I was just wondering if anyone else felt that the mages in pvp are severely lacking at the moment? The other night I realized that 1.25 swing speed and spamming 6-8 AI's is stronger then anything my mage can do, and I get hit more often then before. I was wondering if this is going to be addressed anytime soon?
I play UO to play the mage, and I just don't feel that casting focus is anywhere close to being similar to 60SSI 210 stamina archers with the ability to spam 6-8 AI's in 8-10seconds. 6 AI's for 35 dmg each would be 210 damage in 8 seconds, figuring 1.25 swing speed. That's without velocity, hit spell etc. The issue here is that they rarely miss. That means I spend all of my time healing and on the defensive because I just can't afford to go offensive. The damage output / chance to get missed are too high and low, respectively, to be even.
Even with parry and reactive paralyze the sacrifice I have to make to have adequate defense is too steep to be worth it. 80 dexterity means lower intelligence and hit points. Spellweaving works well but only buys you some time, especially on a mage weapon template.
I do agree that the previous stacking of DCI over mage weapons was too strong. But this currently is too weak to be effective, let alone much fun. A good mage could fight 2-3 people alone and have a decent shot at winning. That is just impossible now and I don't care what anyone says. I accept that I am not as good as I once had been, but I certainly notice the decrease in mage power and increase in dexxer.
I don't want to come off as I'm complaining about dying or something. I just do not find it fun to play a mage who gets hit easier then a mongbat. I play spellweaving most of the time too so I do survive decently, I just do not see this being remotely fair and with the new pub I do not see anything that helps the mage out, while the dexxers get a big increase again. Splinter weapon and 10ssi jewels have been around for awhile but the availability of them now puts the advantage highly in the dexxers favor.
I guess I want to see if anyone else feels that this should looked into aside from me.
I play UO to play the mage, and I just don't feel that casting focus is anywhere close to being similar to 60SSI 210 stamina archers with the ability to spam 6-8 AI's in 8-10seconds. 6 AI's for 35 dmg each would be 210 damage in 8 seconds, figuring 1.25 swing speed. That's without velocity, hit spell etc. The issue here is that they rarely miss. That means I spend all of my time healing and on the defensive because I just can't afford to go offensive. The damage output / chance to get missed are too high and low, respectively, to be even.
Even with parry and reactive paralyze the sacrifice I have to make to have adequate defense is too steep to be worth it. 80 dexterity means lower intelligence and hit points. Spellweaving works well but only buys you some time, especially on a mage weapon template.
I do agree that the previous stacking of DCI over mage weapons was too strong. But this currently is too weak to be effective, let alone much fun. A good mage could fight 2-3 people alone and have a decent shot at winning. That is just impossible now and I don't care what anyone says. I accept that I am not as good as I once had been, but I certainly notice the decrease in mage power and increase in dexxer.
I don't want to come off as I'm complaining about dying or something. I just do not find it fun to play a mage who gets hit easier then a mongbat. I play spellweaving most of the time too so I do survive decently, I just do not see this being remotely fair and with the new pub I do not see anything that helps the mage out, while the dexxers get a big increase again. Splinter weapon and 10ssi jewels have been around for awhile but the availability of them now puts the advantage highly in the dexxers favor.
I guess I want to see if anyone else feels that this should looked into aside from me.