Hello everyone,
I was going through quivers and was reminded of the "Damage Modifier" on quivers. Some information I found stats:
"after all of the damage calculations are made, after all of an opponent's resistances are calculated, the total amount of damage is increased by the percentage indicated on the quiver"
I understand DI is capped at 100% for pvp. But does the above seem to indicate that after the total damages after passed through the defenders resists there is an additional 10% DI?
Example: Attacker's total damage is 70, Defender resists 50 = 20pts of damage x 1.1 (from quiver damage modifier) = 22pts damage dealt to defender?
Basically allowing you to deal damage above the 100% DI cap?
or
The 10% is just added into the whole combat calculations and is used towards the 100% DI cap which means you could would only need 90% DI on suit with the quiver completing the 100%.
Hope this is worded well enough to be understood.
I was going through quivers and was reminded of the "Damage Modifier" on quivers. Some information I found stats:
"after all of the damage calculations are made, after all of an opponent's resistances are calculated, the total amount of damage is increased by the percentage indicated on the quiver"
I understand DI is capped at 100% for pvp. But does the above seem to indicate that after the total damages after passed through the defenders resists there is an additional 10% DI?
Example: Attacker's total damage is 70, Defender resists 50 = 20pts of damage x 1.1 (from quiver damage modifier) = 22pts damage dealt to defender?
Basically allowing you to deal damage above the 100% DI cap?
or
The 10% is just added into the whole combat calculations and is used towards the 100% DI cap which means you could would only need 90% DI on suit with the quiver completing the 100%.
Hope this is worded well enough to be understood.