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Take SL for example, there has been rl companies established by players who make new content.
[/ QUOTE ]I'm one of them, making about $700 a month for people wanting to take advantage of my building skills.
The difference, however, is that there is nothing in SL that can be 'botted' to make any amount of cash from Linden Lab. All money that is cashed out comes directly or indirectly from other players whi have bought it from the Lindex exchange.
Over a million dollars worth of transactions takes place every day on Second Life.
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Please tell me there isn't a little truck running around in SL with "ajdown construction" painted on the side.
LOL. I can see it now - the tiny license plate that says "Death 2 TSO"
Oh! Oh! And a bumper sticker that reads "This truck does NOT brake for cheaters!".
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LMAO Donavan, every morning I log on to Stratics during maintenance to catch up on the posts that I missed and I usually find something that just tickles me. This morning it was this post of yours. I had the complete visual in my head as you described it. lol
To get back to the subject of this thread I was there when Parizad said she thought cash out would be in about two months (that was about a week ago).
Couldn't they start off slow with cash out. Limiting how much each account could cash out per day?
BiteMe, I love your idea of allowing sellback value on pet carriers only with some new cool pets to find. I always thought that pet pulling was a great drain for the game. People just go crazy for this. Devs are you listening?