New Legacy should add:
An arena system where only real accounts can participate (Endless whatevers can watch, but not fight, to avoid exploitation) where your opponents are chosen at random and you can only fight 1 person 1 time per month. The rewards you earn are account bound. NO PETS.
This system will just grab you from wherever you are in the world. 'Stranger has challenged you to a duel. Do you accept?' and will even let you stay queued up after logging off. So next time you log on it will see you're available to be challenged. So you don't have to meet at the arena. Just go about your business and two random people will just be pulled into the arena every 15 minutes.
Vanity armor that displays instead of your actual armor so players can wear what they want to wear and not be penalized. Guilds can wear guild wardrobes. Roleplayers can roleplay by wearing specific helmets. Etc.
An NPC that sells unique hues for weapons and armor for guilds. So the Undead Graveyard guild is the only guild that can wield royal purple broadswords or sickles, and the Defenders of the Sun are only guild that can wear paragon gold plate armor.
4x4 Garden plots that can be attached to your current house so you can garden at your home. Since houses already need to be 5 tiles apart this wouldn't affect that and guarantees all houses can put one in front. Wish you could attach to the side of your house but because only 1 tile is required between houses it wouldn't work unless they change the rules for next season. Allowing everyone to have 'yards' on the sides of their houses would be a fun way to display some items like beehives, archery butts, training dummies, etc.
Fishing. Duh.
Miners should be able to mine gems inside dungeons. Just go ahead and add gem slots to armor like Diablo.
Tailors should be able to cut out blackened monster bones or carve out skulls of XYZ.
Carpenters should be able to build monster traps and return monsters to town. Example: Weaken a monster to 90% injured then walk them into a trap.
This would require crafters and fighters to team up together.
Better town building and community donations. Contribute stuff to town. Get rewards. For example, Trinsic needs 10 archery butts. Blah blah blah. BOD's in a different form. But earns you town tokens/fame. For town rewards/access. Each town has unique rewards/areas. Stuff they can sell to warriors and mages. Stuff for houses. Stuff to wear. Make a gardening one where they need like 100 carrots, 100 onions, and 100 potatoes. Make it so you have to walk around to every NPC shop or farm and ask if they need help.
The town building also needs to unlock stuff. 10,000 points unlocks a new drink at the bar. 50,000 points unlocks a new cave to mine in. 75,000 unlocks a new forest that was restricted but now let's carpenter's access. 100,000 unlocks a new store. 250,000 points unlocks a new dungeon. And so on and so forth. Either tie it to current towns or create a whole new town that the community can build up from scratch. Like a new 'Luna' hub. That would not be fun to hang around the first 3-6 months, but towards the end game it would be so built up that everyone would love to be there. Crafters who help build should get 25% off the stores. Fighters who help defend from raids should get 25% off the stores. Earn 1% off for every building you contribute to or raid you defend. Then price stuff for 1 million. So that 25% off makes it 750,000 instead. Sell 1 day access tickets to the dungeon for 10k for 1st floor, 50k for 2nd floor, 100k for 3rd floor. Gold sinks gold sinks gold sinks.
An assassin game where you have to kill specific people who also signed up for the assassin game. No rewards for this except knowing you're the best assassin. Each assassin gets a name on their dagger every server up. Pulling from a list of people that were online the day before. So learn where everyone lives. What time they play. Stalk your prey. You never know when you might get their name.
More random world events like the tents with blood that used to spawn. Random overworld encounters that you can just stumble upon that spawn random things for thieves to steal and crafters to harvest and fighters to claim. Like a vase that has 128 unique hues that can only be gotten from one of these random tents. They spawn like once an hour somewhere randomly in the world.
Okay I just realized the devs will never do these things and I am wasting my time. Bye.
TLDR: Theres nothing to do on NL?
An arena system where only real accounts can participate (Endless whatevers can watch, but not fight, to avoid exploitation) where your opponents are chosen at random and you can only fight 1 person 1 time per month. The rewards you earn are account bound. NO PETS.
This system will just grab you from wherever you are in the world. 'Stranger has challenged you to a duel. Do you accept?' and will even let you stay queued up after logging off. So next time you log on it will see you're available to be challenged. So you don't have to meet at the arena. Just go about your business and two random people will just be pulled into the arena every 15 minutes.
Vanity armor that displays instead of your actual armor so players can wear what they want to wear and not be penalized. Guilds can wear guild wardrobes. Roleplayers can roleplay by wearing specific helmets. Etc.
An NPC that sells unique hues for weapons and armor for guilds. So the Undead Graveyard guild is the only guild that can wield royal purple broadswords or sickles, and the Defenders of the Sun are only guild that can wear paragon gold plate armor.
4x4 Garden plots that can be attached to your current house so you can garden at your home. Since houses already need to be 5 tiles apart this wouldn't affect that and guarantees all houses can put one in front. Wish you could attach to the side of your house but because only 1 tile is required between houses it wouldn't work unless they change the rules for next season. Allowing everyone to have 'yards' on the sides of their houses would be a fun way to display some items like beehives, archery butts, training dummies, etc.
Fishing. Duh.
Miners should be able to mine gems inside dungeons. Just go ahead and add gem slots to armor like Diablo.
Tailors should be able to cut out blackened monster bones or carve out skulls of XYZ.
Carpenters should be able to build monster traps and return monsters to town. Example: Weaken a monster to 90% injured then walk them into a trap.
This would require crafters and fighters to team up together.
Better town building and community donations. Contribute stuff to town. Get rewards. For example, Trinsic needs 10 archery butts. Blah blah blah. BOD's in a different form. But earns you town tokens/fame. For town rewards/access. Each town has unique rewards/areas. Stuff they can sell to warriors and mages. Stuff for houses. Stuff to wear. Make a gardening one where they need like 100 carrots, 100 onions, and 100 potatoes. Make it so you have to walk around to every NPC shop or farm and ask if they need help.
The town building also needs to unlock stuff. 10,000 points unlocks a new drink at the bar. 50,000 points unlocks a new cave to mine in. 75,000 unlocks a new forest that was restricted but now let's carpenter's access. 100,000 unlocks a new store. 250,000 points unlocks a new dungeon. And so on and so forth. Either tie it to current towns or create a whole new town that the community can build up from scratch. Like a new 'Luna' hub. That would not be fun to hang around the first 3-6 months, but towards the end game it would be so built up that everyone would love to be there. Crafters who help build should get 25% off the stores. Fighters who help defend from raids should get 25% off the stores. Earn 1% off for every building you contribute to or raid you defend. Then price stuff for 1 million. So that 25% off makes it 750,000 instead. Sell 1 day access tickets to the dungeon for 10k for 1st floor, 50k for 2nd floor, 100k for 3rd floor. Gold sinks gold sinks gold sinks.
An assassin game where you have to kill specific people who also signed up for the assassin game. No rewards for this except knowing you're the best assassin. Each assassin gets a name on their dagger every server up. Pulling from a list of people that were online the day before. So learn where everyone lives. What time they play. Stalk your prey. You never know when you might get their name.
More random world events like the tents with blood that used to spawn. Random overworld encounters that you can just stumble upon that spawn random things for thieves to steal and crafters to harvest and fighters to claim. Like a vase that has 128 unique hues that can only be gotten from one of these random tents. They spawn like once an hour somewhere randomly in the world.
Okay I just realized the devs will never do these things and I am wasting my time. Bye.
TLDR: Theres nothing to do on NL?