Potion Revamp
Heal-Cure - 5 Second Timer
Refresh - 5 Second Timer
Conflag-Invis-15 second Timer
Explosion-2 Second Timer
Agility-Strength-5 Second Timer
Supernova- 25 second timer
Edit:Reduced Timers if you have alchemy?
Consumables
Smoke Bomb - 15 second Timer
(If you are the aggressor you may not smoke bomb)
I never understood the point of attacking then when fail to kill run away and smoke bomb..or if while flee you cannot stealth or shadow jump after smoke bomb for 4 seconds..
Apple - 30 second timer
Faction Rune- 60 Second timer
Specials-
Mortal Strike Duration based on tactics anat and melee..
Anat+Tacts+Melee/30
Bleed Timer- 5 seconds
DP-5 Second to triple mana
AI -Cap increased based on weapon damage and real skill
120 tactics 120 anatomy 120 melee
100% Damage Inc
With 11-12 weapon New Kryss I believe
Tactics+Anatomy+Melee+Damage/30 +(weapon damage)
120+120+120+100 / 25 + (11,12) = (29,30) AI Damage! With a hard cap of 50
disarm - 5 second timer unless you have wrestling which then it is decreased to 3 seconds..and if the attacked has wrestling the timer is Null to rearm
Double Strike- First Hit guaranteed second hit is based on a 65% chance
Parry on Mage - Dex value increased to 95 real dex
Animal Form Casting cap for all templates is reduced to 0/0 but when casted gives you a 15% chance of casting focus
Edit:
Armor revamp
Plate/Chain- all pieces give +3 Str -4 dex +4% dmg inc
Ring mail +2 str -2 dex
Wood Armor: +5 str -3 dex -2 int +3%hci
Bone - +5 str -4 dex +3% dci
Dragon +2 eater (kinetic/fire/cold/energy/poison/damage)
Leather(Medable) +5 int +3 dex -5 str +1% casting focus
Leather(non med) +2 int +2 dex -3 str
+2 stam regen
Oh ya remove new stamina decreases
Heal-Cure - 5 Second Timer
Refresh - 5 Second Timer
Conflag-Invis-15 second Timer
Explosion-2 Second Timer
Agility-Strength-5 Second Timer
Supernova- 25 second timer
Edit:Reduced Timers if you have alchemy?
Consumables
Smoke Bomb - 15 second Timer
(If you are the aggressor you may not smoke bomb)
I never understood the point of attacking then when fail to kill run away and smoke bomb..or if while flee you cannot stealth or shadow jump after smoke bomb for 4 seconds..
Apple - 30 second timer
Faction Rune- 60 Second timer
Specials-
Mortal Strike Duration based on tactics anat and melee..
Anat+Tacts+Melee/30
Bleed Timer- 5 seconds
DP-5 Second to triple mana
AI -Cap increased based on weapon damage and real skill
120 tactics 120 anatomy 120 melee
100% Damage Inc
With 11-12 weapon New Kryss I believe
Tactics+Anatomy+Melee+Damage/30 +(weapon damage)
120+120+120+100 / 25 + (11,12) = (29,30) AI Damage! With a hard cap of 50
disarm - 5 second timer unless you have wrestling which then it is decreased to 3 seconds..and if the attacked has wrestling the timer is Null to rearm
Double Strike- First Hit guaranteed second hit is based on a 65% chance
Parry on Mage - Dex value increased to 95 real dex
Animal Form Casting cap for all templates is reduced to 0/0 but when casted gives you a 15% chance of casting focus
Edit:
Armor revamp
Plate/Chain- all pieces give +3 Str -4 dex +4% dmg inc
Ring mail +2 str -2 dex
Wood Armor: +5 str -3 dex -2 int +3%hci
Bone - +5 str -4 dex +3% dci
Dragon +2 eater (kinetic/fire/cold/energy/poison/damage)
Leather(Medable) +5 int +3 dex -5 str +1% casting focus
Leather(non med) +2 int +2 dex -3 str
+2 stam regen
Oh ya remove new stamina decreases