N
Nenime
Guest
Do skill gains base on the real or the modified skill?
I still see different opinions about this. Neither on UO-Playguide nor on Stratic pages I could find the ultimate answer.
Example: A crafter takes on a +success chance talisman. So his chances to craft increases ergo he has to craft more difficult items to get into the optial gaining area.
Another example: A Mage let himself getting discorded. So his chances to cast decreases ergo he has to cast less difficult spell to get into the optimal gaining area.
Now this: A Bard with 100 Music has Bonus jewelry and starts peacing/discording/provoking. Whether he puts on or off the jewelry he always takes care that he is in the optimal gaining area (i.e. shown by the Skill Tutor Statuette). Are the gains in both cases equally fast?
(Or you could take this example: A Tamer has 80 real skill in Taming and has +20 jewelry. Whether he puts on or off the jewelry he tames pets with the proper Taming difficulty (55 at 80 and 75 at 100).)
The way I see it is that the gain speed is the same as long as the difficulty is the same. So I would say the gains are based on the real skill. At least I made this experience in different skills. Other players obviously made contrary experiences though. But I would prefer a less emiricistic and more logically consistent explanation for this. Is there any? Did the Devs affirm either standpoint in the past? Maybe on a Town Hall?
I still see different opinions about this. Neither on UO-Playguide nor on Stratic pages I could find the ultimate answer.
Example: A crafter takes on a +success chance talisman. So his chances to craft increases ergo he has to craft more difficult items to get into the optial gaining area.
FoF April 20, 2007
"Does equipping a +success chance talisman change your rate of skill gain?"
For difficulty-based skills, including the crafting skills, it does - it can actually affect it either way. Your skill gain in these skills is dependent on your success chance for each action - you have a better chance of gaining if the action is neither too easy nor too hard. So anything that changes that chance of success, including talismans and +skill jewelry, will change the rate at which you gain skill.
Another example: A Mage let himself getting discorded. So his chances to cast decreases ergo he has to cast less difficult spell to get into the optimal gaining area.
FoF February 22, 2008
"While Discorded, do your skills gain as if you were your actual skill level or the level that your skill drops to?"
Your Discorded skill level is used to calculate your skill gain chance - so for difficulty-based skills, you can gain skill by using abilities or spells that would normally be too easy. This isn't capped at all. There's an explanation of difficulty-based skills here - keep in mind that moderately difficult (50% success rate or so) abilities have the best chance to earn you skill gains.
Now this: A Bard with 100 Music has Bonus jewelry and starts peacing/discording/provoking. Whether he puts on or off the jewelry he always takes care that he is in the optimal gaining area (i.e. shown by the Skill Tutor Statuette). Are the gains in both cases equally fast?
(Or you could take this example: A Tamer has 80 real skill in Taming and has +20 jewelry. Whether he puts on or off the jewelry he tames pets with the proper Taming difficulty (55 at 80 and 75 at 100).)
The way I see it is that the gain speed is the same as long as the difficulty is the same. So I would say the gains are based on the real skill. At least I made this experience in different skills. Other players obviously made contrary experiences though. But I would prefer a less emiricistic and more logically consistent explanation for this. Is there any? Did the Devs affirm either standpoint in the past? Maybe on a Town Hall?