not the ITEM cap but the total cap that a character could reach....There have been alot of items spawn on test and origin that surpassed their original caps, so I'm guessing maybe they raised the caps on alot of properties.
There is a hard cap on SSI?
Or a server cap on how fast you can actually swing?
Or is there a difference?
Interesting stuff regardless..
Good question. Maybe they just followed the same policy as for the berserker maul. Since they use character caps, there is no need to complicate the loot system.Actually get higher bonus for SSI and HPI have sense since there are spells able to reduce that mods (like for DCI), but there is nothing that lower Damage Eater, so what's the point?![]()
This is true, however these item were bought into the game prior to the caps being introduced, and the lazy team never got around to changing them. Lazy programming, not sloppy programming for these items.These new items would not be the first items to surpass the caps. There is the Orc Chieftain helm with 30 HP increase, and the Berserkers maul with 75 SSI, both still attainable in game and both past the hard caps in the game.![]()
There's a spell or mod that reduces hpi?Actually get higher bonus for SSI and HPI have sense since there are spells able to reduce that mods (like for DCI), but there is nothing that lower Damage Eater, so what's the point?![]()
no, I got confused by lowering strThere's a spell or mod that reduces hpi?