Some of the area stuff replaces other area stuff I think.That is really good to know, thanks. I wonder if it works for the other groups too.
Yes, but don't forget to take weights into account. FC is 1.4x, so that counts as 140%. FCR is 1.2x, so that counts as 120%. Int is 1.1x, so if you imbue it up to 8, that'll be 110%. So you'll be at 370% total with 130% left after that.I just want to make sure I got this right...
I have a FC 1, FCR 3, Int +2 ring with no other mods. Now on this ring I can keep the FC/FCR 1/3 and then make int up to 8 (with appropriate ingredients). And then I still can add 2 additional mods up to max 500% total intensity.
Right?
-OBSIDIAN-
Unless the ring is exceptionally crafted, you can only take it up to 450%.I just want to make sure I got this right...
I have a FC 1, FCR 3, Int +2 ring with no other mods. Now on this ring I can keep the FC/FCR 1/3 and then make int up to 8 (with appropriate ingredients). And then I still can add 2 additional mods up to max 500% total intensity.
Right?
-OBSIDIAN-
yes but then the max is 450 i believe ! would have to check as i craft all my own thingsI haven't touched imbuing yet, but can't you just buy a ring with no mods from a Jeweler, and start from scratch? Likewise, weapons from an NPC vendor with mods?
this is also a great trick to do if you are trying to get a item to the "sweet spot" for gainsNo, you cannot remove a property. You can lower a property to it's lowest intensity though, to try to make room for other properties. In your case you can overwrite the 4% cold resist with 1% cold resist on that ring.
Stayin Alive,
BG