• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Cavern of Discarded Broke again

Slayvite

Crazed Zealot
Supporter
Stratics Veteran
Stratics Legend
Worked well after the first patch, the renouned mobs didnt wander far from their islands.

Emergancy patch last night.

They spawned fine this morning when i took the spawn to that level, i killed them.
Havn't spawned since, none of the spawns do but i know for a fact all 3 renouned's are dead.

All we got now is a cavern full of junk and very low spawns.

Has it been changed to a once a day spawn now??
 
B

Beastmaster

Guest
Nope. Working fine on Chessie. There is one thing I noticed a while back that I haven't seen anyone mention. If you fail to kill all the midlevel spawn the spawn will not reach that level again until you find the old ones that were left and kill them.

Example: Clan savage

level 1 wolves - enough killed to spawn Scroungers
level 2 scroungers - enough killed to spawn henchrats but a scrounger still alive
level 3 henchrats - all killed
level 4 boss - killed

Wolves will continue to spawn but scroungers will not until you find and kill the one that was left.

Also, I like the leash length. I took the savage boss in the canyon towards Sutek and he didn't even go halfway before being pulled back.
 
Z

zeroshade

Guest
Is all the spawn leashed? Because it sounds like someone lured one of the non renowned away
 
E

Evlar

Guest
I don't think it's broken, but they may need to leash all the critters of the spawn to their particular area and not just the [Renown] mini-champs.

One of the main reasons I believe they leashed the mini-champs to their areas better was the fact it was easy to lure them to the other spawns. Best example being the [Renown] Faery mini-champ.

What they should also do is tether the whole spawn to the designated area. Although it might not be intentional, there's times when players have entered the spawn area, then left for whatever reason, dragging critters with them, well outside the area they're supposed to be.

If the levels of the spawns are reliant upon killing all the critters in each level, then leashing them to their areas is a vital fix. :thumbup1:

With all the mini-champs though, one fix I would like to see, is that drops on the [Renown] mini-champs are improved a great deal. This might go some way towards encouraging people to actually kill them, so resetting the spawn, rather than leaving them for others to spend time killing, having "farmed" what they want and buggering off...

Personally, if I do any of these mini-champs, I'll do the whole thing, including the boss critters. :thumbup1:
 

Airhaun

Seasoned Veteran
Stratics Veteran
Stratics Legend
As of yesterday, Dec. 20th; Baja's mini-rat spawns are broken as well. They did work for a few days after the patch, but no longer. I've spent a great deal farming these and know how they work. They're not working.
 
Top