What is sad is a GM crafted tool having the same charges as a store bought tool. Why waste the skill space on tinkering when the store bought is so cheep? As pointed out, if your PLAYING THE GAME the fraction of a second to pick up a new tool is minor. Grid container view FTW. Yes maybe a good ideal. Just way down the "things to do" list. Just adding 100 charge to GM made would be enough to reward those that have trained the skill.
Higher up the list would be "why the hell is GM crafted gear so low on durability?" It is brand new and not just looted off a corpse. You would think someone that has filled 1000s of BODs could make a leather tunic with more then 35 durability. Hardest part of crafting is all that goes into getting two jars of POF to start a project. Still be few charges short to max. Then clean up and start over after a failed enhance. Just from an honest DIYer POV.
Spawning dull copper eli while mining with 25 ore on all couldn't hurt. Just saying for over a decade now.