I think you are missing what I said, I know what they do, but if you compare wood to ingots and even leather it does far more. Some add damage increase, swing speed, HP regen and one even does a random property. I could make an amazing suit and weapon out of wood armor compared to what I can do with ingots.
Woodland armor is elf-only. If you bring the same advantage to other races you would in fact be tweaking the racial balance (which actually is currently quite ok I think).
Actually with a pair of morph earrings (faction item) you can wear it. What I do on my Sampire. Then again I am in a PvP guild but that is a good work around if someone really wants wood armor.
I guess the only other way it could be done is to make wood wearable by all races, this does nothing for weapons but its a start.
As I thought, what you want is in fact to have the advantage of Elves given for free to the other races. Why don't just play an Elf?
Or he is saying to balance out the materials? Bloodwood by itself enhancing on a suit of armor gives you added resist of 3/8/1/3/3 (18 total resists) and HPR 2. Valorite, the top metal gives you a whopping total of 13 resistance added and no other mods. Just the resists on bloodwood make it far better than valorite.
I have thought for years that when they came out with the woods they should have updated leather and ingots, ingots mainly. In general most people do not even use metal armor because with GM leather you can get the exact same resists as you can with GM Valorite Plate. So why use the stuff that is heavier, has a high str requirement, and the biggest disadvantage, is NON-MEDDABLE! I can say I have metal armor on one char. My fisherman and that is just an RP thing.
Ingots need a boost to their resists or to the mods they add to make them worth using.
BTW...Woodland armor is good enough that I actually run it on 4/5 of my dexers. The one I dont run it on is a stealther and dont need the stealthing penalty.