B
Batir
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<pre><font color=red>Bugs</font color=red>
<font color=blue>Item: Pre-AoS Runic Hammers</font color=blue>
Problem: Converted incorrectly, all given 15 charges
Fix: Dull Copper: 50 charges
Shadow: 45 charges
Copper: 40 charges
Bronze: 35 charges
Golden: 30 charges
Agapite: 25 charges
Verite: 20 charges
Valorite: 15 charges
Interim: Don't use all the charges, they will be fixed.
Status: Publish 18 (mid May)
<font color=blue>Item: Ancient Smithy Hammers</font color=blue>
Problem: Does not increase skill above skill cap
Fix: Increase skill properly
Interim: Useless if you are at your skill cap, other than as a regular hammer.
Will take you to skill cap if you are still below it.
Status: Publish 18 (mid May)
<font color=blue>Item: Blacksmith Gloves of Mining</font color=blue>
Problem: Does not increase skill above skill cap
Fix: Increase skill properly
Interim: Useless if you are at your skill cap, other than as armor
(Same properties as non-skill increasing gloves).
Will take you to skill cap if you are still below it.
Status: Publish 18 (mid May)
<font color=blue>Item: Bulk Order Deeds (that require metals other than Iron)</font color=blue>
Problem: BOD's won't accept the proper metal if you use the "Do Not Color" option
Fix: Accept proper metals
Interim: Make sure you don't have the "Do Not Color" option selected
Status: Forwarded to QA (hopefully Publish 19) -Hanse
<font color=blue>Item: Runic Crafted Items</font color=blue>
Problem: The same modification may be generated, i.e. dual slayer
properties. This can be mildly annoying, or an outright
waste of charges on your Runic, i.e. getting multiple
Mage Armors, which won't stack.
Fix: Change the code so that modifiers won't replace each other.
Interim: If you're concerned about it, save your Runics until this is fixed
Status: Unknown
<font color=blue>Item: Runic Crafted Items Part II</font color=blue>
Problem: There appears to be a higher chance of getting the
minimum or maximum value possible than getting
anything in between.
Fix: Code appears to be taking any random number outside
the minimum or maximum and adjusting to the min/max
rather than rerolling until getting a suitable number.
Interim: N/A
Status: Unknown
<font color=blue>Item: Powder of Temperament</font color=blue>
Problem: Does not work on: Crescent Blade, Double Bladed Staff,
Scythe, Bladed Staff, Scepter, Lance, Bone Harvester,
Long Sword (small graphic, non-craftable type),
Pitchfork, Pickaxe, Butcher Knife, Smith’s Hammer,
Fix: Make PoT work on all metal weapons and armor.
Interim: N/A
Status: Low Priority – should not work on wooden items;
Forwarded to QA (maybe Publish 19) -Hanse
<font color=blue>Item: GM Exceptional items</font color=blue>
Problem: If you have makers mark turned off, the item is labeled
"Of Exceptional Quality" rather than the item name and metal
Fix: Proper labels
Interim: N/A
Status: Unknown
<font color=blue>Item: Dragon Barding Deeds</font color=blue>
Problem: When Smelted, return Iron ingots no matter original ingots used
Fix: Return proper ingots
Interim: N/A
Status: Unknown
<font color=blue>Item: Exceptional Iron Plate Large BOD’s</font color=blue>
Problem: GM+ smiths have not been receiving these since Pub 16
Fix: Make sure GM+ smiths can receive all BOD’s
Interim: N/A
Status: Forwarded to QA (hopefully Publish 19)
<font color=red>Other Concerns and Ideas</font color=red>
<font color=blue>Item: Dragon Scale Armor(all except Yellow)</font color=blue>
Problem: Less than adequate protection in all except one resistance given the
difficulty to make.
Fix: Total revamp of Dragon Scale armor or allow it to be enhanced.
Interim: Use other armor if there is any chance you will fight something that
uses a damage type other then the resist covered.
Status: Unknown
<font color=blue>Item: Dragon Scale Armor(Yellow)</font color=blue>
Problem: Less than adequate protection given the difficulty to make.
Less than adequate luck to compensate for lack of protection.
Fix: Total revamp of Dragon Scale armor or allow it to be enhanced.
Interim: Use other luck enhanced armor.
Status: Unknown
<font color=blue>Item: Bulk Order Deed system</font color=blue>
Problem: There are many complaints about the BOD system.
Overall level of BOD's seems to be low (a lot of weapon BOD's)
Return on investment for low and mid level BOD's is less than
selling the items (i.e. insufficient gold and a useless reward)
Fix: A new wave of low level rewards that are useful.
Verify that distribution is correct.
Possibly increase the bonus at higher skill level.
Interim: N/A
Status: Not being considered as an issue, at the moment. This will not be in
Publish 18, 19, or 20, most likely. -Hanse
<font color=blue>Item: Blacksmithing Success Rates</font color=blue>
Problem: With no armor type being inherently superior, in terms of protection,
and with the material armor is made from being of utmost importance
it makes little sense for armor type alone to determine difficulty.
Fix: Lower the base difficulty across the board for armors, and tie
success rates to the metal being used as well as the armor being made.
Interim: N/A
Status: Unknown
<font color=blue>Item: Repairing</font color=blue>
Problem: The message, "That item can’t be repaired with this type of tool"
is rather confusing.
Fix: Message should indicate that items are either not repairable
at all, or not repairable via that skill.
Interim: N/A
Status: Unknown</pre>Please note that this is not a discussion thread. Replies with additional bugs will be added to this post and deleted, others will just be deleted.
<font color=blue>Item: Pre-AoS Runic Hammers</font color=blue>
Problem: Converted incorrectly, all given 15 charges
Fix: Dull Copper: 50 charges
Shadow: 45 charges
Copper: 40 charges
Bronze: 35 charges
Golden: 30 charges
Agapite: 25 charges
Verite: 20 charges
Valorite: 15 charges
Interim: Don't use all the charges, they will be fixed.
Status: Publish 18 (mid May)
<font color=blue>Item: Ancient Smithy Hammers</font color=blue>
Problem: Does not increase skill above skill cap
Fix: Increase skill properly
Interim: Useless if you are at your skill cap, other than as a regular hammer.
Will take you to skill cap if you are still below it.
Status: Publish 18 (mid May)
<font color=blue>Item: Blacksmith Gloves of Mining</font color=blue>
Problem: Does not increase skill above skill cap
Fix: Increase skill properly
Interim: Useless if you are at your skill cap, other than as armor
(Same properties as non-skill increasing gloves).
Will take you to skill cap if you are still below it.
Status: Publish 18 (mid May)
<font color=blue>Item: Bulk Order Deeds (that require metals other than Iron)</font color=blue>
Problem: BOD's won't accept the proper metal if you use the "Do Not Color" option
Fix: Accept proper metals
Interim: Make sure you don't have the "Do Not Color" option selected
Status: Forwarded to QA (hopefully Publish 19) -Hanse
<font color=blue>Item: Runic Crafted Items</font color=blue>
Problem: The same modification may be generated, i.e. dual slayer
properties. This can be mildly annoying, or an outright
waste of charges on your Runic, i.e. getting multiple
Mage Armors, which won't stack.
Fix: Change the code so that modifiers won't replace each other.
Interim: If you're concerned about it, save your Runics until this is fixed
Status: Unknown
<font color=blue>Item: Runic Crafted Items Part II</font color=blue>
Problem: There appears to be a higher chance of getting the
minimum or maximum value possible than getting
anything in between.
Fix: Code appears to be taking any random number outside
the minimum or maximum and adjusting to the min/max
rather than rerolling until getting a suitable number.
Interim: N/A
Status: Unknown
<font color=blue>Item: Powder of Temperament</font color=blue>
Problem: Does not work on: Crescent Blade, Double Bladed Staff,
Scythe, Bladed Staff, Scepter, Lance, Bone Harvester,
Long Sword (small graphic, non-craftable type),
Pitchfork, Pickaxe, Butcher Knife, Smith’s Hammer,
Fix: Make PoT work on all metal weapons and armor.
Interim: N/A
Status: Low Priority – should not work on wooden items;
Forwarded to QA (maybe Publish 19) -Hanse
<font color=blue>Item: GM Exceptional items</font color=blue>
Problem: If you have makers mark turned off, the item is labeled
"Of Exceptional Quality" rather than the item name and metal
Fix: Proper labels
Interim: N/A
Status: Unknown
<font color=blue>Item: Dragon Barding Deeds</font color=blue>
Problem: When Smelted, return Iron ingots no matter original ingots used
Fix: Return proper ingots
Interim: N/A
Status: Unknown
<font color=blue>Item: Exceptional Iron Plate Large BOD’s</font color=blue>
Problem: GM+ smiths have not been receiving these since Pub 16
Fix: Make sure GM+ smiths can receive all BOD’s
Interim: N/A
Status: Forwarded to QA (hopefully Publish 19)
<font color=red>Other Concerns and Ideas</font color=red>
<font color=blue>Item: Dragon Scale Armor(all except Yellow)</font color=blue>
Problem: Less than adequate protection in all except one resistance given the
difficulty to make.
Fix: Total revamp of Dragon Scale armor or allow it to be enhanced.
Interim: Use other armor if there is any chance you will fight something that
uses a damage type other then the resist covered.
Status: Unknown
<font color=blue>Item: Dragon Scale Armor(Yellow)</font color=blue>
Problem: Less than adequate protection given the difficulty to make.
Less than adequate luck to compensate for lack of protection.
Fix: Total revamp of Dragon Scale armor or allow it to be enhanced.
Interim: Use other luck enhanced armor.
Status: Unknown
<font color=blue>Item: Bulk Order Deed system</font color=blue>
Problem: There are many complaints about the BOD system.
Overall level of BOD's seems to be low (a lot of weapon BOD's)
Return on investment for low and mid level BOD's is less than
selling the items (i.e. insufficient gold and a useless reward)
Fix: A new wave of low level rewards that are useful.
Verify that distribution is correct.
Possibly increase the bonus at higher skill level.
Interim: N/A
Status: Not being considered as an issue, at the moment. This will not be in
Publish 18, 19, or 20, most likely. -Hanse
<font color=blue>Item: Blacksmithing Success Rates</font color=blue>
Problem: With no armor type being inherently superior, in terms of protection,
and with the material armor is made from being of utmost importance
it makes little sense for armor type alone to determine difficulty.
Fix: Lower the base difficulty across the board for armors, and tie
success rates to the metal being used as well as the armor being made.
Interim: N/A
Status: Unknown
<font color=blue>Item: Repairing</font color=blue>
Problem: The message, "That item can’t be repaired with this type of tool"
is rather confusing.
Fix: Message should indicate that items are either not repairable
at all, or not repairable via that skill.
Interim: N/A
Status: Unknown</pre>Please note that this is not a discussion thread. Replies with additional bugs will be added to this post and deleted, others will just be deleted.