Let me first explain where I'll be when I have to make a decision on leftover points:
When adding the training points to go from 4 slot to 5 slot, I'm estimating that I'll have around 260 ish points to play around with.
Note that this is after maxing resists, setting SRT INT and DEX to 700, 370, 150, HP at 750, Stamina at 150, mana at 508, max damage, 30 mana regen, AI, Chiv and 120 scrolls on all skills (Chiv, focus, med, wrest, tact, anat, resist, perry, and healing). Nothing in stamina regen or hit points regen.
So it seems my choices are mana, HP, HPR, or SR. I think 750 hp is plenty so I don't think adding 86 hit points is worth it. This Cu is already at 120 healing, will have chiv to heal, and I can heal it with greater heal, gift of renewal, and whatever the mystic one is (cant think of it right now), so I don't see any reason to give it hit point regeneration.
This leaves me with either mana or stamina regeneration. From my observation, if I keep the Cu's hit points up, then stamina is typically maxed also. So why add any stamina regeneration?
Thus it seems to me that I should but the points in mana. 260 points would allow me to increase mana from 508 to 1028. I realize Cu's dump mana quickly, but a larger mana pool makes for a bigger mana dump, right??
Does this logic seem reasonable or am I overlooking something? Anyone have an argument to do something different with the extra points?
Thanks,
Starcon of Siege (Bearclaw on Cats, although I'm almost always on Siege these days)
When adding the training points to go from 4 slot to 5 slot, I'm estimating that I'll have around 260 ish points to play around with.
Note that this is after maxing resists, setting SRT INT and DEX to 700, 370, 150, HP at 750, Stamina at 150, mana at 508, max damage, 30 mana regen, AI, Chiv and 120 scrolls on all skills (Chiv, focus, med, wrest, tact, anat, resist, perry, and healing). Nothing in stamina regen or hit points regen.
So it seems my choices are mana, HP, HPR, or SR. I think 750 hp is plenty so I don't think adding 86 hit points is worth it. This Cu is already at 120 healing, will have chiv to heal, and I can heal it with greater heal, gift of renewal, and whatever the mystic one is (cant think of it right now), so I don't see any reason to give it hit point regeneration.
This leaves me with either mana or stamina regeneration. From my observation, if I keep the Cu's hit points up, then stamina is typically maxed also. So why add any stamina regeneration?
Thus it seems to me that I should but the points in mana. 260 points would allow me to increase mana from 508 to 1028. I realize Cu's dump mana quickly, but a larger mana pool makes for a bigger mana dump, right??
Does this logic seem reasonable or am I overlooking something? Anyone have an argument to do something different with the extra points?
Thanks,
Starcon of Siege (Bearclaw on Cats, although I'm almost always on Siege these days)