How about some idea to make a mule char fun?
Jumberjack: Works just like any other weapon skill
Smith: damage modifier just like tactics (but does not stack with tactics). Has a chance to do armor corruption similar to rune beetle (PvM only)
Scribe: works just like Magery. Requires blank scrolls, Regs (can't use LRC) a scribe pen in back pack. SDI +50% (not exceeding cap in PvP). Faster casting is capped at 0. At GM level, can cast 8th circle spells at 100%.
Mining: DCI + 25% in caves at GM. Give 100% chance to hide in caves at GM.
Tinker: Can craft a box to summon a weak golem. Need to carry tools and ingots in backpack.
Poisoning: 100% chance to cast weak poison strike and poison fields
etc
Basically, those skills won't be popular in pvp template but fun to play with on a mule char. It would be great to have golem or summon watching over me when I am digging up ore ellys.
Jumberjack: Works just like any other weapon skill
Smith: damage modifier just like tactics (but does not stack with tactics). Has a chance to do armor corruption similar to rune beetle (PvM only)
Scribe: works just like Magery. Requires blank scrolls, Regs (can't use LRC) a scribe pen in back pack. SDI +50% (not exceeding cap in PvP). Faster casting is capped at 0. At GM level, can cast 8th circle spells at 100%.
Mining: DCI + 25% in caves at GM. Give 100% chance to hide in caves at GM.
Tinker: Can craft a box to summon a weak golem. Need to carry tools and ingots in backpack.
Poisoning: 100% chance to cast weak poison strike and poison fields
etc
Basically, those skills won't be popular in pvp template but fun to play with on a mule char. It would be great to have golem or summon watching over me when I am digging up ore ellys.