Lowering Damage Increase below 100% will impact your maximum damage output per swing even if you have a single slayer or other combination of spells and effects to reach the "300% cap". There are two calculations that affect weapon damage that were not clearly identified as distinct calculations in the FoF.
First, your maximum damage per hit is 3x base damage. Base Damage is listed on the status gump.
Damage Increase affects your damage capabilities in multiple ways. Removing DI to below 100% will lower your maximum damage capability considerably. Damage from a single hit cannot exceed 3 times Base Damage, a function of:
Weapon Damage (item property)
Strength
Tactics
Anatomy
Lumberjacking (for axes)
And Damage Increase (capped at 100%)
This function can be found at: http://www.uoguide.com/Damage_Calculations
These stats and skills determine your Base Damage as displayed on the status gump. Some spells and weapon specials boost Damage Increase (DI) and can affect damage if and only if DI is less than 100%.
Second, To determine your Damage Multiplier sum 100% for Base Damage with any combination of the following:
Super slayer (100%)
Single slayer (200%)
EoO (up to 82%)
Perfection (up to 100%)
*note: Lightning Strike criticals are an additional 100% of Base Damage as direct damage.
Lightning strike criticals and armor ignore both ignore target resist. Armor Ignore effectively converts your entire hit to direct damage.
I think there may be some spells or weapon specials other than those listed above that affect the Damage Multiplier in a manner similar to EoO.
Finally, To determine your Final Damage Output multiply your non-direct damage output by the quantity 1 minus the target's resist, then add any direct damage. Final Damage Output cannot exceed 3x Base Damage.
TL;DR:The way to figure your damage cap is by multiplying your displayed damage range on your status gump by 3. Damage Increase is important as it determines you base damage, and also affects you maximum achievable damage.
Thanks Wizal. I think I finally have the damage formula correct.
Maximum Damage Output = 3 x Base Damage
Base Damage = f(weapon damage, strength, anatomy, tactics, lumberjacking, damage increase*)
Final Damage Output** = Damage Multiple x Base Damage x (1 - Target Resist) + Direct Damage
Damage Multiple = 100% + Sum(EoO, Perfection Bonus, Slayer Bonus, etc.)
* capped at 100%
* Final Damage Output cannot exceed the maximum
First, your maximum damage per hit is 3x base damage. Base Damage is listed on the status gump.
Damage Increase affects your damage capabilities in multiple ways. Removing DI to below 100% will lower your maximum damage capability considerably. Damage from a single hit cannot exceed 3 times Base Damage, a function of:
Weapon Damage (item property)
Strength
Tactics
Anatomy
Lumberjacking (for axes)
And Damage Increase (capped at 100%)
This function can be found at: http://www.uoguide.com/Damage_Calculations
These stats and skills determine your Base Damage as displayed on the status gump. Some spells and weapon specials boost Damage Increase (DI) and can affect damage if and only if DI is less than 100%.
Second, To determine your Damage Multiplier sum 100% for Base Damage with any combination of the following:
Super slayer (100%)
Single slayer (200%)
EoO (up to 82%)
Perfection (up to 100%)
*note: Lightning Strike criticals are an additional 100% of Base Damage as direct damage.
Lightning strike criticals and armor ignore both ignore target resist. Armor Ignore effectively converts your entire hit to direct damage.
I think there may be some spells or weapon specials other than those listed above that affect the Damage Multiplier in a manner similar to EoO.
Finally, To determine your Final Damage Output multiply your non-direct damage output by the quantity 1 minus the target's resist, then add any direct damage. Final Damage Output cannot exceed 3x Base Damage.
TL;DR:The way to figure your damage cap is by multiplying your displayed damage range on your status gump by 3. Damage Increase is important as it determines you base damage, and also affects you maximum achievable damage.
Thanks Wizal. I think I finally have the damage formula correct.
Maximum Damage Output = 3 x Base Damage
Base Damage = f(weapon damage, strength, anatomy, tactics, lumberjacking, damage increase*)
Final Damage Output** = Damage Multiple x Base Damage x (1 - Target Resist) + Direct Damage
Damage Multiple = 100% + Sum(EoO, Perfection Bonus, Slayer Bonus, etc.)
* capped at 100%
* Final Damage Output cannot exceed the maximum