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Crafter-related information in this week's FoF...

Basara

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Amazingly, 3 of the 6 answers were relevant to crafters...

Will Morph Ear Rings Ever Work With Gargoyle Items and vice versa? Or A Similar Item for Gargoyles be brought out?
We are not likely to implement Morph Earrings for gargoyle. Elves and Humans have the same type of body and can therefore share the same art assets. The size of the gargoyles prevents them from sharing clothing and armor as they would be too small on their avatar. This is why altering is required. The advantage to gargoyle is the ability to automatically convert elven items into equipment they can wear unlike humans who must wear the earrings. We have however recently noticed that some of the elven equipment cannot be altered as they were intended to and we are investigating the matter. (highlighted by Basara)
-Sakkarah




Do the weighting modifiers apply to items when determining their score for unraveling?
Currently, weighting modifiers do not affect unraveling. Split damage is considered to be a 100% intensity property for unraveling purposes. The design team will soon be discussing a potential set of Imbuing updates. We want to improve the UI for better ease-of-use, both for the Imbuing gump and for the unravel bag. We will also look at making the Abyssal Cloth work as a tailoring resource and see if we can find a good solution for imbuing split damage.
-Phoenix


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Why is crafting in 2D 3times faster then in the "enhanced client"?
Crafting speed is set by the server and our own testing shows the speed to be equivalent between the Legacy Client and Enhanced Client. However, we believe it is possible that on some machines or with some video cards, or in some unusual circumstances, UI rendering in the Enhanced Client might be much slower than it should be. Our software engineers are working to find and fix issues such as this.
-Phoenix
 
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