G
Guest
Guest
People are playing games to have fun; to be an outlet for their creativity.
I was wondering why it still cost money to build walls, why some wallpapers cost 20 times as much as others. Why you have to pay for objects such as trees that do not provide any room rating. Why it cost money to buy windows... etc etc.
Why forcing people to pay to actually be creative? This game is all about being creative and being social.
The central focus of of the competitive factor in TSO are furniture with green-up-rating, skilling objects and money objects. Those are the objects that should provide the money drains. Due to lag most top lots are first floor-only squares with as little non-functional objects and walls as possible. Whether a lot is butt-ugly or fantastic looking does not matter at all for those who want to skill up or make money.
So why should we still pay money for it? Why still charging 20 simoleans for a floortile that does not have an impact in someone's gameplay at all?
After the merge everyone's bank account will be reset to zero. That will drastically reduce player creativity as they will not be able to build nice lots with lots of scenery. They won't pay for a nice house with nice windows and nice pillars, they will save money for that rating 10 chair so people will actually visit the lot (it has already been proven after all that a square box with rating 10 objects will be more popular than a stunning piece of architecture full of lag)
My plea is simple. Make all build objects free. Wallpapers, tiles, walls, fences, pillars, trees, everything. It will have a huge impact on creativity yet leave the competive gameplay in tact. It will enable people to participate in building contests with nobody having a distinct advantage over another. It will enable a city to truelly become splendid as lot designers can do what they want. And if people don't like it? Bulldoze and start over till it's right...
"Creativity should be free of charge"
Thanks for reading my plea
I was wondering why it still cost money to build walls, why some wallpapers cost 20 times as much as others. Why you have to pay for objects such as trees that do not provide any room rating. Why it cost money to buy windows... etc etc.
Why forcing people to pay to actually be creative? This game is all about being creative and being social.
The central focus of of the competitive factor in TSO are furniture with green-up-rating, skilling objects and money objects. Those are the objects that should provide the money drains. Due to lag most top lots are first floor-only squares with as little non-functional objects and walls as possible. Whether a lot is butt-ugly or fantastic looking does not matter at all for those who want to skill up or make money.
So why should we still pay money for it? Why still charging 20 simoleans for a floortile that does not have an impact in someone's gameplay at all?
After the merge everyone's bank account will be reset to zero. That will drastically reduce player creativity as they will not be able to build nice lots with lots of scenery. They won't pay for a nice house with nice windows and nice pillars, they will save money for that rating 10 chair so people will actually visit the lot (it has already been proven after all that a square box with rating 10 objects will be more popular than a stunning piece of architecture full of lag)
My plea is simple. Make all build objects free. Wallpapers, tiles, walls, fences, pillars, trees, everything. It will have a huge impact on creativity yet leave the competive gameplay in tact. It will enable people to participate in building contests with nobody having a distinct advantage over another. It will enable a city to truelly become splendid as lot designers can do what they want. And if people don't like it? Bulldoze and start over till it's right...
"Creativity should be free of charge"
Thanks for reading my plea
