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Damage Increase Cap

Antony

Journeyman
Stratics Veteran
Stratics Legend
Got a question ..... if I have 40% Damage Increase on a Crossbow, 20% Damage Increase on a Conjurer's Trinket, does that mean I have 40% left to put on a ring and bracelet? Is there a 100 Damage Increase Cap on any increases that are applied to the weapon, jewelry, and talisman/trinket?

What's included in the CAP Number (meaning what items) and What's not, cause I also see a 300% Cap when you add in other things .. not sure what those "other things" are.
 
S

Stupid Miner

Guest
Got a question ..... if I have 40% Damage Increase on a Crossbow, 20% Damage Increase on a Conjurer's Trinket, does that mean I have 40% left to put on a ring and bracelet? Is there a 100 Damage Increase Cap on any increases that are applied to the weapon, jewelry, and talisman/trinket?

What's included in the CAP Number (meaning what items) and What's not, cause I also see a 300% Cap when you add in other things .. not sure what those "other things" are.
100% DI cap on items. (not including slayer)
300% hard cap for any combination of Items, EoO, Slayers, and whatever else.
Anatomy, LJ and Tactics (and perhaps strength?) don't factor into the 300% cap
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
I put this in another thread, but it is relevant. The only official documentation I could find was here: http://www.uo.com/fof/fiveonfriday92.html.

Also, "Damage Modifier" is NOT the same property as "Damage Increase" - it's a property unique to quivers that increases the total damage applied - AFTER resists are calculated.
My read on this is that it is not part of the 100% DI cap. I don't have anything else to go off.

-OBSIDIAN-
 
A

archsama

Guest
but quiver's "Damage Modifier" only applies to Archery, right?
 
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