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Consensual PvP in Trammel? How about it!

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
Rather than changing the rules in Felucca, how would you feel if Consensual PvP was allowed in Trammel?

Some basic rules:
1 - A Dueling Gump much like the Trade window appears. Both sides can make bets in the form of items and gold. Once both sides agree, the duel can begin. The first to flee (from a designated dueling area or a given distance from the other dueler) or die loses. All the items that were bet go to the victor.
2 - Parties can duel other parties. The duel requests and bets are made by one character from each party, but all the party names would be listed in the dueling gump.
3 - The dueling Gump would also allow for special rules, like "No Pots", "No specials", "no healing", "no poisoning", etc. It would also be allowed to set the area (maybe the bagball court in Malas or Dueling pits in Jhelom?) or number of squares for the duel. Even a timer could be an option.
4 - At the conclusion of the duel/war, no looting is allowed and the losing player has the option of muting the victor (only from him/herself) for up to 2 minutes.
5 - Each character can check on a "Ignore Duel requests" in their options menu. If they do this they can never be offered a duel. Maybe a "Ignore Duel requests in dangerous areas" would be another good option.
6 - A dueling ranking. The top 10 duelers on each shard get a title and facet-wide recognition of some kind. To slow down the exploiters, only the first fight against any other account will be registered into the dueling system. Fights amongst guildies would only count within the Guild's internal ranking.

What would this do?
- Give the dreaded PvMers an option for doing a little PvPing. Increase their PvP skills and make them more willing to try Felucca.
- Allow for controlled Tournaments and wars with set rewards to the victors.

Stupid Idea? Maybe it has some merits?
 
G

Guest

Guest
Allow stealing too. We all know everyone would run around with their "allow stealing" botton in the ON position, lol...la
 

Arcus

Grand Poobah
Supporter
Stratics Veteran
Stratics Legend
<blockquote><hr>

Allow stealing too. We all know everyone would run around with their "allow stealing" botton in the ON position, lol...la

[/ QUOTE ]

Thief: "Hey man, you know you get better artie drops down here in doom if you have your "allow stealing" on.
Noob: "Really?"
Thief: "Yea, cause you know , ummmm, Doom has stealables."
Noob: "Sweet , thanks"
Noob: *click*
Thief: *yoink*

Ahhh...that would be sweet. LL Lut!
 
I

imported_BlacK RaiN

Guest
I'd be in favor of them changes rules in trammel to this:

Allow reds access to trammel... they are freely attackable... once attacked, they may retaliate.

Allow greys in trammel to be freely attackable. If you go grey (healing a red or polymorph? or looting the wrong corpse,) you can be attacked.


Remove the looting rights crap from trammel. (and hell.. even felucca... I have no idea why that crap is even on siege... if I don't have rights to loot, I should still be allowed to and it should turn me into a criminal!)

Make blues invulnerable to attacks from aggressors... unless they are an aggressor, then they are freely attackable.


This would be "consensual PvP" and a lot of fun... la
 
G

Guest

Guest
I've long thought a well-planned and executed dueling system was needed. Even pre-Tram - if nothing else to prevent outside assist when it's supposed to be 1:1.

/signed "Sooper Trammie"
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
<blockquote><hr>

I'd be in favor of them changes rules in trammel to this:

Allow reds access to trammel... they are freely attackable... once attacked, they may retaliate.

Allow greys in trammel to be freely attackable. If you go grey (healing a red or polymorph? or looting the wrong corpse,) you can be attacked.


Remove the looting rights crap from trammel. (and hell.. even felucca... I have no idea why that crap is even on siege... if I don't have rights to loot, I should still be allowed to and it should turn me into a criminal!)

Make blues invulnerable to attacks from aggressors... unless they are an aggressor, then they are freely attackable.


This would be "consensual PvP" and a lot of fun... la

[/ QUOTE ]Allowing Reds in Trammel wouldn't be a bad idea. They'd still be bound by the "Red" rules of Felucca and it wouldn't be like they could attack anyone outside of consenual duels. As for the rest, most PvMers would be deadset against anything else that would allow the possibility of them being attacked by another character outside of a controlled and consensual fashion, so the grey rules probably wouldn't go over to well in Trammel.
 
G

Guest

Guest
<blockquote><hr>

Rather than changing the rules in Felucca, how would you feel if Consensual PvP was allowed in Trammel?

Some basic rules:
1 - A Dueling Gump much like the Trade window appears. Both sides can make bets in the form of items and gold. Once both sides agree, the duel can begin. The first to flee (from a designated dueling area or a given distance from the other dueler) or die loses. All the items that were bet go to the victor.
2 - Parties can duel other parties. The duel requests and bets are made by one character from each party, but all the party names would be listed in the dueling gump.
3 - The dueling Gump would also allow for special rules, like "No Pots", "No specials", "no healing", "no poisoning", etc. It would also be allowed to set the area (maybe the bagball court in Malas or Dueling pits in Jhelom?) or number of squares for the duel. Even a timer could be an option.
4 - At the conclusion of the duel/war, no looting is allowed and the losing player has the option of muting the victor (only from him/herself) for up to 2 minutes.
5 - Each character can check on a "Ignore Duel requests" in their options menu. If they do this they can never be offered a duel. Maybe a "Ignore Duel requests in dangerous areas" would be another good option.
6 - A dueling ranking. The top 10 duelers on each shard get a title and facet-wide recognition of some kind.

What would this do?
- Give the dreaded PvMers an option for doing a little PvPing. Increase their PvP skills and make them more willing to try Felucca.
- Allow for controlled Tournaments and wars with set rewards to the victors.

Stupid Idea? Maybe it has some merits?

[/ QUOTE ]I'm cofused, I thought you guys think WoW sucks. Why copy their dueling system.
 

deadite

Sage
It's My Birthday
Stratics Veteran
Stratics Legend
Well I agree the dueling system needs some enhancing, that's not a bad set of ideas there.

But I would rather they bring on the UNIFIED PVP RULESET!
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
<blockquote><hr>

<blockquote><hr>

Rather than changing the rules in Felucca, how would you feel if Consensual PvP was allowed in Trammel?

Some basic rules:
1 - A Dueling Gump much like the Trade window appears. Both sides can make bets in the form of items and gold. Once both sides agree, the duel can begin. The first to flee (from a designated dueling area or a given distance from the other dueler) or die loses. All the items that were bet go to the victor.
2 - Parties can duel other parties. The duel requests and bets are made by one character from each party, but all the party names would be listed in the dueling gump.
3 - The dueling Gump would also allow for special rules, like "No Pots", "No specials", "no healing", "no poisoning", etc. It would also be allowed to set the area (maybe the bagball court in Malas or Dueling pits in Jhelom?) or number of squares for the duel. Even a timer could be an option.
4 - At the conclusion of the duel/war, no looting is allowed and the losing player has the option of muting the victor (only from him/herself) for up to 2 minutes.
5 - Each character can check on a "Ignore Duel requests" in their options menu. If they do this they can never be offered a duel. Maybe a "Ignore Duel requests in dangerous areas" would be another good option.
6 - A dueling ranking. The top 10 duelers on each shard get a title and facet-wide recognition of some kind.

What would this do?
- Give the dreaded PvMers an option for doing a little PvPing. Increase their PvP skills and make them more willing to try Felucca.
- Allow for controlled Tournaments and wars with set rewards to the victors.

Stupid Idea? Maybe it has some merits?

[/ QUOTE ]I'm cofused, I thought you guys think WoW sucks. Why copy their dueling system.

[/ QUOTE ]"Guys"? I can only speak for me, and I've never played WoW, so I don't know if it sucks or not. Regardless, if their dueling system is similar, then good for them.
 
I

imported_Sip-n-Shine

Guest
<blockquote><hr>

I'd be in favor of them changes rules in trammel to this:

Allow reds access to trammel... they are freely attackable... once attacked, they may retaliate.

Allow greys in trammel to be freely attackable. If you go grey (healing a red or polymorph? or looting the wrong corpse,) you can be attacked.


Remove the looting rights crap from trammel. (and hell.. even felucca... I have no idea why that crap is even on siege... if I don't have rights to loot, I should still be allowed to and it should turn me into a criminal!)

Make blues invulnerable to attacks from aggressors... unless they are an aggressor, then they are freely attackable.


This would be "consensual PvP" and a lot of fun... la

[/ QUOTE ]


Signed
 
G

Guest

Guest
...

I'd be for this as long as it were allowed in SPECIFIC areas (i.e. dueling pits) ONLY.

I don't feel like canceling out umpteen zillion"Dueling gumps" as per WoW personally, but I have nothing against setting up a dueling system.
 
F

fred252

Guest
Keep PvP in Fel where it belongs. While you are at it, take out guild in fighting in Tram.
 
I

imported_UOPODCASTING.COM

Guest
The guild option is not granular enough. If some members of a guild dont want to PvP then generally the guild does not war. Plus if the guild has no one on that can cancel a war it tends to be restrictive.

Having the option for an indiviual person to chose to fight or not works alot better.
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

Rather than changing the rules in Felucca, how would you feel if Consensual PvP was allowed in Trammel?

Some basic rules:
1 - A Dueling Gump much like the Trade window appears. Both sides can make bets in the form of items and gold. Once both sides agree, the duel can begin. The first to flee (from a designated dueling area or a given distance from the other dueler) or die loses. All the items that were bet go to the victor.
2 - Parties can duel other parties. The duel requests and bets are made by one character from each party, but all the party names would be listed in the dueling gump.
3 - The dueling Gump would also allow for special rules, like "No Pots", "No specials", "no healing", "no poisoning", etc. It would also be allowed to set the area (maybe the bagball court in Malas or Dueling pits in Jhelom?) or number of squares for the duel. Even a timer could be an option.
4 - At the conclusion of the duel/war, no looting is allowed and the losing player has the option of muting the victor (only from him/herself) for up to 2 minutes.
5 - Each character can check on a "Ignore Duel requests" in their options menu. If they do this they can never be offered a duel. Maybe a "Ignore Duel requests in dangerous areas" would be another good option.
6 - A dueling ranking. The top 10 duelers on each shard get a title and facet-wide recognition of some kind.

What would this do?
- Give the dreaded PvMers an option for doing a little PvPing. Increase their PvP skills and make them more willing to try Felucca.
- Allow for controlled Tournaments and wars with set rewards to the victors.

Stupid Idea? Maybe it has some merits?

[/ QUOTE ]I'm cofused, I thought you guys think WoW sucks. Why copy their dueling system.

[/ QUOTE ]

Wow, since when can Warcraft have party duels? Or have a no pets option? Or have a duel ranking system (duel ranking system, not arena pvp. Yes, there is a difference)? Is there a betting system?

Or are you just saying it's "just like WoW" because WoW has a dueling system?
 
W

Wolfthistle

Guest
You know how you have a button to turn off/ignore guild invites?

As long as there was an option to turn off/ignore duelling invites, or allow you to ignore them from a specific player, I wouldn't have a problem with it.

That way you wouldn't have to worry about constant pop-ups if you didn't want to do it.

Otherwise, I can seriously see someone challenging you over and over and harrassing you until the challenge is accepted.

Sincerely,

Wolfthistle
 
G

Guest

Guest
I say absolutely Not! if you allow there to be a switch then the possibily that you could be hounded into consensual pvp you could be secure in your ability to ignore the people trying to goad you into fighting.
 
G

Guest

Guest
I like the idea. I also like the idea the other guy had with reds except the grey thing may not blow over well. its still a neeto concept.
 
R

robbie2281

Guest
<blockquote><hr>

Rather than changing the rules in Felucca, how would you feel if Consensual PvP was allowed in Trammel?

What would this do?
- Give the dreaded PvMers an option for doing a little PvPing. Increase their PvP skills and make them more willing to try Felucca.
- Allow for controlled Tournaments and wars with set rewards to the victors.

Stupid Idea? Maybe it has some merits?

[/ QUOTE ]

This isn't necessarily a bad idea, but the time required to code/implement/debug/test all the various gumps and options versus the number of people who would directly benefit from the changes probably isn't worthwhile of the time of the developers. Especially considering they are struggling just to get the essential gameplay publishes out more than once every couple months.
 
P

pacific lily

Guest
Isn't it just simpler for those who want to PvP to just go to felucca? Or are you just saying you have a red and really want to bank at New Haven?

Lily
 
W

Wolfthistle

Guest
Aye. I see that now. Sorry Setnaffa, I'll read a bit more closely next time.
 
G

Guest

Guest
<blockquote><hr>

I like this ...

Alot ...

/signed

[/ QUOTE ]

Yeah so do I. More freedom to reds in a way and more places to fight if all parties are willing.

I like the betting of items though that part would be awesome.
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
<blockquote><hr>

Isn't it just simpler for those who want to PvP to just go to felucca? Or are you just saying you have a red and really want to bank at New Haven?

Lily

[/ QUOTE ]Yes! You figured me out! lol. Reds invade New Haven!!

Nah. Actually, I'm trying to come up with a way to allow folks who are hesitant at trying PvP to be able to give it a shot without all the worries of ganks, looting, etc.

I'm also trying to come up with a way to bring official tournaments into UO with prizes and recognition for the winners.
 

Yenji Yasagari

Sage
Stratics Veteran
Stratics Legend
JUST FOR THE RECORD, THIS IS NOT "WOW'S" DUELING SYSTEM. Runescape had this in place over 6 years ago, long before world of warcraft. WoW just happens to use it.
 
R

Razeial

Guest
<blockquote><hr>

Rather than changing the rules in Felucca, how would you feel if Consensual PvP was allowed in Trammel?

Some basic rules:
1 - A Dueling Gump much like the Trade window appears. Both sides can make bets in the form of items and gold. Once both sides agree, the duel can begin. The first to flee (from a designated dueling area or a given distance from the other dueler) or die loses. All the items that were bet go to the victor.
2 - Parties can duel other parties. The duel requests and bets are made by one character from each party, but all the party names would be listed in the dueling gump.
3 - The dueling Gump would also allow for special rules, like "No Pots", "No specials", "no healing", "no poisoning", etc. It would also be allowed to set the area (maybe the bagball court in Malas or Dueling pits in Jhelom?) or number of squares for the duel. Even a timer could be an option.
4 - At the conclusion of the duel/war, no looting is allowed and the losing player has the option of muting the victor (only from him/herself) for up to 2 minutes.
5 - Each character can check on a "Ignore Duel requests" in their options menu. If they do this they can never be offered a duel. Maybe a "Ignore Duel requests in dangerous areas" would be another good option.
6 - A dueling ranking. The top 10 duelers on each shard get a title and facet-wide recognition of some kind.

What would this do?
- Give the dreaded PvMers an option for doing a little PvPing. Increase their PvP skills and make them more willing to try Felucca.
- Allow for controlled Tournaments and wars with set rewards to the victors.

Stupid Idea? Maybe it has some merits?

[/ QUOTE ]

this would be an awsome idea, so long as the current rules in felucca DO NOT CHANGE!
 
G

Guest

Guest
<blockquote><hr>

Keep PvP in Fel where it belongs. While you are at it, take out guild in fighting in Tram.

[/ QUOTE ]
/sign. (and an option to disable all Fel recall/gating).
 
I

imported_controlfive

Guest
<blockquote><hr>

Wow, since when can Warcraft have party duels? Or have a no pets option? Or have a duel ranking system (duel ranking system, not arena pvp. Yes, there is a difference)? Is there a betting system?

Or are you just saying it's "just like WoW" because WoW has a dueling system?

[/ QUOTE ]

^ what he said. if they implemented the bets, teams, and pots/pets/etc options, this dueling system would be far superior to wow's. they wouldn't even compare. it'd also be VERY easy to set up official or even player run tournaments with this system. great idea in my opinion.
 
A

Ah Beng

Guest
Dueling with rules is just silly (it's like not playing your best coz you limit yourself artificially in options and full creative intelligence). Nonetheless, as long as both sides agree, it's fine.

Still, expecting the devs to code in options such as "no pots", "no petals", etc, is rather asking too much from the devs. It's gonna be tough enough (in terms of coding work) to make a consensual dueling system, let alone the server denying you the use of pots, or petals, etc.

Personally, I always duel with no rules, just like it is in the field. It makes for far more realistic, superior (in that both sides exercise more intelligence in utilizing all available options at their disposal) pvp fights.
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
Every game you've ever played had rules. Even in UO when you think you are playing with no rules, there are rules.

Regardless the idea for Dueling rules are for folks that think they can beat anyone without pots or without any healing allowed (only HP Regen). Overall it just gives more options which keeps it fresh and fun.
 
I

imported_xStrikerx

Guest
I think what he means is imposing additional rules which aren't part of normal gameplay.

I like the idea except for the extra rules and the duel rankings. The rankings would be so easily skewed by having a few people in a large guild continuously killing all of their friend's alts.
 
G

Guest

Guest
Trammel do need a duel option.
Just keep it simpel, no rules about like "No Pots", "No specials", "no healing", "no poisoning", etc.
I like the idea about party vs party
Drop the trade window idea, just allow players from each side to turn looting on. All have to agree to allow looting.
With looting off, all will keep items on dead and there won't be any fame lose.

It would give Trammel players more freedom to learn to PvP in a way where they can control the risk.

Back before Trammel was born, we din duel alot and it was fun because fights did last longer.
PvP 1999
And some memories to draw old UO players back.
UO, and old guildmember of mine saw it, send it to me and say he may come back
 
E

eekamouse

Guest
They should just implement the system on the Hybrid server at UOGamers.com.

That is the friggin greatest 1v1 pvp system in the universe. Basically there are like 5 little mini-arenas that people can go to and duel. You can even have team vs team... configure the rules etc.

If they could do it, OSI would do it, and everyone that plays those free shards might reactivate here.

They should also add Hold Em poker like they have. Awesomeness + Money Sink.
 

Redxpanda

Lore Keeper
Stratics Veteran
Stratics Legend
While that would be a great pvp system for the consensual pvper like me it would do nothing but anger the griefing pvpers who would rather attack someone who is mining or fighting a champ because they see them as an easy kill. I can already see them crying about how people don't come to fel anymore and blah blah blah.
 
I

imported_Hawkeye_Pike

Guest
I very much like that idea. It would make fighting contests and player-run events easier, if there's no guild highlighting.
 

Vallend

Sage
Stratics Veteran
Stratics Legend
I too support this idea. There are many player ran events where everyone on the shard is invited to take part. Some of these do have fighting involved in them. The players are forced to quit their guilds and join the hosting guild temporarily to take part in these events, that take place under the Tram ruleset. (The events that people try to run in Fel are normally ruined by greifers so player ran events are better to be ran in Tram.)
By using your dueling system you would not have to leave your guild to fight in these events. Meaning more players would get involved in these player ran events.
 
G

Guest

Guest
I think tram should really stick to the guild system already in place. I'd have said setup a duel arena, but in a Fel city. Then all folks can enter, reds included and any inexperienced PvPers can sit and watch. I would far rather see a place where folks from both facets could come together and it's about time players stopped being so nervous visiting Fel.

I think it'd be much more interesting to watch both newbie and experienced folks fighting. We could have players ranked and matched vs players of a similar level. I'll certainly be in the beginner classes as I've not PvP'd properly in years, but I'd much rather learn in that sort of environment with the folks I'd be fighting out in the field. And I've watched some of the better PvPers fighting - it's worth watching


The other thing is that push-through doesn't concern folks in Tram. However, if you only PvP in Tram you'll be in deep doodah the first time you fight in Fel and get blocked
PvM is bad enough that way, but the sooner an aspiring PvPer learns to avoid fight with it, the more fun they'll have.

Wenchy
 

Tomas_Bryce

Rares Collector Extraordinaire | Rares Fest Host
Stratics Veteran
Stratics Legend
There is already a guild system in place that can be used for this.

Furthermore, if that does not work - there is PLENTY of deserted area in fel that you will almost NEVER run into anyone else that can be used.

Why spend precious development time on something that can be recreated by using a little ingenuity?
 
G

Guest

Guest
UMMMMMM......NO! and why? Because we have pvp in fel i like it there reds cant go to tram there for sounds to me like your trying to exclude those of us that do acctually enjoying playing a red.On that note if reds were allowed in trammel then it would still be no for me.And heres why simple really fel is consentual pvp you know the dangers of entering if you choose to go your consenting to it period no two ways about it.all this would do is allow greifing of other players such as toggling the pvp consent on and off.Thus resulting in massive ganks in trammel leading to a quit switch off and there invulnerable again.WOW that would be fun on second thought sign me up.
 
D

DrMcguilicudy

Guest
<blockquote><hr>

...

I'd be for this as long as it were allowed in SPECIFIC areas (i.e. dueling pits) ONLY.

I don't feel like canceling out umpteen zillion"Dueling gumps" as per WoW personally, but I have nothing against setting up a dueling system.

[/ QUOTE ]


I don't like the dueling pits only idea. Totally ruins any chance of having an event at someones house. If you don't want to duel, then turn off the dueling option.
 

Masuri

Seasoned Veteran
Stratics Veteran
Stratics Legend
<blockquote><hr>

I don't like the dueling pits only idea. Totally ruins any chance of having an event at someones house.

[/ QUOTE ]

And the potential for spontaneous RP. I know that when the gangs in my town have a shoot-out, they make sure to only do it in a safe area in a dedicated park - random conflict never springs up in the street, in a bar, in a White Castle parking lot - right!? Blaster shoot-outs in a cantina? NEVER! (Sorry, I thought I was suddenly back in the SWG RP community... /bitter
)

Anyway I don't see the harm in consensual PvP in Trammel. Let the reds in and see who tries to noto-pk them. Bring in Trammelite guild wars. Bring in faction PvP in Trammel. Why not. I like options. People who don't like it don't have to participate. End o' story.
 
K

kennykilleduo

Guest
Only way it would work is : Factions is they only way to PVP , and can be dome anywhere..Otherwise the cry babies who want everything and will not accept change , will win...Sadly they are killing UO also...
 
G

Guest

Guest
The problem if we bring too much over to tram is that there is zero reason for anyone to spend time in Fel or even try it out. I know that's not of great concern to some residents of Tram, but I do think there could be much more benefit if this dueling arena was based in a safe area of Fel.

Thing is, there isn't a huge interest in PvP as things stand. So once you thin it out between facets you'd likely find the take up thins out too. Which is why I believe that we ought to fix up factions in Fel, give it a dueling arena that everyone can use in Fel, then give the devs a nudge so they remember that Fel can be used by all players. Because it can


Wenchy
 
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