There was a different team for the development of High Seas, so I can't comment on why certain features were implemented the way they were. That being said, we agree with a lot of what has been posted in this and the other High Seas threads and hope to address some of those concerns in a future publish.Instead of liking the OP, I would rather a dev chime in and explain a few things. Like why you can make charcoal with your entire stack of wood in your pack, with 0 cooking skill...boom 300 charcoal 1 click..but when it comes time to make Potash, it's 1 Mississippi.....2 Mississippi.....what was the reasoning behind that ?