First post in Uhall but played the game since 2000. I know that the whole classic shard things has been shelved which, for me, was disappointing. The reason being that I miss the uncertainty, the surprise element (good or bad), the not knowing what might happen before I log on.
The game has moved on and new challenges continue to be added, but, it is not long before the challenge has been broken down, analyzed and a walk though published. At the end of the day, you know that a computer code is behind your game play and rationality takes over. This got me thinking.... how can we have the unpredictability back?
To keep this short, my idea would be to have a classic 'shard' but only within a select few dungeons in Tram and Fell (granted there would need to be a good reason to go to these dungeons). Would this not bring back the risk v reward and excitement? I am thinking as a minimum that insurance would not be valid upon walking into these dungeons (and a warning put in place before entry so that no one mistakenly goes in).
With regard to thieves I feel that they should operate in these dungeons but they should be open to attack if caught......
What would people accept in the way of increased risk?
Only idea's people please shoot me down at will or improve this concept.
The game has moved on and new challenges continue to be added, but, it is not long before the challenge has been broken down, analyzed and a walk though published. At the end of the day, you know that a computer code is behind your game play and rationality takes over. This got me thinking.... how can we have the unpredictability back?
To keep this short, my idea would be to have a classic 'shard' but only within a select few dungeons in Tram and Fell (granted there would need to be a good reason to go to these dungeons). Would this not bring back the risk v reward and excitement? I am thinking as a minimum that insurance would not be valid upon walking into these dungeons (and a warning put in place before entry so that no one mistakenly goes in).
With regard to thieves I feel that they should operate in these dungeons but they should be open to attack if caught......
What would people accept in the way of increased risk?
Only idea's people please shoot me down at will or improve this concept.