So I have recently been learning about the new city loyalty system since I think it would be fun to run for a governor position on siege.
That been said it seems like there could be some fun features added in. As a thief, if elected to office I would have to stay on the straight and narrow in my town to maintain a high level of loyalty ( or at least it would make sense in a rp kinda way).
What could be fun to see added would be if you had negative loyalty in a city, your bad actions would be penalized by the guards and vendors in that town.
Example would be if I spend all my time thieving in a town to lower my loyalty rating, vendor may not sell to me or guards won't answer my calls. In an extremely negative town guards might even attack (not insta whack me).
Thoughts?...la
That been said it seems like there could be some fun features added in. As a thief, if elected to office I would have to stay on the straight and narrow in my town to maintain a high level of loyalty ( or at least it would make sense in a rp kinda way).
What could be fun to see added would be if you had negative loyalty in a city, your bad actions would be penalized by the guards and vendors in that town.
Example would be if I spend all my time thieving in a town to lower my loyalty rating, vendor may not sell to me or guards won't answer my calls. In an extremely negative town guards might even attack (not insta whack me).
Thoughts?...la
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