I remember I waited so many years for Darkfall. Cutter on catskills in UO got me hooked on the game while it was being called "vapor ware." I gave up and the game came out and I never tried it because it took so long.
Well looks like they are waking up to todays standards in gaming pricing. Maybe they are taking notice that subscriptions in todays economy may have to be adjusted. Massively's Jef Reahard has a small write up and for any current player and fans seems good news for all of you.
Well looks like they are waking up to todays standards in gaming pricing. Maybe they are taking notice that subscriptions in todays economy may have to be adjusted. Massively's Jef Reahard has a small write up and for any current player and fans seems good news for all of you.
Darkfall client freely available on June 29th, sub fee to be reduced
by Jef Reahardon Jun 15th 2012 6:00PM
Is Darkfall 2.0 inching closer to reality? It's hard to say, but Aventurine has been releasing blog updates with more frequency of late. The newest one offers further tidbits about an upcoming promotional period, including some details about pricing and gameplay.
Firstly, the devs are axing Darkfall's initial client cost. The monthly subscription fee will remain, but it will be reduced from the standard $14.99 (though Aventurine hasn't revealed the final price just yet).
In terms of gameplay, the devs are permanently increasing avatar skill gains. Specific details are scarce, but it's all part of the promotion that will begin on June 27th. Anyone who has ever purchased Darkfall may come back and play for free for two days. On June 29th, the aforementioned client and sub fee changes will debut, and they'll last through the release of 2.0.
[Thanks to Dengar for the tip!]
- Source: Announcement
- More coverage: Official site