Rather than changing the rules in Felucca, how would you feel if Consensual PvP was allowed in Trammel?
Some basic rules:
1 - A Dueling Gump much like the Trade window appears. Both sides can make bets in the form of items and gold. Once both sides agree, the duel can begin. The first to flee (from a designated dueling area or a given distance from the other dueler) or die loses. All the items that were bet go to the victor.
2 - Parties can duel other parties. The duel requests and bets are made by one character from each party, but all the party names would be listed in the dueling gump.
3 - The dueling Gump would also allow for special rules, like "No Pots", "No specials", "no healing", "no poisoning", etc. It would also be allowed to set the area (maybe the bagball court in Malas or Dueling pits in Jhelom?) or number of squares for the duel. Even a timer could be an option.
4 - At the conclusion of the duel/war, no looting is allowed and the losing player has the option of muting the victor (only from him/herself) for up to 2 minutes.
5 - Each character can check on a "Ignore Duel requests" in their options menu. If they do this they can never be offered a duel. Maybe a "Ignore Duel requests in dangerous areas" would be another good option.
6 - A dueling ranking. The top 10 duelers on each shard get a title and facet-wide recognition of some kind. To slow down the exploiters, only the first fight against any other account will be registered into the dueling system. Fights amongst guildies would only count within the Guild's internal ranking.
What would this do?
- Give the dreaded PvMers an option for doing a little PvPing. Increase their PvP skills and make them more willing to try Felucca.
- Allow for controlled Tournaments and wars with set rewards to the victors.
Stupid Idea? Maybe it has some merits?
Some basic rules:
1 - A Dueling Gump much like the Trade window appears. Both sides can make bets in the form of items and gold. Once both sides agree, the duel can begin. The first to flee (from a designated dueling area or a given distance from the other dueler) or die loses. All the items that were bet go to the victor.
2 - Parties can duel other parties. The duel requests and bets are made by one character from each party, but all the party names would be listed in the dueling gump.
3 - The dueling Gump would also allow for special rules, like "No Pots", "No specials", "no healing", "no poisoning", etc. It would also be allowed to set the area (maybe the bagball court in Malas or Dueling pits in Jhelom?) or number of squares for the duel. Even a timer could be an option.
4 - At the conclusion of the duel/war, no looting is allowed and the losing player has the option of muting the victor (only from him/herself) for up to 2 minutes.
5 - Each character can check on a "Ignore Duel requests" in their options menu. If they do this they can never be offered a duel. Maybe a "Ignore Duel requests in dangerous areas" would be another good option.
6 - A dueling ranking. The top 10 duelers on each shard get a title and facet-wide recognition of some kind. To slow down the exploiters, only the first fight against any other account will be registered into the dueling system. Fights amongst guildies would only count within the Guild's internal ranking.
What would this do?
- Give the dreaded PvMers an option for doing a little PvPing. Increase their PvP skills and make them more willing to try Felucca.
- Allow for controlled Tournaments and wars with set rewards to the victors.
Stupid Idea? Maybe it has some merits?