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Cannon loading procedure.. a little excessive?

Elric_Soban

Babbling Loonie
Stratics Veteran
Stratics Legend
So I went on test shard to give the ship to ship combat a go.. had to use blacksmithy and a whack of ingots and boards to craft cannons... fine. Mount them on ship - fine. then i had to craft a bunch of cannonballs.. ok no problem so far.

heres where it gets irritating. i gotta buy powder from an NPC to craft into a different powder(with cooking?).. then i need more powder and cloth to craft charges (with tailoring) then i need swabs and ramrods and matches all crafted with basically every crafting skill in UO. Literally encompasses Blacksmithy, Tailoring, Alchemy, Tinkering, and Cooking. Half way through all this, i threw my hands up in the air and said to hell with it. It just seems like such an insane runaround to arm your ship.

Anyone else feel the same way?
 

yars

Lore Keeper
Stratics Veteran
Stratics Legend
UNLEASHED
some of the things are a bit excessive, but the tailoring and cooking dont require that much skill. your pack does fill up fast though with all this stuff.
i mentioned to supreem if we could use torchs to light the cannons(crafting a match?rly?)
black powder/potash: definitly alchemy although the failure rate is quite high
charcoal: should be able to get this from another source,npc baker or cook.
the 2 cords needed is kinda redundant, but ok
th over all firing process is cool, i like thelittle "actions of loading" sequence you have to go through
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
Well, i think it makes perfect sense. You need a whole crew to run a ship. So, yes you Can do it by yourself, but the idea of it makes perfect sense. Think of Siege where you can only have one character. It would take a few people just to make cannon warfare possible, and imo thats way it should work, because after all UO is a mmorpg, not a single player game. Just be glad you dont need to control the sails, clean the barnacles, swab the decks, and all that other ship stuff. Maybe you could suggest a "one man cannon." A blunderbuss that could do nothing to an actual ship, but maybe wound a player. You could put it in a row boat.
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
the fail rate and over all cost of black powder may be a bit high, but could be alleviated by slightly reducing either the fail rate or the cost in salt peter.

Also helpful might be an alternate way to obtain salt peter for HS enabled accounts. Now I dont think we want to have to go through this
Into the 19th century, niter-beds were prepared by mixing manure with either mortar or wood ashes, common earth and organic materials such as straw to give porosity to a compost pile typically 1.5×2×5 meters in size.[3] The heap was usually under a cover from the rain, kept moist with urine, turned often to accelerate the decomposition and leached with water after approximately one year. Dung-heaps were a particularly common source: ammonia from the decomposition of urea and other nitrogenous materials would undergo bacterial oxidation to produce various nitrates, primarily calcium nitrate, which could be converted to potassium nitrate by the addition of potash from wood ashes.
*from Wikipedia*
But maybe, possibly there might be some farmers we could help out in the form of quests that could provide components. *shrugs* Still maybe a bit convoluted for a game. But having only one source, is going to make it difficult.

Maybe someone in Bucs den could offer salt peter as a reward. And I will say if there is a lacking element in all of this to me, it is that Buc's Den, legendary hideaway for knaves and seafarers of all sorts got left out of the mix.

But the actual process of preparing for and using the cannon and all the ammunition felt really well thought out and cohesive.
 

Adol

Certifiable
Stratics Veteran
Stratics Legend
I've not tested the changes myself, but I actually like the idea in general, as it gives basic crafters something to do again, now Imbuing has made most of the skills obsolete. However, my support is dependent on the items being easily stackable, vendored, carried onto a ship and stored, and then used in combat so you don't have to have a crafter (I do) to use ships effectively.
 
U

UOKaiser

Guest
I've not tested the changes myself, but I actually like the idea in general, as it gives basic crafters something to do again, now Imbuing has made most of the skills obsolete. However, my support is dependent on the items being easily stackable, vendored, carried onto a ship and stored, and then used in combat so you don't have to have a crafter (I do) to use ships effectively.
It won't unfortunetely. It will be mostly unused really after the initual time just like all the other items that require mutliple crafting skills which end up unsused unless the end product ends up costing over a few mil. If everyone is using soulstones and multiple characters to do it the end result will mostly just be worth less than a 100k not worth the hassle for dedicated crafters of each proffession. Now if the end product is just 1 crafting skill that takes high end resourses and skill even trow in gold hammer and higher os needed to make that would be different. But currently other than that ot's too much of a hassle and little worth for us crafters
 

Elric_Soban

Babbling Loonie
Stratics Veteran
Stratics Legend
Don't get me wrong, I'm all for getting more crafting systems involved in the game.. but the entire process just seems like such a hassle.

Disclaimer - the actual *FIRING* procedure being as involved as it is, I think is a great thing for MANY reasons. But the crafting of the materials... just a pain in the ass.
 

JC the Builder

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Benefactor
It won't unfortunetely. It will be mostly unused really after the initual time just like all the other items that require mutliple crafting skills which end up unsused unless the end product ends up costing over a few mil.
If you don't fire cannons you can't damage enemy ships. If you don't damage enemy ships you can not board them.

There will always be a need for cannonballs and people to craft them.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
I generally like realism, but I find the procedure of crafting the resources needed to load and fire a cannon way too complicated and costly (that is if the price of sulphur remains that high).

That you need 4 or 5 crafting skills to make these items I could live with. But I don't see why it has to be so complicated. I should calculate what one shot of the cannon is going to cost, in gold an in time. The result might be deterrent to future seafarers...
 

Cailleach

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I generally like realism, but I find the procedure of crafting the resources needed to load and fire a cannon way too complicated and costly (that is if the price of sulphur remains that high).

That you need 4 or 5 crafting skills to make these items I could live with. But I don't see why it has to be so complicated. I should calculate what one shot of the cannon is going to cost, in gold an in time. The result might be deterrent to future seafarers...

You're only sayin that cos I've got more cannon than you :p
 
C

Coppelia

Guest
OMG the gold sink we asked! How outrageous! Let's quit!

:lol:


If you can craft the required items in large quantities and then go on seas to use them, it'll work. There'll be player vendors for them and those who'll want to skip it will pay.
 
U

UOKaiser

Guest
If you don't fire cannons you can't damage enemy ships. If you don't damage enemy ships you can not board them.

There will always be a need for cannonballs and people to craft them.
But not for dedicated crafters. People will only make there own for there own ships. They don't need us and will not buy it from us for the high price we would put it for to make it worth our time to do it. The marterials are easily gathered for the players who want to fire cannons. Sure some will be too lazy but if they see a cannon ball for high enough price to interest crafters into making them I doubt they going to bother buying it unless in a pinch. They just going to make ther own. The materials are easily gathered. Now if the materials where rarer that only dedicated crafters actually gather that would be one thing but they are not.
 

Aran

Always Present
Stratics Veteran
Stratics Legend
OMG the gold sink we asked! How outrageous! Let's quit!

:lol:


If you can craft the required items in large quantities and then go on seas to use them, it'll work. There'll be player vendors for them and those who'll want to skip it will pay.
Trading between players does not equate to goldsink.
 
C

Coppelia

Guest
I understand that you can't follow the flow of gold coins past one step. It's hard. One player sinks gold and get the gold of another. Basically, the gold of the other player is sunk while the first one stay at the same amount.

But yeah, QFT +15412.
 

JC the Builder

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Benefactor
But not for dedicated crafters. People will only make there own for there own ships. They don't need us and will not buy it from us for the high price we would put it for to make it worth our time to do it.
If someone needs to make a piece of platemail armor or a piece of jewelry, someone is more likely to try that themselves. However when you need a lot of something, such as potions, people will buy those instead of making it themselves.
 
U

UOKaiser

Guest
If someone needs to make a piece of platemail armor or a piece of jewelry, someone is more likely to try that themselves. However when you need a lot of something, such as potions, people will buy those instead of making it themselves.
You are right. Now the question is will it be a better use of ingame time making POF and other but very few things that are worth the effort or to make a whole bunch of the materials using multiple crafters though alot of dedicated crafters are just that they concentrate on 2 or 3 skills.

The question really is How much would you pay to buy these things? I doubt anybody will know the true answer to that untill availability and competition is established. Still I do wish it took much higher materials to make them and higher skill. Higher skill and material is going to waste these days.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Now I dont think we want to have to go through this
Into the 19th century, niter-beds were prepared by mixing manure with either mortar or wood ashes, common earth and organic materials such as straw to give porosity to a compost pile typically 1.5×2×5 meters in size.[3] The heap was usually under a cover from the rain, kept moist with urine, turned often to accelerate the decomposition and leached with water after approximately one year. Dung-heaps were a particularly common source: ammonia from the decomposition of urea and other nitrogenous materials would undergo bacterial oxidation to produce various nitrates, primarily calcium nitrate, which could be converted to potassium nitrate by the addition of potash from wood ashes.
*from Wikipedia*
Oh come on, how much fun would it be to have to **** on composting manure piles to make saltpetre? :D
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
Now I dont think we want to have to go through this
Into the 19th century, niter-beds were prepared by mixing manure with either mortar or wood ashes, common earth and organic materials such as straw to give porosity to a compost pile typically 1.5×2×5 meters in size.[3] The heap was usually under a cover from the rain, kept moist with urine, turned often to accelerate the decomposition and leached with water after approximately one year. Dung-heaps were a particularly common source: ammonia from the decomposition of urea and other nitrogenous materials would undergo bacterial oxidation to produce various nitrates, primarily calcium nitrate, which could be converted to potassium nitrate by the addition of potash from wood ashes.
*from Wikipedia*
Oh come on, how much fun would it be to have to **** on composting manure piles to make saltpetre? :D
LOL! but, but, but...

the rating!
 
B

Babble

Guest
I wonder if you have to do this in Tales in a destert which really goes into crafting. :p


For UO just put it on a vendor or worse if you want to annoy people, make it obtainable from quests.
:p
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Now I dont think we want to have to go through this
Into the 19th century, niter-beds were prepared by mixing manure with either mortar or wood ashes, common earth and organic materials such as straw to give porosity to a compost pile typically 1.5×2×5 meters in size.[3] The heap was usually under a cover from the rain, kept moist with urine, turned often to accelerate the decomposition and leached with water after approximately one year. Dung-heaps were a particularly common source: ammonia from the decomposition of urea and other nitrogenous materials would undergo bacterial oxidation to produce various nitrates, primarily calcium nitrate, which could be converted to potassium nitrate by the addition of potash from wood ashes.
*from Wikipedia*
Oh come on, how much fun would it be to have to **** on composting manure piles to make saltpetre? :D
LOL! but, but, but...

the rating!
AND you could get a SPECIAL BONUS and extra saltpetre if you get a greater dragon to urinate on the pile! Think of it, Greater Dragons, no longer just the tamer's best friend! Actually you could just get the greater dragon to provide all the necessary ingredients... :D
 

Blesh

Sage
Stratics Veteran
Stratics Legend
I understand that you can't follow the flow of gold coins past one step. It's hard. One player sinks gold and get the gold of another. Basically, the gold of the other player is sunk while the first one stay at the same amount.

But yeah, QFT +15412.


"The intended purpose of gold sinks is to remove currency from the game, as excess currency leads to inflation of player driven prices. Game designers must balance between scarcity of currency and ease of aquireing currency."


Gold passing hands between two players is by definition not a gold sink.

I understand your inablility to look this up yourself. It's hard.
 

aoLOLita

Sage
Stratics Veteran
Stratics Legend
I imbue items for my own use and for friends, but seldom if ever for sale on my vendors. The expenive ingredients needed and the time spent wasted on failures ensures that I would have to sell at a ridiculously high price.

I agree with previous poster/s that people will make items themselves rather than spend a small forune on a lieral "one-shot" commodity...
 
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