A
Aristillus
Guest
Just wondering if the Gladiator's Collar replica can be repaired, and if you can use Powder of Fortifying on it?
Thanks
Thanks
I'm sure it can be repaired but I believe that Powder of Fort was NOT usable on any of the replica's.Just wondering if the Gladiator's Collar replica can be repaired, and if you can use Powder of Fortifying on it?
Thanks
When did they change the chance to repair? Any skill GM or above has the same chance to repair. A Legendary repair deed works just as well as a GM repair deed.If you leave it to 0/xxx it is harder to repair.
I would do it at 10 or so, and ONLY use an actual legendary smithy, not a repair deed and not any lower in skill.
Are you sure about that? But I think what he meant was that your chance to lose dura was greater with a gm repair deed. Also it might be possible that at 0 your chance to repair is less, but that part I do not know.When did they change the chance to repair? Any skill GM or above has the same chance to repair. A Legendary repair deed works just as well as a GM repair deed.
Yes, the closer to zero durability the harder it is to repair. And yes, all repairs at GM or better have the same success rate. He said Legendary, not GM or greater.Cloak‡1304045 said:Are you sure about that? But I think what he meant was that your chance to lose dura was greater with a gm repair deed. Also it might be possible that at 0 your chance to repair is less, but that part I do not know.
This is wrong. It's the same for GM smith and Legendary smith.... However, if you're waiting to repair something that gets to 0/XXX durability, well Legendary has a better chance than GM to repair it to full. ...
At 0/xxx, it doesn't matter much whether it's a GM or Legendary Smith. You'll repar it and lose a point of durability.This is wrong. It's the same for GM smith and Legendary smith.
My point is, your chance to repair without losing durability has nothing to do with being Legendary... that chance is the same from GM through 120 skill.At 0/xxx, it doesn't matter much whether it's a GM or Legendary Smith. You'll repar it and lose a point of durability.
On the other hand if you repair it with a Legendary Smith when it only has a little damage (maybe 10 or 25 points of damage), you'll actually have a chance of repairing it without losing any durability. I don't know the exact number, but using a Legendary smith on a weapon with just a little damage can keep a weapon at maximum durability forever.
I think I am still misunderstanding what you are saying, or you are confusing the two systems.My point is, your chance to repair without losing durability has nothing to do with being Legendary... that chance is the same from GM through 120 skill.
As far as repairing, I am trying to remember the success chance... something like 20% or less damage gives you a 20% chance to repair without losing durability. It was covered in an FOF, but I don't remember that detail.
This is what is not correct. It is NOT a mathematical calculation factoring in blacksmithy skill above 100. It's always been based on GM skill only.Cloak‡1304184 said:... At 100 your chance to repair an item and lose a point of dura is higher than at 120. It is a mathematical calculation based on the current dura/ max dura and then factoring in your blacksmithy skill level. I do not have the exact math right now. But your chance to fail a repair is the same at 100 and at 120, I am not sure who is saying what but there you have it...
As you wish.This is what is not correct. It is NOT a mathematical calculation factoring in blacksmithy skill above 100. It's always been based on GM skill only.
However, if you do have a link with that information, I am willing to admit that I am wrong.
I prefer late and seldom.Cloak‡1304201 said:. So there's a definite choice to be made - do you repair early and often, and risk failure, or late and seldom, and guarantee it?
I probably should have quoted that thing, But you are right. I dunno I repair when the game says "your stuff is about to break" and I go "oh crap I cant leave in the middle of this fight"I prefer late and seldom.
For example, if I have an item that is 100/100, and I repair it everytime it gets to 80/100, then lets say 1 out of 4 times I lose a durability point. That means it is the same as repairing it at 20/100 and losing a point. So if I take it down to almost 1/100 and then repair it then I am actually GAINING longevity over repairing it at 80/100.
Ahh... you are right. Thanks for the link.Cloak‡1304201 said:As you wish.
http://www.uo.com/fof/fiveonfriday86.html
"I'm a Legendary Smith - why do I lose durability points so often when I try to repair things?"
"Because there's a pretty high base chance to lose a point of durability" seems to be the simple answer. The formula is as follows:
Chance to lose Durability = ((40 + Max Durability) - Current Durability) - (repairSkill / 100) (where repair skill is Test Center-style, i.e. GM = 1000, not 100.0)
Example: Blacksmithing of 1100 (110.0), 50 current and max durability, yields a 29% chance that max durability will be reduced by 1. If an item has taken more than 71 points of damage, the chance for it to lose a point of durability reaches 100% even for a Legendary smith. So there's a definite choice to be made - do you repair early and often, and risk failure, or late and seldom, and guarantee it?
Yea, not really worth all the effort everyone is putting into this thread....but meh, still could not tell who was saying what.Ahh... you are right. Thanks for the link.
Now, run the numbers. This is the part I had forgot... there is only a 2% difference in the chance between GM (100 skill) and Legendary (120 skill).
Heh... I got a good laugh out of that. Thanks!Cloak‡1304293 said:Yea, not really worth all the effort everyone is putting into this thread....but meh, still could not tell who was saying what.