Dear Developers,
Ive been away from UO for several years, the last time i was playing, people had a difficult time to get all their imbued armor with the right mods, and also have 70 in each resists.
Then Legendary Artifacts were released.
On average, every player that PVP`s has about 3 legendary artifacts, making them have atleast 55 in each resist, now if u add even the most basic leather armor unenhanced, you will have well over 85 in each resist.
My suggestion/Problem:
Early since the launch of the Age of Shadows Expansion, we have feared Necromancers, for their Horrific Corpse Skin, allowing our fire and poison resistance to go down even lower then the effect of Curse!
Unfortunately, Corpse Skin has 0 effect these days ( atleast not in pvp ) UO works with over cap resists, so if u have 85 fire and u get a corpse skin u wont drop a single fire resistance becouse it will go down to 70 ( the actual cap).
When I read about the new masteries, i was quite excited, i seen the ability to lower my targets resistances as a warrior/archerm With Onslaught (swords mastery) and Injected strike (poisoning mastery)
Unfortunately the exact same over capped resistance is taken into account.
If someone has 85 or more in their resistance, none of the above mentioned spells/masteries have any effect.
I cannot believe this is as intended!
The same problem occured with Hit lower defense, people used to be able to have 70 dci, nullifying the effect of the Hit Lower Defense property, this has been fixed, and now there is a hard cap of 45 dci (armor modifications not counted)
Wouldnt it be fair, to do the same to resists ? make a hard cap of 70, so even if u have 100 fire resist, u can only have 70 when the spell/masteries are in effect?
Suggestion:
1 - Make a hard cap of 70 in each resistance the moment a spell/mastery is cast upon u (exclude vampiric embrace from this, so pvm is not effected by this)
2 - Dont allow Corpse skin and Injected Strike to stack, make it so that only 1 debuff can be put on a single target.
Ive been away from UO for several years, the last time i was playing, people had a difficult time to get all their imbued armor with the right mods, and also have 70 in each resists.
Then Legendary Artifacts were released.
On average, every player that PVP`s has about 3 legendary artifacts, making them have atleast 55 in each resist, now if u add even the most basic leather armor unenhanced, you will have well over 85 in each resist.
My suggestion/Problem:
Early since the launch of the Age of Shadows Expansion, we have feared Necromancers, for their Horrific Corpse Skin, allowing our fire and poison resistance to go down even lower then the effect of Curse!
Unfortunately, Corpse Skin has 0 effect these days ( atleast not in pvp ) UO works with over cap resists, so if u have 85 fire and u get a corpse skin u wont drop a single fire resistance becouse it will go down to 70 ( the actual cap).
When I read about the new masteries, i was quite excited, i seen the ability to lower my targets resistances as a warrior/archerm With Onslaught (swords mastery) and Injected strike (poisoning mastery)
Unfortunately the exact same over capped resistance is taken into account.
If someone has 85 or more in their resistance, none of the above mentioned spells/masteries have any effect.
I cannot believe this is as intended!
The same problem occured with Hit lower defense, people used to be able to have 70 dci, nullifying the effect of the Hit Lower Defense property, this has been fixed, and now there is a hard cap of 45 dci (armor modifications not counted)
Wouldnt it be fair, to do the same to resists ? make a hard cap of 70, so even if u have 100 fire resist, u can only have 70 when the spell/masteries are in effect?
Suggestion:
1 - Make a hard cap of 70 in each resistance the moment a spell/mastery is cast upon u (exclude vampiric embrace from this, so pvm is not effected by this)
2 - Dont allow Corpse skin and Injected Strike to stack, make it so that only 1 debuff can be put on a single target.