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DarkVoid
Guest
In the Twisted Weald, if one satyr is getting hit by my Greater Dragon, and there is another satyr nearby, he will provoke it onto the creature he's fighting. This causes the satyr thus provoked to do the same thing to the next nearest creature near him usually the first satyr or yet another target nearby, and if it happens to be a satyr, they often start chain provoking each other onto my GD. They will also, but less often, chain discord each other - they seem to favour provocation first.
There are paragon satyrs around, this often causes an epidemic of satyr provocations as normal satyrs will often provoke them onto whatever they're fighting, causing even more provocation and discording to ensue.
Surely there is some limit on the amount of chained provocations one satyr can cause? It gets rather out of hand when you're trying to fight one satyr and several others spawned via the champ altar system and were suddenly recruited to beat your greater dragon to a pulp whilst breaking out in provoked fights about who is going to finish it off.
Can someone on the EA/Mythic Dev Team please look into limiting satyr chain discord behaviour? Even with lots of people fighting pets still get targeted by satyrs a lot.
I understand that these satyrs are bardic creatures, but having several satyrs beating my GD up when 2 or 3 is quite sufficient gets really hard to manage when you're trying to advance the spawn by killing the normal satyrs off, especially when the paragon satyrs start getting close to each other. This often causes a lot of paragon satyrs to be chain provoking whatever is around onto their attackers.
There are paragon satyrs around, this often causes an epidemic of satyr provocations as normal satyrs will often provoke them onto whatever they're fighting, causing even more provocation and discording to ensue.
Surely there is some limit on the amount of chained provocations one satyr can cause? It gets rather out of hand when you're trying to fight one satyr and several others spawned via the champ altar system and were suddenly recruited to beat your greater dragon to a pulp whilst breaking out in provoked fights about who is going to finish it off.
Can someone on the EA/Mythic Dev Team please look into limiting satyr chain discord behaviour? Even with lots of people fighting pets still get targeted by satyrs a lot.
I understand that these satyrs are bardic creatures, but having several satyrs beating my GD up when 2 or 3 is quite sufficient gets really hard to manage when you're trying to advance the spawn by killing the normal satyrs off, especially when the paragon satyrs start getting close to each other. This often causes a lot of paragon satyrs to be chain provoking whatever is around onto their attackers.