I'll tell ya. Imbuing has all but completely ruined any kind of PvM. There is the obvious, powerscrolls, new monster artifacts and ingredients. But other than that, group hunting with luck is pointless. I loved doing Lady Mels and other peerlesses, wearing nearly 4k luck and trying to find that beastly item. Now its just a memory of the past..
I'm not sure if its monster loot, or luck. But when you're fighting the hardest monsters in the game, wearing max luck and getting items with an imbuing intesity of 95. That's F'ing pathetic.
Also, another gripe of mine. Why in the hell can an item that you find as loot only be imbued up to 450 intensity? I've never understood that one. If that cap was increased to 500 it would bring some kind of "life" back into pvming. I could at least farm for the expensive mod items. (ex: brace with 25ep, armor with MR2, lMC 8)
Maybe imbuing should have been capped to 75% total mod intensity? instead of being able to create a 50% fireball wep.. Cap it at 37% and give us an incentive to keep burning val hammers and churning out those Lady Mels...
End of rant!
I'm not sure if its monster loot, or luck. But when you're fighting the hardest monsters in the game, wearing max luck and getting items with an imbuing intesity of 95. That's F'ing pathetic.
Also, another gripe of mine. Why in the hell can an item that you find as loot only be imbued up to 450 intensity? I've never understood that one. If that cap was increased to 500 it would bring some kind of "life" back into pvming. I could at least farm for the expensive mod items. (ex: brace with 25ep, armor with MR2, lMC 8)
Maybe imbuing should have been capped to 75% total mod intensity? instead of being able to create a 50% fireball wep.. Cap it at 37% and give us an incentive to keep burning val hammers and churning out those Lady Mels...
End of rant!