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Chinese Gold Farming Outlawed!

N

Nestorius

Guest
Will the price of gold for UO begin to go back up?

China Bans Gold Farming

Trading virtual goods for real money has been banned in China, putting hundreds of millions of dollars in economic activity at risk.

By Thomas Claburn
InformationWeek
June 29, 2009 02:20 PM

In addition to its ongoing crackdown on Internet porn, the Chinese government has declared that virtual currency cannot be traded for real goods or services.

Virtual currency, as defined by Chinese authorities, includes "prepaid cards of cyber-games," according to a joint release issued by China's Ministry of Culture and Ministry of Commerce on Friday.

"The virtual currency, which is converted into real money at a certain exchange rate, will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services," the Ministries said.

The Chinese government estimates that trade in virtual currency exceeded several billion yuan last year, a figure that it claims has been growing at a rate of 20% annually. One billion yuan is currently equal to about $146 million.

The ruling is likely to affect many of the more than 300 million Internet users in China, as well as those in other countries involved in virtual currency trading. In the context of online role playing games like World of Warcraft, virtual currency trading is often called gold farming.

The most popular form of virtual currency in China is called "QQ coins," a form of virtual credit issued by Tencent.com.

Tencent.com, which has about 220 million registered users -- about as many as Facebook -- is quoted in the Chinese government news release as "resolutely" supporting the new rule. The government justifies its ban on virtual currency trading as a way to curtail gambling and other illegal online activities.

The extent to which the Chinese government will apply its virtual currency rule to online role playing games remains unclear. A report in the English-language China Daily says that in-game gear is not considered virtual currency, so selling virtual items may be allowed to continue.

The trading of virtual currency for real cash employs hundreds of thousands of people worldwide and generates between $200 million and $1 billion annually, according to a 2008 survey conducted by Richard Heeks at the University of Manchester.

He estimates that between 80% and 85% of gold farmers are based in China.

"[M]any online games have a virtual economy and an in-game currency," he states in his survey. "Gold farmers can play in-game to make some currency. They then sell that for real money -- typically via a Web site and using the PayPal payment system -- to other players of the game."

Game companies typically forbid gold farming but committed virtual currency traders find ways around such rules. Some game companies have recognized the futility of trying to ban the practice and have built virtual commerce into their game infrastructure.
http://www.informationweek.com/news/internet/ebusiness/showArticle.jhtml?articleID=218101859
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
Why? It is US people who farm or do the illegal activities. Chinese people are hardly involved in UO in my opinion.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
Frankly, I already posted about this in another forum. Nothing will really happen with this. Just hot air. On the internet you can remain anonymous (sure IP's can be tracked), but that's not enough.

It has to be the corporations involved in producing the games that cracks down on illegal activities.

FFXI for example there is an auction house. That is the economy essentially as bot players can place items on the AH and control the market.

Not having names like dsfdlgkjr75dj would be a good start. From my eyes that I have seen, it is the players who sit back and do nothing. Even when they are given the tools to do something.
 
N

Nestorius

Guest
Darn, I thought I was first to post! I mentioned UO to make it a little more on-topic. Good point though, UO is probably too small nowadays for large-scale international gold farming operations. WOW is probably a more likely market, I guess, if you are lame enough to buy gold for that game.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
Darn, I thought I was first to post! I mentioned UO to make it a little more on-topic. Good point though, UO is probably too small nowadays for large-scale international gold farming operations. WOW is probably a more likely market, I guess, if you are lame enough to buy gold for that game.
I have not ever played WOW. It is one of the new online games I have not tried. Too cartoonish for my liking. How do you make currency in that game? Quests? Auction House/Market? Farm it?
 
N

Nestorius

Guest
The gold you can make from quests/monsters is very much scaled to your current experience level. So what seems like spare change to a higher level character could be a very long time farming for a lower level character. So I think the way to go is to play your first character poor, and the rest will never be.

Its an addictive game. I've been warned enough here about level grinding burnout to not cancel my UO accounts, but right now its very fun.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
The gold you can make from quests/monsters is very much scaled to your current experience level. So what seems like spare change to a higher level character could be a very long time farming for a lower level character. So I think the way to go is to play your first character poor, and the rest will never be.

Its an addictive game. I've been warned enough here about level grinding burnout to not cancel my UO accounts, but right now its very fun.
Nothing like Lineage II level grinding. Very few worthwhile quests for experience points and...the most levels to grind of any massive online role playing game.
 
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