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Combat mule?

Aeneas

Adventurer
How about some idea to make a mule char fun?

Jumberjack: Works just like any other weapon skill

Smith: damage modifier just like tactics (but does not stack with tactics). Has a chance to do armor corruption similar to rune beetle (PvM only)

Scribe: works just like Magery. Requires blank scrolls, Regs (can't use LRC) a scribe pen in back pack. SDI +50% (not exceeding cap in PvP). Faster casting is capped at 0. At GM level, can cast 8th circle spells at 100%.

Mining: DCI + 25% in caves at GM. Give 100% chance to hide in caves at GM.

Tinker: Can craft a box to summon a weak golem. Need to carry tools and ingots in backpack.

Poisoning: 100% chance to cast weak poison strike and poison fields

etc

Basically, those skills won't be popular in pvp template but fun to play with on a mule char. It would be great to have golem or summon watching over me when I am digging up ore ellys.
 

Slayvite

Crazed Zealot
Supporter
Stratics Veteran
Stratics Legend
You'd need Taming and Lore now too, cos then you get to control a 5 slot fire beetle with is one of the best pets ingame now......you basically don't need any "fighting" skill when you have one of those, maybe just Magery to occasionally heal, cure...
 
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