under 2? (maybe 3) and none can go over...I think 13, how they fall aside from that is all random.

Another edit: Dragon armor I mostly agree, but I would bet it comes out the same...will go make a piece. *Amended* Dragon scale-5/4/4/11/8=32 so a little worse than the rest.

On further testing with dragon scale...depending on what type of scales you use will change the outcome, the above was with yellow scales, white scales came out to 4/8/18/6/6=42. I don't feel like testing the others, but obviously white is better than leather.
 
B

Beer_Cayse

Guest
<sarcasm>
Ya mean like removing it completely and the players will then need to carry regs? Oh wait, that would unbalance the carrying ability of characters, wouldn't it?
</sarcasm>
Seriously ... we (players) did fine without LRC, LMC, HDI and all that other bushwa for some time.. Classic shard would erase most/all of that for many of us and still allow the djinn to run rampant elsewhere. Nuff sed ... don't wanna derail a good idea thread.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
I dont wear all leather... I even use bone gloves because you can get 17 base cold resist on them, which fits into my suit.

Plate should have higher base resist tho, and yeah its a shame dragon armor is just bad.
 
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